Hey Survivors,
I just crafted a Pyre from scratch, and it seemed to be a long-drawn-out process. I’m just wondering if other crafters found it worth it.
Thanks, for your feedback I look forward to hearing about your opinions.
Sincerely
-MC-
Hey Survivors,
I just crafted a Pyre from scratch, and it seemed to be a long-drawn-out process. I’m just wondering if other crafters found it worth it.
Thanks, for your feedback I look forward to hearing about your opinions.
Sincerely
-MC-
For myself, crafting an Epic part is my limit of crafting complexity in Crossout, as in I am willing to go through with the effort of these, but I wouldn’t dare craft anything more complex than these.
I do find it worthwhile (I just crafted a Neutrino today!), but I am unable to (and thus refuse to) muster the willpower to go through this process if the item in question requires many units of itself to amount to something (such as spider legs, which I bought, or the Pyre, which seems interesting but it’s too much effort for me to get a full array of those). I’d personally appreciate it if more of such “small” items were crafted in pairs, or simply had cheaper costs, true to their proportions.
Thank you Armagodura for your feedback!
FYI - The Pyre I crafted is the last part I needed to craft the Swarm Legendary weapon that is in the latest Battle Pass.
I hear you about Legend Crafting. I usually don’t craft them as a rule myself. Sometimes the Battle Passes come out with some interesting stuff. My goal is to make a 3 Swarm Mech build to use in Raids. (I find PVP and Swarms are not an easy combo.)
Cheers and thanks for your reply. Keep on rocking and rolling!
-MC-
I guess it depends on what we mean by “worth it”.
With some items, crafting all the ingredients and then the item can be cheaper than selling the resources and then just buying the item. Sometimes it’s more expensive though.
It can be time consuming to craft, but it’s much less so now than it used to be (thankfully).
I often craft because I like having goals to work towards. So deciding to play a bunch of wires battles because I need them for crafting is more rewarding for me than just selling whatever I accumulate.
But lately I want to just play without thinking, and I am focussed more on completing as many weekly and daily challenges a week as I can, and then I just sell the resources.
Thanks for your insight Poony4u.
I appreciate your feedback.
-MC-
nope. pyres arent worth the investment. better off just buying them from the market.
there are items that are worth putting in the resources to craft them and those that arent worth your time to invest in them.
pyres for example go for 400 coins or less (more often less) and can be gotten in a paid for pack in bulk (6 rockets) which makes making them even less rewarding.
also the cost of them is high:
100 scrap
200 wires
150 copper
100 plastic
it can be 60 - 80 coins per 100 plastic at times. on top of this your wasting the scrap, copper and whatever else you need making them from scratch. yeah i didnt even count the required items needed for making just one of them. 650 scrap per rare is steep, you need 3 specials for it so thats 6 rares so 6 x 650 = 3900 scrap on top of what you need for crafting commons AND what you need for specials.
specials require
50 scrap
100 wires
100 copper
50 plastic
so you need to consider these when making things. if its dirt cheap then just buy it in the market place. you can always wait for them to drop in price to because market bots LOVE dropping the prices of things.
imo though most epics arent worth investing in because the cost outweighs the positives. looking at the market mostly 90% of anything epic in terms of weapons can be bought cheaper then wasting the materials on it. it varies depending on the category but yeah.
My Dude!
Zarrurer you are the bomb! Thank you for taking the time out of your busy day to teach me a valued lesson and coaching me on a better approach. Instead of giving me a fish you taught me how!
You made my day! I hope that I can pay it forward to someone else.
Keep rocking and rolling!
Sincerely
-MC-
Sometimes craftable items will have a high market price, and are cheaper to craft, but you really have to check the math. And for some of the lower tier ingredients, it may be cheaper to buy them, rather than craft everything.
If you have workpieces, it greatly reduces the crafting cost. But some of those items might have a low market price because of many people using their workpieces to try to profit.
If I’m trying to figure it out, I’ll add up all the resources for all the ingredients, and then see what I can sell them for (remembering the market tax). Then I’ll add any workbench rentals (unless I have coupons). Compare that total to the current prices for the item.
You can play and have fun using only Rares and Specials and stockpile your Resources for something you must have. The problem lies in long queue times. If you are over level 30 Engineers, then you graduate to the adult table and not many at the adult table play at 6000 Power Score. To reach the 8,000-9,000 Power Score that will usually result in short queue times, Epic items help raise your Power Score. Epic Cabins, Engines, Generators, and Movement Items will quickly raise your Power Score. You can still use Special Weapons and reach the desire Power Score if you use all these other Epic items.
Free workbench rent or Coupons can make crafting the Epics more profitable than just selling the Resources and buying the item.
Thank you General and you 2 Poon! I appreciate your feedback and insight!
Please keep warm and safe as the weather starts to turn to Fall.
Sincerely
-MC-
One thing I do to make crafting less annoying when making multiples of the same item is to start off by making all the common ingredient items all at once.
That way I can queue up multiple rare items on different workbenches, and then multiple specials. If you already have the resources, you can really streamline the process, so that you’re completing the epics one after another.
Thanks Poony4u,
I appreciate the way you streamline a process to make it less painful. Good insights!
Cheers
-MC-
I’d say Epics are the only item that is worth crafting, if the time is right. But generally I just rather sell resources and buy items as crafting is really not worth it. Especially legendaries, even on workpieces, they are an absolute joke
I made a little experiment, I had 1 cyclone workpiece and 1 Cyclone sitting around as I did not want to join the Cyclone bloat bubble. So I sold the original cyclone and then tried to use that money to craft the other workpiece to see if it would be in any way profitable. When I sold the cyclone I had 4600. Then I pondered between crafting the purples or just buying them, but after some time I got the items for fairly cheap at the time. Then I had to spend 3000 badges for resources because I burned out on doing raids because I had forgotten how god awful it is and how much it sucks the fun out of this game. Then I sold the cyclone at an ok price, not extreme profit but still not as cheaply as it was going at the time. I ended up with 4700 coins in total after subtracting what resource sales I made during all this time of trying to make a profit
So that’s a 100 coin profit from a workpiece item that is usually going around 2500 coins average in the span of 2 weeks
Crafting is a joke
you could look on crossoutdb if it worth coin wise
infinit money glitch-craft “special” rarity items,yet some of them may be locked for you because their recipes was locked behind old battlepasse and you cant get their recipes otherwise
i made somewhere around 60k coins on crafting “special” items in 7 months
Buying resources is going to add to your cost, because of tax.
If you only used resources from badges and playing, you avoid that, which in this case would raise your profit margin by the amount of tax.
How I base my crafting verse purchasing out right “ready to run” all depends of the costs involved crafting said item. Many times I have found it cheaper to buy outright and have done so saving resources if the coin is available and a resale price if I don’t like the item to at least break even. Adding up the costs to see which evil out weighs the other.