Ramming damage has been so nerfed.
I feel bad for people ramming me with Tusk and booster cabins and only doing 200-300 damage when i have no bumpers on my build.
And then driving away for 10 seconds to recharge their Tusk’s extra ramming damage cabin.
It’s not. In fact, it’s one of the most broken, rigged BS things in this game lol
the duality of man lol
Well, in my experience, ramming damage is broken, either randomly or as a tool to rig matches.
Play thrusts against tracked builds. You quite literally roll a d10 every time you shoot a track, if it rolls 1-9 you do anywhere between 200 to 600 damage. But if you roll 10 it somehow PENETRATES THE GOLIATH and destroys the frame part through the track. Like… bruh.
And it isn’t a one off random thing. I can do a compilation of that if yall want. Hell, yesterday i’ve lost 6 CC matches in a row and then on the 7th, against the same opponents, i’ve launched 3 thrusts and all of them penetrated the tracks of each tracked enemy resulting in me one tapping their frame lmaooo
Ramming still works, however you have to account a bit more for where and what part you are hitting on the other players. Both of my cerb builds work fine still. I’m not sure if I would say it is broken though.
That reminds me, the official crossout yt posted a short about not having ammo when a enemy is on fire with no defense, the build they used had hyenas so they could have easily just touched the disabled build and won,
It just shows how out of touch/ starving they are for engagement with their players
I was in bedlam just derping around yesturday there was a player with a tusk rocket flyer going around ramming people going mach jesus XD he hit me in the front and i have bumper and all that but aparently the damage went through the bumper and through the cab to the generator lost my whole ass end XD but nothing on the front what gives?
I’ve noticed ramming will hit parts behind the bumper. I need at least a 5 pin gap between the front surface of the bumper and my frames to prevent them from breaking on impact.
My main build has a 3 pin deep/length bumper, with wheel mounted between the 4 and 5 pins behind the front of the bumper. I have some small parts mounted on the sides of the bumper in front of the wheels. Sometimes I’ll lose a wheel after a frontal impact, but the bumper and parts in front of the wheel will still be attached.
I think it’s server lag, combined with poorly implemented game mechanics.
It kind of makes your framing arrangement more important then it was in the pat. I’ll often put a passthrough part in-between the bumper and frame to help absorb some of the dmg. Extra pins in the front help but they can also change the driving dynamics for steering just as much as extra weight in the back can.
If you use the new L shaped frames you can layer them so they drop away in portions too in combination with a normal older frame part, while still leaving a connection to the wheel for framing extensions facing out from the side. Tracks can have really good space gaps for hiding parts too as they don’t have to be fully connected. The goliath tracks are really good like that from their defense bonus so you can mount support equipment to it instead of fully mounting them to frame parts.
The thin thorn type bumpers are really good for layering and space gapping too. I kind of wish they would do more of these outer layer thin type bumpers for the other factions themes for outer plating options.
I always find these mechanics as rather interesting points in the game. It lands me in the garage often attacking my own builds to test them in the yard.