new “options” are always welcome but please dont abandon MSAA.
Why on earth would you completly remove the only “proper” AA-method that we have in videogames today for another post-processed-based AA of which we already got 2 (FXAA + SMAA). I dont think that most of the playerbase still uses some AMD Athlon + Geforce2 from around 2000s and your game isnt that demanding by todays standards. Also my 2cents on your comparison video of the techniques, pls dont try to fool people…
You choose a scene (slow camera sway, no fast movements and probably recorded @ high framerates) that “compliments” TAA which is known for ghosting and blurriness especially @ low framerates->(which are the targeted players of this AA method because they wanna get any frame they can squeeze out)
So none of the players with high framerates, who in their right mind, would use FXAA (has improved over the years but still likes to eat up smaller details) or SMAA (IMO the best post-process-AA) when they could have good old MSAA that produces the “best” results in terms of visual clarity + a crisp image.