[pc][ps][xbox] crossout: enemy in reflection

In this update, 3 brawls will be available to you one after another: “Crazy dash”, “Enemy in reflection” (with a rating system) and “Judgment night”. Moreover, we are adding an exhibition of brawls to the Game center and the best ones can get on the world map!

New brawl “Crazy dash”

Attention! The brawl will be available from April 18 to April 24 inclusive!

  • “Crazy dash” is a team PvP brawl that follows the “Assault” scenario.
  • The team that captures the enemy base or destroys all enemies wins the battle.
  • Battles take place on all maps for the “Assault” scenario from regular PvP missions.
  • To participate in the battle, you need to install special temporary modules “Left dash” and “Right dash” on your car; the modules are issued as a gift for the duration of the brawl. When the brawl is finished, the modules will be automatically destroyed.
  • The modules allow you to make a sharp dash to the right or left, which can be used to dodge projectiles and approaching opponents or to quickly move to the nearest cover.
  • Only armoured vehicles without rotors can participate in the brawl.
  • Armoured vehicles with the “Left dash” and “Right dash” modules can only participate in the “Crazy dash” and “Bedlam”.

Special challenges

During the “Crazy dash” brawl, you will have access to a chain of 2 daily challenges:

  • Destroy 10 parts in the “Crazy dash” brawl. Reward: 80 Engineer badges.
  • Deal 2000 damage in the “Crazy dash” brawl. Reward: Spotter’s container.

“Enemy in reflection” brawl

Attention! The brawl will be available from April 25 to May 12 inclusive!

  • The “Enemy in reflection” is a team PvP brawl with preset vehicles, which continues the traditions of the “Spring mayhem” and “Confrontation”.
  • Battles take place on the following maps:
    • Tank range.
    • River lighthouse.
    • Desolate town.
  • Battles take place on preset armoured vehicles of the Brotherhood or the Ravagers.
  • At the beginning of each battle, you can choose the desired armoured car. If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
  • A choice of 5 blueprints with different weapons, movement parts and, accordingly, roles:
    • Scout: high-speed and lightly armoured APC with a radar detector. No radar or radio is installed on other vehicles;
    • Tank: offensive armoured combat vehicle;
    • Anti-aircraft gun: a good option for battles at medium and long distances, vulnerable to flank attacks. Good counter to armoured aircraft;
    • Bomber: rocket APC with high damage and light armour;
    • Armoured aircraft: aerial fire support. Vulnerable to precision anti-aircraft fire.
  • The same blueprint can be selected at the same time by no more than 3 players.
  • The mode has respawns. Before respawning, you need to choose one of the 5 vehicles on which you want to continue the battle. If you do not have time to change the vehicle in the allotted time, you will automatically be given the same armoured car as before.
  • Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and for assists.
  • A team is awarded a win if it scores 50 points and outscores the opponent’s team by at least 5 points.
    • If the battle time is over, but the gap of 5 points between the teams is not reached, then the teams are given additional time. At the end of the additional time, the victory is awarded to the team that has more points at that moment.
    • If at the end of the additional time the teams scored the same number of points, the battle ends in a draw.
  • For the destruction of opponents, the team is awarded points according to the formula “1 + the number of bases captured at the time of destruction”. You can always check how many points your team will get for the opponent’s destruction at the moment by looking at the number of filled diamonds under the team points counter.

Leaderboard

Attention!

  • Quitting the battle before its completion is considered a defeat and leads to a loss of rating points, as in case of a defeat.
  • If the player has not scored the minimum number of activity points in the mode (40), it is also considered a defeat.
  • The rating cannot get lower than zero. The minimum possible value is 0 points.

For moving up the leaderboard and moving to the next league, you will get rewards:

  • Iron: starting league, no rewards.
  • Steel: 2 “Chainmail” decorations.
  • Bronze: “Surface-decor” and the “Tankman” sticker.
  • Silver: “Coif” decor and “Flora camo” paint.
  • Gold: “Solduck” decor.
  • Legend:
    • 1–3 places: 2 “Legendary merchant cases”.
    • 4–10 places: 1 “Legendary merchant case”.
    • 11–50 places: 2 “Epic merchant cases”.
    • 51–500 places: 1 “Epic merchant case”.

Special challenges

During the “Enemy in reflection” brawl, you will have access to a chain of 2 daily challenges:

  • Destroy 5 players in the brawl. Reward: 80 Engineer badges.
  • Deal 15000 damage in the brawl. Reward: “Military reserve” container.

“Judgment night” brawl

Attention! The brawl will be available from May 13 to May 22 inclusive!

  • “Judgment night” is a PvP mode. The battles take place on the legendary armoured vehicles of the past.
  • Did the enemy destroy you? Find them and take revenge: there are respawns in the brawl!
  • At the start of the battle and each time after death, the player is offered a choice of 3 armoured vehicles to use.
  • Mr. Twister has placed bonuses on the map that will help you destroy enemies non-stop:
    • powered-up ammunition for the main weapon of the selected vehicle;
    • a kit of mines and rockets, which also depends on the selected vehicle. But be careful: you can only use one or the other!
    • fuel replenishment for the booster;
    • partial restoration of the vehicle’s durability.
  • You gradually fill up a special scale by destroying enemies. A fully filled scale makes it possible to use a particularly strong weapon to tear the enemy into pieces! Each car has its own superweapon.
  • You can also find small cars in battle. Who they are and where they come from is a mystery, but such easy targets will be very useful for filling the superweapon scale.
  • In the brawl, all cars can dash to the right and left. To make a dash, use the key binds for strafing left and right.
  • Battles take place on a specially prepared “Dead city” map.
  • The victory will go to the player who scored the most points in the allotted time.

Special challenges

During the “Judgment night” brawl, you will have access to a chain of 2 daily challenges:

  • Deal 10000 damage in the brawl. Reward: 80 Engineer badges.
  • Destroy 20 opponents in the brawl. Reward: “Military reserve” container.

Game center

  • Launched a temporary event for the Game center: now it’s possible to post your brawls at a special exhibition, view the works of other players, and also get a chance for your brawl to be featured on the game world map.
    • In order to share the brawl you created, you need to go to the “My brawls” section and click the “To the Exhibition” button. You will be asked to configure who will receive a link to the brawl (subscribers or friends only), as well as to make a name for it from the tags that fit it best.
    • After clicking the “Publish” button, your brawl will be included in the brawls exhibition list (“Brawls” tab in the “Game center”). At the exhibition, you can search for the brawls you are interested in by using the available filters and the search bar.
    • You can subscribe to authors you are interested in, as well as vote for the brawls that you liked. You can vote several times for the same brawl, but not more than once a day.
    • Every day, one of the most highly rated brawls from the exhibition will be added to the brawl rotation on the world map. Important: the same brawl cannot be featured on the world map twice in a row, even if it is consistently at the top of the voting list.
    • If the player deletes a brawl that has already been added to the world map, it is removed only from the exhibition, but not from the list of available brawls on the world map.
    • If an automatically selected brawl violates the rules of the game in any way, it can be removed from both the exhibition and the world map. In that case, another brawl from the exhibition will be selected for the world map.
  • Added a leaderboard for likes for brawls created by players.
    • Likes for brawls are saved in the player’s profile and are summed up with likes for vehicle blueprints. You can see the detailed information on likes by hovering the cursor over the total amount of likes.
    • The leaderboard for the number of subscribers is joint and is not divided into subscribers from the “Game center” and from the general exhibition of blueprints.
    • Added in-game notifications for the most significant events related to the brawl exhibition (a brawl is available on the world map / the creator you’re subscribed to has posted a new brawl / a brawl by the creator you’re subscribed to was added to the rotation on the world map / your brawl was liked by players / your brawl was active on the world map).
  • Added the ability to view the brawls by a specific player via a context menu, which can be viewed by pressing the corresponding key on a nickname.
  • Added additional settings and features to the brawl editor (depending on the selected mode):
    • Setting the number of bases in the “Domination” mode.
    • Enabling / disabling respawns.
    • Adjusting the number of players
    • Enabling / disabling the indestructibility of vehicles.
    • Added the “Chemical plant” and “Ravagers foothold” maps to the “Slaughter” mode.
    • Added the following maps to the “Storm warning” mode: “Sandy gulf”, “Powerplant”, “Ship graveyard”, “Rock City” and “Founders Canyon”.
  • Added a new daily challenge to rate 3 brawls from the exhibition. The challenge will be available from April 19.

Miscellaneous

Changed the weekly challenge “Earn 10000 points for battles in brawls” (100 Engineer badges). Now it is a chain of challenges:

  • Earn 8000 points for battles in brawls, including the active brawls of the Game center. Reward: 100 Engineer badges.
  • Earn 10000 points for battles in brawls, including the active brawls of the Game center. Reward: 150 Engineer badges.

The weekly challenge will be updated on April 22.

  • Improved the landscape of the “Bridge” map: removed rocks in the passageways, which could previously lead to vehicles frequently flipping over.
  • Optimized a number of maps and added them to battles involving armoured aircraft:
    • Naukograd;
    • Clean island;
    • Nameless tower.
  • Increased artillery damage on the “Fortress” map.

Kapkan

Made the physics of the mine cable more simple: now, at the moment of stretching the cable, only the momentum of the vehicle is taken into account (the momentum depends on the mass of the vehicle and its current speed) and there are 3 possible outcomes:

  • if the vehicle’s momentum is below the minimum value, the cable will not break.
  • if the momentum is higher than the minimum value, but below the maximum value, the cable will break with a delay.
  • if the momentum is higher than the maximum value, the cable will break immediately.

Comment: before, it was hard to predict how a “Kapkan” mine would behave in a given situation. In almost identical cases, the mine would capture the player’s vehicle or not capture it at all. This change should solve such issues.
Now, for example, a vehicle with a mass of 10 tonnes needs to reach a speed of 100 km/h to break the cable with a delay or 160 km/h to break it instantly. A 20 tonne armoured car would need the speed of 50 and 80 km/h, respectively.

Jotun

  • The damage from the projectile explosion increased by 50%.
  • The puddle applies the freezing effect 33% faster.

Comment: at launch, the weapon was not effective enough. These changes emphasize the main purpose of the howitzer and make it more powerful. Direct projectile hits on the enemy are now additionally rewarded, making the “Jotun” a slightly more self-sufficient weapon.

Tormentor

With more than one module activated simultaneously, the effectiveness of each subsequent module will now amount to 80% of the previous one.

Comment: multiple “Tormentors” installed on one vehicle at once increased the effectiveness of this melee weapon too much, allowing players to destroy almost any part in one hit. This change does not affect the effectiveness of a single module in any way and does not impose hard limitations on the installation at the same time. For example: the bonus from three “Tormentors” is now 70% + 56% (700.8) + 44.8% (560.8), i.e. 170.8% instead of 210% previously.

GL-55 Impulse

  • The size of the projectile decreased.
  • The perk now requires 8 hits on the enemy instead of 5. The damage bonus of the next projectile is now 40% instead of 50%.
  • Cooling rate reduced by 40%.
  • Ammunition reduced from 150 to 75 pcs.

Comment: the grenade launcher had unreasonably high effectiveness in battles at 6,000–9,000 PS. Reducing the projectile size (which was much larger than other grenade launchers) should lower the average number of hits, making the weapon more skill demanding. Perk and cooldown rate changes reduce the average damage per second dealt by the weapon. The standard ammunition of the weapon was excessive for its rate of fire and made it possible to play comfortably even without additional ammunition modules.

Mauler

  • Base damage reduced by 22%.
  • Perk damage bonus increased from 10% to 20%.

Lacerator

Damage reduced by 16%.

Comment: both chainsaws stand out for their high efficiency at any PS, far surpassing the chainsaws of other rarities. Their damage to energy consumption ratio is the highest relative to the other chainsaws, so the decision was made to decrease their damage.
Rebalancing of the “Mauler” perk is required in order to weaken builds with a small number of these chainsaws (with 4 installed “Maulers” the damage will be identical to what it used to be).

Narwhal

The projectile’s explosion now freezes parts by 35% instead of 20% previously.

Comment: like “Jotun,” the “Narwhal” demonstrated inadequate efficiency. This change increases the efficiency of freezing parts, which allows for faster activation of the weapon’s perk.

Fortune

Fire rate reduced by 20%.

Comment: high effectiveness at 9000–12000 PS. This change increases the time between launching the projectiles, making it harder to deal damage to moving targets.

AM-5 Avalanche

  • Blast damage increased by 30%.
  • Penetration ability increased from 40% to 70%.
  • Projectile flight speed increased by 24%.
  • Durability increased from 1592 to 2418 pts.
  • Mass increased from 3510 to 5333 kg.
  • The projectile impulse upon hit and recoil increased.

Comment: the “Avalanche” was not a particularly effective weapon before the update, used mostly at close range, which is contrary to its design. These changes are aimed at making the “Avalanche” a mid-range weapon for armoured cars that are not the lightest in terms of mass.

Miscellaneous

Now the projectiles that have their own physics (those of “Fortune”, “Yongwang” and “Porcupine”) explode upon contact with teammates but do not deal damage to them.

Comment: this will solve the issue when contact with projectiles launched by allies could lead to a stop or flipping over of the vehicle.

  • Added the ability to find parts of a specific size in the storage via the search bar. To do this, you need to enter the desired dimensions of the part (length, width, height) in pins (the number of cells in the build mode), separating them with any symbols except numbers.
  • Now, the parts of the factions that appeared during seasons can be found in storage by entering the name of the faction.
  • Updated the background for promotional banners.
  • Added the ability to open a context menu for stabilizers in the window for removing upgrades from parts. It allows you to buy or sell stabilizers, as well as quickly get to the Engineer workbench to produce them.

  • [PC] Improved support for NVIDIA Ansel service. Now, the NVIDIA GPU owners have the opportunity to take in-game screenshots in a special photo mode using various filters and other settings. The mode is enabled by keyboard shortcut ALT-F2 (default).
  • Improved the behavior of AI opponents in battles against players on armoured aircraft.
  • Updated the visual effects of all flares.
  • [XBOX] Due to an Xbox console software update and circumstances beyond our control, the in-game voice chat has been disabled.

  • Now, the perk of the “Whaler” cabin that increases the speed of projectiles does not work with projectiles that fly on a plunging trajectory (artillery).
  • Fixed a bug with the incorrect spawning of teams on the “East quarter” map in the “Clan confrontation” mode. The map has been returned to the mode’s rotation.
  • Fixed a bug where movement parts did not interact with destructible objects.
  • Fixed a bug with an extra invisible wall on the “Bridge” map.
  • Fixed a bug where the setting bar for the desired frame rate did not appear in the graphics settings immediately after enabling the adaptive resolution mode, but only after re-entering the settings menu.
  • Fixed a number of bugs with environmental objects on the following maps:
    • “Copperhead” stadium;
    • Ship graveyard;
    • Ashen ring;
    • Naukograd;
    • Cursed mines;
    • Eastern Array;
    • Chemical plant;
    • Founders Canyon;
    • “Control-17” station;
    • Powerplant;
    • Crater;
    • Sandy gulf;
    • Old Town;
    • Dead Highway;
    • Orbital station;
    • Lost coast;
    • The Nomads’ camp.
  • Fixed a bug with incorrect display of shadows on a number of rocks on the in-game maps.
  • Fixed a bug with incorrect sorting of the “Armour slab” part when selecting the “By type” filter.
  • Fixed the physical model of the “Armored track” (with and without the “Snow Worm” CK). Now, it is impossible to mount a weapon in such a way that the barrel clips through the track and the weapon is still able to fire.
  • Fixed a bug where raiders could not return to the game zone of the “Wolf outpost” map if they got outside of it.
  • Fixed the animation of holding the charge of the “Kaiju” weapon.
  • Fixed a bug where the mounting of “Nostrils” and “Tempura” parts close to each other could lead to the blocking of the latter.
  • Improved a number of in-game texts and icons.

Discuss

18 April 2024

Update

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How To Play

There’s some neat interface and miscellaneous changes in there too. Do go threw those sections too.

1 Like

Doesn’t fix the targeting issue still hard to aim.

1 Like

I got a little laugh out of seeing one of my builds in some’s brawl creation:

Screenshot 2024-04-18 065916
Another small change…

Screenshot 2024-04-18 070452
This is kind of dumb figured out I’d have to wait hours to just get to my own build in a brawl I didn’t make.

Hurray!

1 Like

These are funky to mess with. I don’t know if I will have time to mess with them fully but it’s kind of neat.

Y’all have no idea how much I will grind this mode for decor (plus I like the “Brotherhood vs Ravagers” concept).

Avalanche feels way better at medium range now, I quite like it

Jotun feels better too

Can’t say anything of the narwhal since I can’t afford one and have never played them outside the drone event

The dash mechanics, if they ever are implemented into regular gameplay with the side boosters rather than being tied to specific brawls and events only, need a way longer cooldown. The brawl itself is ok i guess, the little I played it to get the crate the matches always devolve into most players being upside down on their roof and spamming the dashes left and right and the whole battfield just looking like a bunch of people having seizures, which is kinda funny

amugus ඞ

1 Like

sus

you think this will count towards our weeklies for the battle pass if we shoot down aircraft in this mode? the best part about this is theres multiple lives, the only downside i see is people running away behind things to SD or let the timer run out to SD so the other team dont get points. that or people not choosing the helis.

i remember this mode. i wish we had more night time maps to play on.

i noticed a damage increase and a massive speed drop on enemies after i hit them with this. its a good change honestly.

yep i barely notice a difference but its there. ugh this is gonna make my fortunes struggle a bit.

or you couldve just… idk… made the car not interact with them and made them phase through allies?
idk i mean… this can be a good thing but it can also be a bad thing to. example is people with very wide builds can purposfully get in the way and block your shots. when this happened i always counted on my porcs and fortunes to go under them so they cant fully block my way, but now this is going to be more tedious. i guess it can also be used for defense as well for a team mate??