Nope, I don’t see those. I have full raids 90% of the time. A three-player raid is possible, but rare. A two-bit is kinda unique for me. Either way that wasn’t an excuse, that was an explanation.
That happens to me a lot too, I dislike dropping into a raid that’s halfway finished, or when people drop into a raid I’m in halfway through it as it lags me and if I am fighting a bunch of enemies when that happens I take unnecessary damage from it
When your teammate doesn’t complete the first major task, it only takes a little damage and you get its score when it’s done, you’re not much less rewarded and you save time
You can’t lose that much plastic in one game, 10 plastic on a premium account has a bonus equal to 400 points, how could you possibly you destroy so many enemies in less than a minute unless you don’t have a chance to do damage until your teammates have completed your first major mission, which is quite unlikely. Also, the latest time to join the fight is one minute after the start of the fight
You do understand that when I loaded in they had already completed one right? We do not get credit for tasks already completed if you enter after the task is completed.
Let’s put it that way: when it’s only 20-30 seconds from the start, it’s okay to be added to the raid. But if an incomplete pack have already completed at least one goal or moved to any checkpoint, the raid should be restricted to enter.
While I’m also annoyed when it happens for the reasons already well explained, when I’m attempting to do a week where I grind all the challenges I can, I appreciate a hard or normal raid going quickly. I understand that’s probably unique to me, but still… I don’t have much time to play, so on weeks when I’m trying to grind 'em out, getting a 1/2 raid is kinda sweet.