Sadly Fafnir is still the worst single shot shotgun, to the point that a fused Junkbow is way better than fused fafnir, or at least performs similarly as much but you arenāt relying on a bad perk and do more reliable damage with the junkbows.
Fafnir perk should be reworked honestly, these just do not have the range to make use of the increased accuracy, and even with the perk going at max you arenāt getting as big of an accuracy boost you can keep any distance.
Only time when this gun does any acceptable damage to anything is when you have the perk at max, and you are pretty much hugging a build, but you loose that damage the moment the perk even dips to 30% because the spread on these things is just that bad. By how the perk reads / functions youād imagine you can take shots at enemies from a little bit more of a distance away when the perk is going, which would make sense because you need to be driving fast to even have the perk going, and then close the distance and deal damage with the perk going down and not needing to drive as fast, but no it needs the perk at max and to be very clos to even hit anything to a point of the damage being acceptable. Even my fused for more range Fafnirs just can not, even at full perk, make any use of any kind of distance, and junkbows have the exact same distance but are just more accurate even at that range because rather than having a bad accuracy perk, they donāt have any it just works way better.
And you canāt even facehug with these things as good as junkbows because if you donāt have any of the perk going, they do minimal damage even at facehug distance
Honestly the perk itself turns this gun to a less reliable Junkbow. Itās like this gun is a Catalina (starts out with nerfed damage, but if you get the perk going high enough does insanely more damage, but you start at -something% damage rather than 0% damage increase), where the gun itself, with no perk boosting it, suffers from a reduced parameter (accuracy in the case of Fafnirs) and only does ānormalā accuracy damage if you have the perk going halfway through or something
Itās like rather than the perk boosting the weapon, you have to have the perk active for the weapon to function at all. Honestly they could give this gun the stock accuracy like junkbows and give it any old random bad perk, like damage resistance while reloading (too small to notice) or more rotation speed with faster you go, or +5% damage resistance while firing, it would instantly make this a better gun