Planned balance changes of the upcoming update, April 2025
Hello, survivors!
Today we are ready to share the balance changes planned for the next update at the end of the month. We invite everyone to the test server (see instructions at the end of the article) to try out everything you are interested in and share your opinions and suggestions on the results of testing.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!
“Little Boy 6LB”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons
Rotation speed reduced by 16.6%.
Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.
Special parts
Emily
- Damage increased by 9%.
- Durability increased from 120 to 175 pts.
- Mass increased from 160 to 180 kg.
Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.
Tempest
- Energy consumption increased from 8 to 9 pts.
- Time to overheat increased by 33%.
- PS increased from 760 to 855.
Comment: weapon efficiency is too high, especially at low PS. Changing the power consumption will increase the PS range where the weapon may be used. Changing the time to overheat will partially compensate for the changes, making the weapon less dependent on modules.
Falco
Acceleration reduced by 15%.
Comment: high efficiency relative to the main rotors.
Genesis
Increases the number of launches by 50% instead of 25% before.
Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.
Hardcore
Added perk: increases the reverse speed of wheels up to 40% of standard.
Razorback
Added perk: increases the durability of all movement parts by 10%.
Dun horse
Added perk: every 100 m passed by the car reduce remaining cooldowns for modules and autonomous weapons (except sentry drones) by 7%.
Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.
Epic parts
R-37-39 Adapter
- Durability increased from 208 to 280 pts.
- Last shot bonus from perk is now 60% instead of 50%.
Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.
Gungnir
- Moved to the cryogenic weapons category, damage type changed to cryogenic.
- Weapon now freezes parts on hit by 1%.
Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.
Jotun
Reload time reduced from 13 to 12 sec.
Comment: low efficiency of the howitzer.
Yokai
- Durability increased from 482 to 565 pts.
- Blast radius increased by 33%.
Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.
Corvo
- Damage increased by 15%.
- Penetration ability increased from 65% to 75%.
Comment: low ratio of revolver damage per battle to energy consumption.
Punji
The range of connecting the stakes increased from 30 to 70 m.
Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required.
Blockchain
Removed the damage bonus in missions with battle walkers and armoured aircraft.
Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.
Clarinet TOW
Changed perk damage bonuses depending on the rarity of the hardware:
- common — 2% (instead of 1%);
- rare — 3% (no changes);
- special — 4% (instead of 5%);
- epic — 5% (instead of 7%);
- legendary — 6% (instead of 9%).
Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.
Raijin
- Damage on hit when fully charged is reduced by 11%.
- Penetration ability reduced from 65% to 55%.
- Durability reduced from 1281 to 1165 pts.
Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).
Whirl
- Energy consumption increased from 8 to 9 pts.
- Time to overheat increased by 41%.
- PS increased from 1080 to 1215.
Comment: similar to the “Tempest” changes.
Tusk
- Added 50% bonus to ram damage.
- Ram damage bonus from perk reduced from 40% to 20%.
- Ram damage resistance increased from 60% to 70%.
Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.
Bigram
- Tonnage increased from 2300 to 2500 kg.
- Power penalty reduced from 20% to 19%.
- Rear “Bigrams” in wheel mode now turn at maximum angle (like front ones).
- All “Bigrams” now use one weapon group (like robotic legs).
Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.
Meat Grinder
- Mass increased from 730 to 910 kg.
- Tonnage reduced from 3600 to 3400 kg.
- Power penalty increased from 18% to 22%.
- Speed of turning in place reduced by 15%.
Comment: after a number of previous changes, the movement part has become too efficient.
CR-2 Petrel
- Acceleration reduced by 15%.
- Tonnage reduced from 5000 to 4100 kg.
Comment: similar to the “Falco” changes.
Tengu
Perk recharge time increased from 4 to 7 sec.
Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.
Cheetah
- Bonus to maximum cabin speed increased from 13% to 14%.
- Bonus to tonnage increased from 3000 to 3200 kg.
Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.
Legendary parts
RA-1 Heather
- Energy consumption reduced from 14 to 13 pts.
- PS reduced from 2800 to 2600.
Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.
Retcher
- Durability increased from 256 to 343 pts.
- Mass increased from 234 to 315 kg.
Comment: low survivability. The increase in mass compensates for the significant increase in durability.
Fukibari
- Projectile speed increased by 20%.
- Spread reduced by 20%.
- Increase in spread after firing is reduced by 25%.
Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.
Nothung
- Moved to the cryogenic weapons category, damage type changed to cryogenic.
- Weapon now freezes parts on hit by 1.5%.
Comment: similar to the “Gungnir” changes.
Fortune
- Added perk: as the projectile travels the first 200 m, its damage and blast radius gradually increase, up to 30% and 15% respectively.
- Projectile lifetime increased from 8 to 12 sec.
- Rate of fire increased by 12.5%.
Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.
Compiler
- Recoil reduced by 32%.
- Minimum spread reduced by 53%.
- Maximum spread reduced by 29%.
- Increase in spread after firing reduced by 48%.
Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.
Imugi
- Projectile speed reduced by 10%.
- Reloading time increased from 6 to 7 sec.
- Impulse reduced by 3 times.
- Perk radius reduced from 3.5 to 3 meters.
Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.
Kaiju
- Shot charge time increased from 3.5 to 4 sec.
- Holding time after charging reduced from 4 to 3.5 sec.
Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.
Charybdis
The perk now activates when approaching an enemy from the rear quarter of an armoured car, not the rear half.
Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.
Griffon
The perk now reduces the recharge time of modules and drones by 5% (in addition to hiding from radars) once per second while it is active. The boost only affects the cabin owner.
Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.
Hippogriff
- Perk active time increased from 7 to 10 sec.
- Perk recharge time reduced from 25 to 20 sec.
Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.
Whaler
- Speed reduced from 80 to 76 km/h.
- Perk active time reduced from 10 to 8 sec.
Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.
Satori
Maximum perk bonus is now gained after 3.5 sec. of continuous drifting instead of 3 sec. and resets in 1.5 sec. after exiting the drift instead of 2.5 sec.
Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.
Fin whale
Perk no longer affects spread stability.
Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.
“Pilgrim”, “Photon” and “Nova” cabins
Pilgrim
- Mass reduced from 1700 to 1400 kg.
- Tonnage increased from 4300 to 5500 kg.
- The effect of mass on acceleration reduced by 10%.
Photon
- Mass reduced from 2000 to 1650 kg.
- Tonnage increased from 6500 to 6700 kg.
- The effect of mass on acceleration reduced by 10%.
Nova
- Mass reduced from 2300 to 1900 kg.
- Tonnage increased from 6700 to 7000 kg.
- The effect of mass on acceleration reduced by 10%.
Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.
All protective fields
Vulnerability to blast damage reduced from 100 to 50%
Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.
Robotic legs
Added jumping. The jump is activated by holding down the handbrake key.
Comment: the jumping mechanic was added to further diversify the gameplay of robotic legs without too much of an effect on efficiency. Please note that a poll on this mechanic will be launched after the test server is opened.
“Waltz” and “RL-9 Helicon”
Added additional weld points.
How to get to the test server?
- Download the launcher here. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
- Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
- After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
- The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
- If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server. The testing will have 2 stages, before each one some additional changes may be added:
- Friday, April 4, 2025: from 13:00 to 19:00 (GMT)
- Saturday, April 5, 2025: from 13:00 to 19:00 (GMT)
- Sunday, April 6, 2025: from 13:00 to 19:00 (GMT)
- Friday, April 11, 2025: from 13:00 to 19:00 (GMT)
- Saturday, April 12, 2025: from 13:00 to 19:00 (GMT)
- Sunday, April 13, 2025: from 13:00 to 19:00 (GMT)
- Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.