The Devs keep refusing to address a well needed rework of ‘Adventure Mode’. Many of you can and will argue that this is a dead horse well beaten, the Devs argue that this mode doesn’t make them money or is a inconvenience to address. But it can make them money. if they refine or rework Adventure Mode, if they can make it an amazing experience for new and old players as well as implement DLC for the story. Then maybe people might get invested in said mode. There’s nothing wrong with PvP, but the Devs must realize that Crossout is much more then just a PvP Game. True they’ve gave us Raids and random PvE/PvP events occasionally, but Adventure Mode hasn’t been touched ever since they removed engraved casings. So I once again ask…Reworked Adventure Mode When?
The more pressing question is: Rework of Star Wars KOTOR 2 when?
I do think that adventure should be reworked to better reflect where the game is now.
If adventure is meant as the introduction to the game and a tutorial, then I definitely needs to be updated.
And if Adventure was better, it might convince more new players to hang in there and become regular players.
Exactly
i like adventure quite a bit, racing around a big map is fun to me. they need to update it, bring back the weeklies for it and make it have engraved casings again with a much higher drop rate. seriously the 1 casing per scrap pile was insulting. give us more to do in the mode.
but if you ask the cry babies on reddit theyll down vote you and whine that it doesnt make the game money and whatever other garbage they spew out of their pie holes. i say make adventure better then what it is, its not even playable for any reason right now. yeah you can go in and blow up cars but its pointless.
If you’re only motivation for adding/updating something is it can make you money, you are going to fail as a developer. Adventure mode should be reworked, it needs it (they haven’t even updated the Foxy profile picture), and having something fun without the need to pay for it would massively boost this game’s playerbase.
EXACTLY THIS!
i full on agree. the game isnt fully about pvp, its a mixed bag having both pve and pvp. why have pve if your only going to focus on pvp? it makes no sense. i would like it if the devs focused more on pve this time around rather then just the pvp aspect and a battle pass every 120 days or so for new seasons. pve needs a touch up and adventure needs alot of work to. add more to it, its so bare bones that im not surprised that noone goes into it.
Exactly ! Using the movie The terminator as a reference. In the future AI had became the enemy of all mankind. The Crossout story line should evolve into a PVE mode . The Awakening map provides the perfect scenario for such a story line resulting into a new battle option. Killer drone carriers flying above dropping AI air & ground based units spreading mayhem . As some human factions stil remain allegiant to the AI. The Awakening had several big side missions already that you fought mob bosses. So why not continue the story line and evolve this game further! Helicopters, drone ships, ground based units. Mayhem!
I have been saying this for years but you hit the hammer on the nail there: it wont make them money or rather they can’t be bothered to do the work to make it make them money.
This is asinine on so many levels especially considering they have rare events which have unique maps and encounters (such as flying Levis in the Protocol brawl) and yet they can’t even update the Adventure mode a LITTLE to reflect where the lore is right now.
They have a track record of palm to forehead decisions:
Removing being able to get Engraved casings (I still have 13,460)
Removing Fortress, Ship Graveyard and Old Town maps for some 6 months while reworking them even though they could’ve kept them active. That decision was a DOOZIE! lol
Removing the Terminal-45 raid map JUST because they couldn’t be bothered to think of a way to make it work after Walkers were introduced. They could’ve added a roof cap. Like the whole map would be under a massive warehouse roof. Or just plain invisible height cap as in garage and every other map.
Adding helicopters while we have had hovers for years before. Surely someone in lore would’ve been able to make them fly higher no?
I know this is an old post but sorry for the rant.
still dont know what they are gonna do with them though. if they are waiting for the supply to run out that wont ever happen as people will hoard them and massively increase the price of them.
yeah idk why they had to remove them to work on them, thats a perplexing one to me…
the most ironic thing about this is… they added “ceilings” to the garages so you cant fly out of bounds anymore yet they couldnt be bothered to add some invisible walls or anything to the terminal-45 map. this really sucks cause terminal-45 was my favorite map to play on. walker legs absolutely ruined this map and the only ones to blame are whoever green lit these stupid legs into the game.
I think we are in the draw down phase before they remove it in totality, It could be folded into badges if the limits get down low enough.
i mean… its been how many years since they removed casings? 5 maybe 6?
im wondering how much longer till they do something with them. ![]()
I think it’s because they relegated it to tutorial mode zone for new players. I still go in there to test builds but there isn’t much to do. They probably could be selling DLC’s for the packs with extra missions in there if they don’t do anything else. Like so instead of getting the queen instantly you have to do a mission pack to get the extra workpiece. They want to sell it as a deluxe pack though. lol…
Sell a few hundred of them and then you can take the pre-release item out and let basic players earn it.
I still really love that map and think we could do other things with it even though it’s really large.
for 100+ dollars no less. ![]()
which map are we talking about here? adventure mode?
i really like how big the adventure mode map is. heck id love to be able to do some raids or more missions in that map, its just a shame they abandoned it.
i mean they could do what crossout legends does in a way…
they have previous battlepasses in there that you can purchase, complete the missions and then gain everything from that season. they COULD do the same thing in crossout as well. sell previous battlepasses at a discount after a certain amount of time. they could also sell previous packs at discounts to (which they do actually do but even at 50% off they are still quite pricy for what they are).
still tying a weapon blueprint to a pack thats 100+ dollars seems just ridiculous to me.
bring back the adventure mode missions for badges. seriously do 20 missions in there for 100 badges isnt that bad. its pretty easy. it can be a way for some players (or beginners) to earn some badges to.
I think the people that want it first would still buy it regardless.
Yes
I wouldn’t mind if we could spend fuel there to summon a raid instance.
I wouldn’t mind. There are old seasons that I didn’t do that I would still buy just to get the items.
Agree with you. Some of the price points they have are not feel good prices which are important for frivolous purchases from new players.
I’m not so much concerned with old packs as long as the items are still available in newer packs. They can age out.
As long as it can be crafted in-game for fair effort I don’t mind what they price it at that much unless it eclipses the equivalent game play effort.
I don’t know why they even stopped that one but they could halve halted it just from the speed run throughs to examine how the badge exchange works. It’s just kind of a guess though as suspending something to examine some other part would be something I would look at if I was trying to figure out the ramifications across a system.
btw do we know what the required items are for crafting the queen autocannon yet?
huh that would be a fun thing to do. go into adventure and spend some fuel there to activate some events.
i mean it was an easy thing to do really. go in, do 20 missions for the week and your good for 100 badges. i hope they do readd it for newer players and existing players who want 100 more badges.
Yeah, actually it’s in the video for the original post, didn’t realize at first it was there. I don’t think that’s good enough though and we should be able to see all the workpieces recipes in the workpiece tab regardless if we have the workpiece though to be good enough. I was going to mention that before but it just didn’t fit into the reply.
As far as I know it’s 1x of each.
Fuel is just another currency silo to trigger stuff from but there is lots of things that could be done on that map.
If they would add workpieces to the badge exchange we could easily afford to do more badge missions in general. Unlike gold it’s not going to inflate the market in the same way as it works with the supply side of things. We have a really odd game economy. If things were kept as they are that would be a fair opportunity for new players to push their effort into gold excnges between players.
(Edit’s mostly typos and a little clarrification)
@Zarrurer What would your feeling be if that workpiece for queen was available via a mission in the adventure mode. On the old forum I did at one point put forth the idea of selling clear upgrades for items that could be earned there? It could still be sale-able on the market but the options just increase by one via earning it via a special mission that would be available first to the purchasers. How long long do you think a part should stay as a pack item before it is added to the game. We could ask the same with BP items.
I normally figure a half to a year to allow them to monetize it as a prerelease item. That’s where I’m irritated with them. I’m also irritated with them as it looked like they would open up crafting for a faction item each time that faction was in a battle pass too. What are your feelings on that?
that i wouldnt mind. heck id be happy if they made it available after completing the main campaign.
upgrades? you mean like fusion upgrades?
i feel that blueprints should be available on event raids in adventure mode. completing it gives you a blueprint though id limit it to maybe once or twice a week. you can play the raid as much as you want but after you earn your blueprints you only get the standard rewards till reset (copper, wires, scrap, etc)
i dont think parts should remain pack only but if i had to choose at least 6 months before adding the blueprint to the game. it gives them enough time to earn some money off it and by that time itll have slowed down.
as for BP items the blueprints should be available exactly as the event ends. there is no reason to take away what we paid for right off the bat like that. if we paid for the battlepass then we should be able to keep the things in the battlepass. they can also do what crossout legends does, sell all previous battlepasses in the shop for a discount and make the rewards permanent. all blueprints are permanent as well. i know quite a few people who missed out on the founders battlepass and really want to get the blueprints for it.
the issue i have with the game is: “this faction doesnt allow survivors into their ranks”
then why make a faction!?
why make a faction that you allow to appear in the factions section but not allot us to keep any blueprints or level it up? its completely pointless. let us keep the blueprints for the factions to give them purpose. even if we cant level them up we can still be able to make items from said faction.
there is. my hope is that they do something with it.
raijin, bastion and bootstrap? i knew it would require an uncraftable item. ![]()
i agree with this, not just because of the uncraftables though. its because theres people who would want to craft things like piercers, fidgets and imps. currently the only way to get them is via casings / crafting or through events like battlepasses where you can exchange stuff for the weapons. MBP’s also have this option to. other events that offer crates with them in it is another to.
Good I wouldn’t I mind if it was available in the game like that.
Upgrades are 3 parts to make 1 better one. They could rank these all the way up to 5 star upgrades if they wanted to right now the max is 4 with the cust workpieces. I’m not sure why people call it fusion maybe they think we’re playing dragonball or something. I see no mirrored dancing when combining them though…
I suggest that as some items to be purchased should have line paths like if you bought x pack you had a mission pack with it for adventure mode that would make it feel more like a regular purchased video game. So post purchase I start with X and I continue to Y to get the story line narrative and the game play experience only exhibited for that particular weapon or pack… When you finish you then get your upgrade for that line item. To me that sounded like a good compromise between live service game and traditional game purchases. It’s not the same as what they did though.
Same thought over it I don’t want them not to make money and I do want them to keep developing the game.
I’d let them get away with an extra BP and it’s most because the upgrades are the same.
It could be a better model for the game but it’s hard for me to say so as I haven’t played the other version yet. I just have to admit I don’t know on this one. I’ve looked at it enough to know we are missing a few co-drivers. That’s as far as I went though.
I do agree though in the whole of it that there needs to be a release schedule for these parts so we can get rid of the artificial interference with the player driven market. The shortfall in the supply chain takes the control of the market out of the players hand and places it back into managed care by the devs. That’s not what they have been marketing the game to do.
If they aren’t willing to put those parts into permanent production. I would still suggest limited production each time a faction was featured in a mini or BP event. That would still reduce prices a lot for the top end bp items.
Yeah, Much like the last episode when they did similar for Athena however they did pack it up nicer this time with the parts included. I honestly don’t mind as much as some players do but it’s only because I know we need to remove some of the quantity of the pack items on the market to maintain the status value. I do wish they would do it differently though. (In terms of value look at how the Icebox cab differs across the year, you’ve been around long enough to see that change a few times.)
It’s nice that we actually have a functional resource silo for once that anyone can take part in and get things from. I do wish they would push more badges towards solo players though. I pop in and out of clans so I see the difference between the two. They need to make it more possible for bands of 4 to earn them and it has to be at a different rate too as they just don’t have the player numbers to match up to the current system.
They devs should be looking to moving over the parts from the engraved shells to badges as this would remove a lot of the hate from making them parts of BP recipes. I could care less if they keep that silo open but move most of it out and just save it for twitch use or something simple like that.
Going to sit on a few follow up questions but I have to get back to work.
