Request: multiple engines

I know I’ve brought this up before, but I don’t see the harm in posting about it again.

My proposal is to get rid of the engine limit, and allow us to mount more than one engine on a vehicle. To avoid perk stacking, only one engine of each type could be installed. The zero energy engines might need to cost a single energy point, but possibly not.

I think it would really open up building possibilities and disrupt the existing metas a lot. I would love to make some builds that look like competitive tractor pull rigs, and mutant drag racers.

While we’re at it, get rid of the 120 kmh limit. It shouldn’t only be booster builds that can go truly fast.

IMG_1386

IMG_1387

1 Like

Or, only one engine’s perk is ever active, being the last one you install.

1 Like

easy search,Poony4u getting lazy like the rest of us :crazy_face:

1 Like

or make the metas stronger. your realizing your opening up pandoras box here right?

aint gonna stop people from breaking builds.

also this would make truly ridiculous and bulky builds. think about it. add a pegasus and get a few other engines on there with alot of power with fast wheels. the mass limit on heavy builds would be ridiculous! yes they consume power but you think that matters? people will find a way to make broken builds with a ton of effects. i dont want to see a pegasus with a finwhale thanks.

I still think the energy drain will keep things from getting too out of wack.
Think about it this way: yes, a brick could double up a Finwhale with a Pegasus, but that would mean they would have to get rid of their omamori, or skip out on cooling, or get rid of their cloak. Any of those options would greatly reduce what makes those builds strong, and the added armour they could carry wouldn’t really make up for it.
But I’m sure people who play CW might be able to think of some truly ugly possibilities. Even though I want it for fast cars, it might actually be the big spiders who would use it more, so that they could get their durability outrageously high. But given how much of the game is about degunning, I’m not sure that extra armour would be such a big advantage.

It might require that the legendary engines cost three energy, but I kind of think they should anyways.

Anyone want to theory-craft some broken builds that could be made with this mechanic?

I know in the past people have mentioned that everyone is going to add a hardcore and a red hot to every build, which is why I think they should cost one energy. Maybe hardcore could be left at zero.

Everyone else spams their complaints, so I feel like it’s ok to occasionally repeat some of my past suggestions. Although now I’m thinking I should use the search function and bump my old thread(s), and dominate the front page!

(Don’t worry, I’m not actually going to do that)

1 Like

Most silly idea ever. I thought its joke.

Ye, with this idea i would put 4 pegasuses (4x 4000 mass) on light cabin and have same mass as HVY cabins with for example catalina or medium beacon perks.

Seems like someone have no imagination at all ;p

Except you can only mount one engine of each type. You could mount a Pegasus, a Colossus, and a couple other engines though. But that’s going to cost you 8 energy points, so you’ll have to give up a fair amount of firepower. Not much point having all that mass and speed if you’re getting outgunned by everyone else.

i could see it being a nightmare. pegasus for absorbing the power penalty of the wheels, finwhale for that boost to defense, a cheetah for that huge boost to power and speed and the hot red for its bonuses plus the hardcore. both the hot red and hardcore dont use energy. even the oppressor could gain alot from that.
first off lets do this

finwhale:
tonnage +4000
mass limit +1500
max cabin speed +23%
cabin power +35%

pegasus
mass limit +3700
cabin speed +10%
cabin power +40%

hardcore:
mass limit +500
cabin speed +9%
cabin power +10%

hot red
mass limit +1000
cabin speed: +13%
cabin power +20%

cheetah:
tonnage +3000
mass limit +1000
cabin speed +20%
cabin power +25%

add all that up
Tonnage: +7000
mass limit +7700
cabin speed +75%
cabin power +130%

… thats alot to gain from just those engines alone.

But where is the energy going to come from to run that many engines, especially if red hot also costs energy?
Most builds are going to use 24 points of energy just for weapons. Using another 8 points for engines doesn’t leave you much left for a reloader or cooling, or a cloak, or a radar detector, or any of the other modules people typically use for a competitive build. Extra armour and speed is only going to help you so much.
But maybe it might be good to make engines a bit explosive, since they do run on gas. Blowing up one could set off a chain reaction if they’re placed close together.

And the only builds that would really benefit is augers, and those are slow

What about my suggestion?

I’m not convinced that stacking different engine perks would be that much of a problem.
If you are using oppressor, using all buggy wheels is the best way to maximize the perk. But if you are using cheetah, you’d want to be using all bigfoots. Pegasus will allow you to use so many wheels that their durability doesn’t really matter, which means that the colossus perk wouldn’t be very useful in combination.
Red hot would be useful with any build, which is why I think it should cost at least one energy point.
In the case of golden eagle, it doesn’t really get cancelled out by the other engines, but also doesn’t make such a big difference that it would cause many problems. If anything, being able to combine it with the other heavy engines could make tracks and augers a lot more viable, and that’s a good thing in my books.
Finwhale and oppressor are the only combination that is actually complimentary and that both benefit from using buggy wheels. But now that all weapons rotate faster, oppressor’s perk doesn’t make as big of a difference as it used to.

of only having 1 perk active from the last one you installed? idk, you still gain a ton of benefits from having multiple engines installed at a time. i can see people building it in a way where they can use the rift to get rid of one engine to gain the passiveness of another engine. like lets say they lose alot of armor but they have a pegasus, cheetah and a finwhale on their car, they drop the pegasus but still have the finwhale and its perk comes into effect, well you still have the defensive buff plus the massive speed boost and power from the cheetah. unless they make it so they cant do that but idk. i could see the benefits but i can also see the downsides or the issues at play.

What if it doesn’t and they don’t have any engine perks now?

That’d be an unwelcome surprise