[ Planned balance changes of the upcoming update, April 2025

Planned balance changes of the upcoming update, April 2025

Hello, survivors!

Today we are ready to share the balance changes planned for the next update at the end of the month. We invite everyone to the test server (see instructions at the end of the article) to try out everything you are interested in and share your opinions and suggestions on the results of testing.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!

“Little Boy 6LB”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons

Rotation speed reduced by 16.6%.

Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.

Special parts

Emily

  • Damage increased by 9%.
  • Durability increased from 120 to 175 pts.
  • Mass increased from 160 to 180 kg.

Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.

Tempest

  • Energy consumption increased from 8 to 9 pts.
  • Time to overheat increased by 33%.
  • PS increased from 760 to 855.

Comment: weapon efficiency is too high, especially at low PS. Changing the power consumption will increase the PS range where the weapon may be used. Changing the time to overheat will partially compensate for the changes, making the weapon less dependent on modules.

Falco

Acceleration reduced by 15%.

Comment: high efficiency relative to the main rotors.

Genesis

Increases the number of launches by 50% instead of 25% before.

Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.

Hardcore

Added perk: increases the reverse speed of wheels up to 40% of standard.

Razorback

Added perk: increases the durability of all movement parts by 10%.

Dun horse

Added perk: every 100 m passed by the car reduce remaining cooldowns for modules and autonomous weapons (except sentry drones) by 7%.

Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.

Epic parts

R-37-39 Adapter

  • Durability increased from 208 to 280 pts.
  • Last shot bonus from perk is now 60% instead of 50%.

Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.

Gungnir

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 1%.

Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.

Jotun

Reload time reduced from 13 to 12 sec.

Comment: low efficiency of the howitzer.

Yokai

  • Durability increased from 482 to 565 pts.
  • Blast radius increased by 33%.

Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.

Corvo

  • Damage increased by 15%.
  • Penetration ability increased from 65% to 75%.

Comment: low ratio of revolver damage per battle to energy consumption.

Punji

The range of connecting the stakes increased from 30 to 70 m.

Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required.

Blockchain

Removed the damage bonus in missions with battle walkers and armoured aircraft.

Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.

Clarinet TOW

Changed perk damage bonuses depending on the rarity of the hardware:

  • common — 2% (instead of 1%);
  • rare — 3% (no changes);
  • special — 4% (instead of 5%);
  • epic — 5% (instead of 7%);
  • legendary — 6% (instead of 9%).

Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.

Raijin

  • Damage on hit when fully charged is reduced by 11%.
  • Penetration ability reduced from 65% to 55%.
  • Durability reduced from 1281 to 1165 pts.

Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).

Whirl

  • Energy consumption increased from 8 to 9 pts.
  • Time to overheat increased by 41%.
  • PS increased from 1080 to 1215.

Comment: similar to the “Tempest” changes.

Tusk

  • Added 50% bonus to ram damage.
  • Ram damage bonus from perk reduced from 40% to 20%.
  • Ram damage resistance increased from 60% to 70%.

Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.

Bigram

  • Tonnage increased from 2300 to 2500 kg.
  • Power penalty reduced from 20% to 19%.
  • Rear “Bigrams” in wheel mode now turn at maximum angle (like front ones).
  • All “Bigrams” now use one weapon group (like robotic legs).

Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.

Meat Grinder

  • Mass increased from 730 to 910 kg.
  • Tonnage reduced from 3600 to 3400 kg.
  • Power penalty increased from 18% to 22%.
  • Speed of turning in place reduced by 15%.

Comment: after a number of previous changes, the movement part has become too efficient.

CR-2 Petrel

  • Acceleration reduced by 15%.
  • Tonnage reduced from 5000 to 4100 kg.

Comment: similar to the “Falco” changes.

Tengu

Perk recharge time increased from 4 to 7 sec.

Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.

Cheetah

  • Bonus to maximum cabin speed increased from 13% to 14%.
  • Bonus to tonnage increased from 3000 to 3200 kg.

Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.

Legendary parts

RA-1 Heather

  • Energy consumption reduced from 14 to 13 pts.
  • PS reduced from 2800 to 2600.

Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.

Retcher

  • Durability increased from 256 to 343 pts.
  • Mass increased from 234 to 315 kg.

Comment: low survivability. The increase in mass compensates for the significant increase in durability.

Fukibari

  • Projectile speed increased by 20%.
  • Spread reduced by 20%.
  • Increase in spread after firing is reduced by 25%.

Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.

Nothung

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 1.5%.

Comment: similar to the “Gungnir” changes.

Fortune

  • Added perk: as the projectile travels the first 200 m, its damage and blast radius gradually increase, up to 30% and 15% respectively.
  • Projectile lifetime increased from 8 to 12 sec.
  • Rate of fire increased by 12.5%.

Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.

Compiler

  • Recoil reduced by 32%.
  • Minimum spread reduced by 53%.
  • Maximum spread reduced by 29%.
  • Increase in spread after firing reduced by 48%.

Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.

Imugi

  • Projectile speed reduced by 10%.
  • Reloading time increased from 6 to 7 sec.
  • Impulse reduced by 3 times.
  • Perk radius reduced from 3.5 to 3 meters.

Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.

Kaiju

  • Shot charge time increased from 3.5 to 4 sec.
  • Holding time after charging reduced from 4 to 3.5 sec.

Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.

Charybdis

The perk now activates when approaching an enemy from the rear quarter of an armoured car, not the rear half.

Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.

Griffon

The perk now reduces the recharge time of modules and drones by 5% (in addition to hiding from radars) once per second while it is active. The boost only affects the cabin owner.

Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.

Hippogriff

  • Perk active time increased from 7 to 10 sec.
  • Perk recharge time reduced from 25 to 20 sec.

Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.

Whaler

  • Speed reduced from 80 to 76 km/h.
  • Perk active time reduced from 10 to 8 sec.

Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.

Satori

Maximum perk bonus is now gained after 3.5 sec. of continuous drifting instead of 3 sec. and resets in 1.5 sec. after exiting the drift instead of 2.5 sec.

Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.

Fin whale

Perk no longer affects spread stability.

Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.

“Pilgrim”, “Photon” and “Nova” cabins

Pilgrim

  • Mass reduced from 1700 to 1400 kg.
  • Tonnage increased from 4300 to 5500 kg.
  • The effect of mass on acceleration reduced by 10%.

Photon

  • Mass reduced from 2000 to 1650 kg.
  • Tonnage increased from 6500 to 6700 kg.
  • The effect of mass on acceleration reduced by 10%.

Nova

  • Mass reduced from 2300 to 1900 kg.
  • Tonnage increased from 6700 to 7000 kg.
  • The effect of mass on acceleration reduced by 10%.

Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.

All protective fields

Vulnerability to blast damage reduced from 100 to 50%

Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.

Robotic legs

Added jumping. The jump is activated by holding down the handbrake key.

Comment: the jumping mechanic was added to further diversify the gameplay of robotic legs without too much of an effect on efficiency. Please note that a poll on this mechanic will be launched after the test server is opened.

“Waltz” and “RL-9 Helicon”

Added additional weld points.

How to get to the test server?

  • Download the launcher here. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
  • Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
  • After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
  • The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
  • If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server. The testing will have 2 stages, before each one some additional changes may be added:
    • Friday, April 4, 2025: from 13:00 to 19:00 (GMT)
    • Saturday, April 5, 2025: from 13:00 to 19:00 (GMT)
    • Sunday, April 6, 2025: from 13:00 to 19:00 (GMT)
    • Friday, April 11, 2025: from 13:00 to 19:00 (GMT)
    • Saturday, April 12, 2025: from 13:00 to 19:00 (GMT)
    • Sunday, April 13, 2025: from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.

1 Like

Well rip to adapters, I tried these recently and the damage was not that great, and honestly the guns are pretty easy to hide and a 72 hp increase honestly who can feel such a thing during gameplay? Basically a nerf all in all

maybe interesting but not high hopes

Finally some good news, the blast radius increase should come in handy, maybe, possibly, with frames and bumpers and movement parts and everything tanking explosions like no tomorrow. At least it won’t make it any worse

hopefully it starts to feel good at some point I miss these

Saw this coming, and should still keep the weapon viable

rip

rip

Sweet, the only downside this gun had was the slow projectiles and big spread

press F to pay respect

rip I can’t even reach 40 most of the times in actual gameplay, at 20-25% there are just way easier options to use for a damage boost

Omg Waltz-

French my anuus

Nothing too surprising, and pretty much expected changes. Some nice, some ok, nothing too bad honestly. A few nice surprises, a few why the f

1 Like

MudnBeer doing the job the developers are supposed to do.
Posting updates on the forum.
Are you DocSavage’s replacement?

2 Likes

no doc is my replacement. :rofl:
i only post these because someone said it helped because they are on their phone.
plus the devs never posted on the forum,and it is nice to see the responses from the players.

2 Likes

My honest opinion about this:
:clown_face: :+1:
Why? Just why? Let jumping will be left in arcade, don’t add it into standard random.

3 Likes

well this is great news for my jotun build, make it even deadlier! :sparkling_heart:

wait does this mean the rotation speed is going to be slower or faster? im a bit confused at this…

well this is interesting though i dont blame them for this change. this should help the punji… well… outside of pve that is…

i dont think this was the issue. the heather itself is a very precise weapon making it extremely difficult to use. you practically HAVE to hit someone directly to do anything to them. missing the shot gets you no damage at all. like in pve i could aim at a bot and shoot at them, if they moved even slightly the shot would miss from afar. it has no AOE damage and relies on hitting precisely to offload its damage. its just not a good weapon to me.

im sorry but i hate you so much for this… this means retchers in pve are going to be that much more frustrating to deal with.

iiiiiinteresting… not sure why they did this but its interesting nonetheless.

this was unexpected. im guessing they are doing this cause of the dooms?

i knew this was coming, the weapon just isnt usable at long range outside of its mortar mode. im glad to see this change honestly.

so… you WANT people to stop using this weapon right?

even more of a reason to not use this cabin!

some good changes but also some really bad ones to…

Not bad overall, except for the tempest and whirl…rip.

Heather is a dead weapon, I’ve never seen it used anywhere outside of bedlam. It has no effective use when the enemy keeps moving. Maybe they could sell it to Warthunder ™?

Adapters not getting much of a boost either…I’ve tried them off and on over the years, in sets of 2, 3, and 4…the best I get with them is using a pair in the 4-5K ps range with a reloader.

Surprised by the Emily damage boost…was very happy with them as they are, this’ll just make them sweeter.

Also surprised by the accel decrease for CR-2 and Falco…not sure why this is needed. And the tonnage reduction for Cr-2 is gonna ruin alot of my builds…not happy at all if that goes through.

How is a damage and durability buff going to hurt those guns? Am I missing something?
Or are you just saying it’s not a big enough buff?

1 Like

I think it’s ridiculous making current weapons into cryogenic ones. It’s too unrealistic and lazy.
I’ve also never seen anyone use Blockchain over the last year.
I stopped using the Raijin over the last nerf and now it’s getting nerfed again lol.
At least the Retcher is getting a buff. Yes, it is fragile, although it’s the only weapon i consistently get MVPs with.
The Kaiju that I have a hard time mastering just got nerfed even worse. Awesome.

I’m pretty sure the devs do this so we have to own every single weapon on the market and just shelve the ones that get nerfed and switch to the ones that get buffed. What’s the point of coming out with new weapons if you’re just going to drastically change the old weapons and turn them into cryos? You could triple the length of the Punji and still nobody would use them.

Because its still imba.
And I’m saying it as a raijin user

1 Like

ive rarely seen it if ever. i think the thing that would make them worth using is having an AOE effect on them like the mandrake. for the love of god they are missiles! give them an aoe to work with! the reason they arent used is cause they are a precision weapon and have to hit someone dead on to do any damage. i NEVER seen anyone run these in pve let alone pvp because… they are just useless.

ive actually been using blockchains in pvp and they are… decent i suppose. i use 2 of them on a 4k speedy build though i have to adjust it a bit cause its just not aimable sometimes. they arent bad but they take down helis like a god lol. ive sniped a few heli blades off some heli builds with them.

i think it just has to do with the gun overall. they fire and reload super fast but they dont do a whole lot of damage and they dont have a ton of durability either so im assuming thats what they mean. a gun not doing a whole lot of damage getting a small buff isnt going to do much. i used them in pvp before and i do got to say that… they suck.

i have to agree with you here. i was surprised seeing them doing that to machineguns of all things. i mean sure you have them doing it for the devourer but the nothung and the gungnir? odd choice for sure unless they are trying to diversify the weapons and have plans for releasing a relic for them in the near future.

these are useless in pve honestly. i could possibly see them being used in pvp but they are just a dead weapon in pve. if bots didnt hard focus drones / mine type weapons so hard then they would be usable.

1 Like

They definitely needed a buff, but I’m always in favour of smaller changes, at least at first.
Since you can increase their DPS with reload buffs, there is potential for builds that can do a lot more damage than their default. So a small damage buff to the base amount could become too much with the right combo of cabins and items.
And while the durability buff is also small, there are lots of ways to protect them and increase their durability, so better to start with small buffs.

I had some luck running four on a hadron a while ago, and might try again.

This buff is unlikely to push them into the upper tier, but it should at least make them a bit more useful.

Looks like I was speedreading too fast, I thought it said they’re getting a hp buff but at the cost of making the last shot do 50% more damage instead of 60%

1 Like

Meh, I disagree. I don’t think they should have taken an energy away from it with the last update but that’s about it.

So you can see squads of narwhal bricks and nothung hovers in clan wars and uranium wars scratching each others backs, that will be the new meta!. Nothung hovers applying precise cooling to enemy weapon parts or what not and narwhals getting they’re damage buff.

1 Like

Tengu

Perk recharge time increased from 4 to 7 sec.

Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.

Why can’t we give a 4 second reload for crafts up to 7 tons, 5 seconds for up to 12 tons, 6 seconds for machines up to 16 tons, etc. Why do we have to make the reload so long? It’s good that a player with guns can’t hit me. But a player with machine guns can knock my leg off in 2 seconds. And I have 350 HP in the cabin, the only thing that helped me live was the speed of the dash. But now I can’t play from the dash… This is the only thing I loved about these legs. Don’t take this away.

I said this when legs came out. Take out one and they’re a sitting duck. I’ve seen people use four legs though, and that discourages de-legging. Also using the dino legs or upgrading works.

I don’t see any sense in discussion right now, there will be UW on next week and we will see what weapons are really imba.

Woh usually I’m not affected by updates too much but a bunch of my gear got small bonuses with this one!

Genesis:
I got a drone build or 2 using 3 genesis modules that are fused for efficiency already so this new extra bonus launches to 50% of should allow me to remove a module…have a less explosive area and allow me to add some more armor with the lil bit of free mass gained.

Punji:
I got 4 of these fused as they are a neat looking wep to me and i like non shooting weps more …so they were very underwhelming after i got to use them. I had a lil fun with them with the tron looking stuff but hopefully this lengthening of the walls helps them become more dangerous. Anything has to help.

Tusk:
Looking forward to the damage resistance extra on this cab. I used to use tusk all the time but it can’t hold too much armor and any extra resistance is good for its survivability as the main ramming cab of crossout.
Also, with the 50% ram damage bonus now a user only has to get 20% from the charge perk now so this should mean max charge is available more often and quicker…im guessing this is how it will work…?

Cheetah:
This is the only engine i use. It’s the drone lovers reload engine so im all over it all the time. This extra to speed and tonnage is just a nice little plus so im happy about this.

Griffon:
My boom stick mobile just got a new bonus reload perk added…not sure ill use it for any of my drone builds as im a Munnin man but i guess it might come in handy for griffon module reloads.

So 5 positive updates and no negs is pretty good for an update.

1 Like

Still no serious finwhale nerf. No rework to wheels so other movement parts can be viable at 9k. No buffs to other movement part acceleration uphill; omnis, atoms, and legs still terrible up any slight incline.