The dirty secret of Crossout is that there are three factors at play when creating a build.
- Driving skill
- Building skill
- Library of Fused cabins, engines, and movement parts
The best hover builds have a fused +power legendary cabin, a fused + power Cheetah, 7-9 Icarus VII fused for +acceleration or hover efficiency and a fused Apollo for negative weight.
Or, a fused + power Nova, a fused +power Hot Red, and 8 fused +power or +Acceleration Efficiency Icarus IV hovers.
The difference in handling between cars that have accumulated these fuse parts and those that don’t is extreme and many meta builds are only possible with an accumulation of well fused movement parts.
For example, If you like Cyclones or Stillwinds, you need every point of energy to have 3 of them with 1 energy point for a fused Seal or Shiver. If you opt to go with 2 Cyclones or lack cooling, well, your opponents are going to have 3 Cyclones with cooling. Guess who is getting his guns shot off first? And don’t get me started on the vastly powerful support weapons available in the game. Do you like Kapkan/Trombone/Aegis/Barrier/Skinner/Spark/Flash? You are going to need your movement sorted out so you have the free energy to carry those things on a competent build. If you don’t have extra energy for these items, guess who does? Your opponent.
It is amazing, once you are an old player who has accumulated a library of fused movement parts, how much better your play is or appears to be.
A big part of Crossout skill is figuring out, in a market with thousands of parts and dead ends everywhere, what really matters to invest in and where to spend your coin to get game changing parts. For me and many other players, movement is the highest priority.
I would prioritize the following above all else:
Fused +power Nova cabin. This cabin is good for every movement part. It makes a great hover, a great spider, a great wheel build, a great track build. Whatever you are doing, you need this.
Fused + power Beholder cab. See above.
If you have other fused power cabs, those cabins can be great as well, they just aren’t as universal as a Beholder and Nova.
Neither of these cabs need a Colossus to competently run heavy power drain movement parts.
Engines:
+power Colossus, Hot Red, Cheetah, Oppresssor.
Last, hit your movement parts. I like Icarus VII, Icarus IV, Hermit, Omni, Bigram and Sleipnir. Once you have a fused set of movement parts, you can use it for multiple future builds.