What do you guys think is more important in Crossout? I used to think it was building, but lately I’m feeling like playing skill means more.
I notice that when I’m really in the zone, I can play the dumbest build and still do well, but if I’m distracted or if I’ve drank too many beers, I can barely hit 40 points no matter what build I’m running.
Player skill is the ceiling. Build skill is the floor. Take the best player and put him on an obsoleted meta (top mounted Punis for example), and the new meta build will eat his up even woth lesser skill. But put two people in comparable builds and skill wins out 19 times out of 20 in DPS builds. With the Omamori, now a lucky dual scorpion shot doesnt take an oppsoing players scorps, so even alpha strike has less lucky shot potential, making it a DPS battles of sorts, making it so the more consistent skilled player wins out more often.
Player skill > build skill
I used to think how you play was relevant, because I could demonstrate that. Now I’m more in the “It’s all about the META” crowd. The META is the only thing that can consistently undermine the matchmaker, which is one screwed up piece of software, IMO.
In PVP, the only real opponent is the matchmaker. It’s the one that most obviously and routinely decides winners…unless your a super-pro who can pwn players way above your power-score. When the matchmaker pits me against players with a 40% advantage, that’s not a fair match.
There’s a reason Sugar Ray Leonard never went up against Mohammad Ali. And if he did, he would get knocked the hell out, but it’s not because Sugar Ray was less of a boxer. He wasn’t.
The matchmaker in this game does not abide by that principal.
The way is see it,
Playing skills I see as the collection of parts needed to perform well.
Building skill is a part , just like other parts like map awarenes, tactics, knowing your build and opposing builds, etc etc
Playing skill is required.
Building skill? What is that? I’m confused.
Did you forget Exhibition?
I mean, I have Monkey’s building skill if that’s the case. (I don’t) You should see my triple cannon build at 4xxx!
I’ve never even been tempted to download an exhibition build. Making cars is a huge part of what I love about the game, and I just can’t imagine depriving myself of that.
Not to be mean, but is it possible that because you haven’t been playing regularly the past while you might be out of practice, not to mention not dialed in with the new handling for wheels? I know it took me a few weeks of playing to get used to how everything changed.
And even more recently, when I decided to make a bunch of tracked builds, it took me a while to relearn how to drive tracks.
Yes. That is very possible…but not because of the wheels. I am the master of Racing Wheels
If there wasn’t the exhibition, building would be critical.
I’m glad there’s the exhibition, because it means more people can enjoy the game, not just those of us that love building.
You make a very good point. I rarely ever even look in the exhibition, and only put things in the exhibition as a back up for blueprint storage.
I forget a lot of people have no interest in learning how to build. I’m willing to bet a ton of those folks are also the ones who think the game is unbalanced or P2W. If you’re not building & learning WELL how the parts interact, then I’m sure it seems unfair when your 9k build can’t compete against another 9k build.
Ironically, as I’ve said before, this is part of what I love about the game. It’s entirely possible to build a 16k build that can’t move or fire.
I would say that for at least the first year I played, I really didn’t understand good building techniques. I also just use exhibition as backup storage space, unfortunately often for builds that aren’t quite working, but that I don’t want to give up on yet. So not very useful for anyone who downloaded them.
Its not build skill, these builds are all exhi cookie cutter downloads. Idk how you get to build “skill” being more important when you just said having a meta build or an omamori is going to allow an inferior player to beat a superior one.
As true as that is we are not meta brained, I am not the same as a fused hover/rush build user. It is entirely unfair to hold two types of player in equal view. Not everybody played smg’s in fps games where they were universally op.
I have no idea what you’re trying to say, sorry.
Not disagreeing or agreeing, just don’t know what you are saying.
All of you are NPCs, and you can’t prove me wrong!
They kind of compliment each other, player with no skills but on a “good” (read cheap meta) build can do as good as a player with insane skills on the worst build imaginable.
Too bad that there is stuff that nullifies any needs for skill in this game and beats skills simply because of how meta they are, or how well they take advantage of the games shortcomings. You could train up insane skills, yet get taken out by someone playing one of the many overpowered, no-brains needed builds that are very plentiful, driving like they are drunk and never co-operating with their teammates in any way, usually flipping them in the process
I can play with immense concentration and focus, each match making me feel like I am about to have a heart attack, yet i can also do just as good by grabbing some random easy win meta off of the exhibition and just drive forward and hold a button down while turning my brain and focus completely off
I went and blew some coins on Hovers (I know, right?) and…they kinda suck. It’s like you can’t build anything BUT the META with them. This is probably my third experiment with hovers, and I’m finding the same issue with them; when used in a conventional manner they seem weak. I can’t build anything I want to play with them, just fugly META.
I have yet to see a cool looking hover build do well in PVP. Is the build skill just too high for these movement parts, so people just do the META with them instead? As far as I can tell, they are only a platform for the META and the diversity of builds regarding Hovers is essentially null.
I hope the upcoming update to address spaced armor improves this situation and allows for more diversity in builds for Hovers. The flying cheese box is beyond tedious at this point.
Anyway, I’m giving it another shot at trying to build something non-META with Hovers. If I can do it, I think it will testify to the importance of build-skill. Frankly, I think I’m in over my head, but I’m going to give it another try, because why not?