Unconditional full reverse speed on wheels and diagonal steering, wheels have the lowest skill ceiling and the least versatility and it makes zero sense that they are limited to being used by dogs or players that want to be the fastest possible player. The cars in 2008 Speed Racer all have all wheel steering which is what I describe. Realistically every logistics vehicle has this; our 50 year old crane has it and runs off a 2 stroke detroit. It needs to be in XO.
I would greatly reduce bloom on non-hitscan weapons and increase cannon turn speed + firing angle size and have their barrel hitboxes take reduced damage. Theres no reason for the ‘sniper’ autocannons to have piss poor bloom or for cannons to have it considering they turn slower and require completely different aim to hitscan.
Guns with barrels occluded in enemies can still fire. Barrelstuffing ought to go.
Spacebar becomes a brake for every movement part in the game including hovers. This can be pressed to deal with any movement bugs on Omnis/Augers or to immediately begin pivot steering with anything that can do so like tracks/augers/omnis/legs.
Tracks have rapid handbrake turns that allow them to flip 180 in half a second
Augers get reverted to as they were 2+ years ago so dual augers are snappy and agile again (add two more augers where front and rear drums are separated and full size for large builds)
All movement parts can have their suspension tuned in the garage so you can pitch your vehicle for more gun depression/elevation without mixing movement parts.
Camera steering is removed however legs gain the ability to pitch and yaw their frames like a limited angle cannon with mouse movement without moving legs. In theory people would aim up when reloading/cooling off to hide their weapons.
TOW gains 3d flight and a tandem warhead perk (explodes twice)
Flute has lasers removed as it is the most high skill weapon in game while also being the most telegraphed, the game handholds you harder when getting shot at by flutes than it does lockon spam which is dumb. Some mounted scopes when used can see flute lasers as they are now infrared.
Power boosts acceleration, currently the only way to increase your acceleration is to increase your speed. (power boosts acceleration but only if you have lost it to begin with by mounting many movement parts, so really it just mitigates loss)
Radar is nerfed and cloaks are made 2 energy again, all problems with cloaks trace back to dopplers/maxwells never getting nerfed. I noticed numerous subtle gameplay differences when they added Dopplers to every vehicle in the Battlefield mode. Its literally passive wallhacks that mandates there be a cloak module.