While I really don’t like or encourage this type of monetization in the game . I’m still finding myself curious of what the work piece requires for crafting? I’m not really looking to make one either but though perhaps someone might have the answer for this. This thinking also applies to other cust workpieces too.
Very brief suggestions:
Workpieces if we keep using them should show you within their descriptive panel what items are needed to craft with it. I do think any of these blueprints sold this way should end up on the badge token exchange similar to structure parts. This would close a loophole that antagonizes players.
I think we should also think about retiring some of the other failed token silo’s and just compile them into badge tokens. The rate should be set looking at the amount left in the game with non-tradable amounts being graced in at a standard rate. This would just clear the bored and we could migrate items using them to use Badges instead. I just want the game to do better and that might take a rough transition stage for a few items.
Transitioning this way would at least remove 3 sore points in BP recipes for players i.e. can’t craft item. While not hindering for newer monetization efforts. With the player pool as it is right now the least amount of active players might be disrupted provided they were not hording these items. With propper warning this action could be spread out over the remaining player base.