Rework(s) Suggestion(s) 😁

1 The ideas in this thread are public and may be freely used
2 Anyone posting an idea/suggestion in this thread accepts/agrees to the same
3 I’m doing this Entirely For My Own Ammusement…
:grin:

AMMO management rework
since everything now has ammo, IMO, the following would be a better ammo scheme:
Rare and Epic ammo crates: they are good as they are and need no changes. the one that would most notably undergo a change would be the Microfactory module(s :grin:)

Microfactory(es :grin:) do not increase the initial number of drones anymore, instead, they “craft ammo over time”. of course, they require energy to work, but do not “explode” when destroyed. instead, they cause an EMP burst, disabling all vehicles within a radius (full shutdown) for 2-3sec. and with that in mind:

Genesys Micro Factory (Special)
energy 2

  • crafts up to 25% (rounded up) of any weapon’s ammo every minute (60sec). only the weapon’s basic ammo count is used to determine the ammount crafted (ammo crates do not count for this purpose). the GMF will not craft more ammo if a weapon is at “full capacity”.

  • crafts up to 25% deployables (drones/turrets) every minute (60sec). the weapon’s basic ammo count is used to determine the ammount crafted. the GMF will not craft more deployables if a weapon is at “full capacity”.

  • perk: reduces “secondary deployment” loading time by 10%

BIGBang Micro Factory (Legendary …yes, yes, i know, but…i just Had To… :rofl:)
energy 4

  • crafts up to 35% (rounded up) of any weapon’s ammo every 45sec. only the weapon’s basic ammo count is used to determine the ammount crafted (ammo crates do not count for this purpose). the BBMF will not craft more ammo if a weapon is at “full capacity”.

  • crafts up to 35% deployables (drones/turrets) every 45sec. the weapon’s basic ammo count is used to determine the ammount crafted. the BBMF will not craft more deployables if a weapon is at “full capacity”.

  • perk: reduces “secondary deployment” loading time by 20%. additionally, for every 5sec that the player remains near a destroyed vehicle (friend or foe), the BBMF generates an extra 5% ammo on the “next delivery”. this bonus stacks 3 times, for a max 50% ammo crafted on “next delivery”

DRONE Rework

Aahh, drones…you love’em, you hate’em, you love to hate’em… :grin: :grin:…but still, they Could be fun…
Now, EVERYTHING that follows is writen under the assumption that:

  • drones/turrets still have/retain “paper tissue durability and BB gun tier damage :rofl:”

Drones/Turrets (general info):

  • all drones/turrets get “double deployment” (like Jabs and such…i call them primary and secondary deployment…the little diamond icons), and get double the number of starting deployables (8 instead of 4)

  • each type of drone/turret have an A and B Mode (mostly, unless they’re too singularly focused, like launchable drones)

  • drones/turrets do Not have “an expire date…”…that is, a drone/turret can Only be: destroyed by an enemy, “replaced with a new 1” by the player, or SD when all ammo is depleted (Yees, they too should have their own ammo…dunno if that’s the case now, haven’t played since…and THAT ammo (the ammount that the drone/turret starts with) is unaffected by ammo crates).

  • drones/turrets use the “owner’s detection capabilities and range” whenever applicable… to clarify: although drones/turrets all have what is commonly known as Integrated Targeting Protocols (or ITP for short :grin:) the range of an ITP is short…about 100m. therefore whenever drones/turrets are “outside of the owner’s detection C & R” thier max “Action Range” is 100m. when “within the owner’s detection C & R” their (the drones/turrets) “Action Range” depends on the following:
    The owner’s Detection range & The owner’s Transmission range. long story short…radio is good for drones/turrets if you don’t have a Max or Dop… :grin:

  • all drones (both wheeled and copter) have an additional ahem… “protocol”…called “adding insult to injury”. whenever a drone uses up all ammo the automatically SD into closest enemy. the damage and radius are EXTREMLY low…you know, like just adding insult to injury… :rofl: :rofl: :rofl:

Drone/Turrets Modes:
Modes are different protocols under which a drone/turret may operate. modes can be switched between A and B similarly to a cab mode changes (omnibox, MWD warrior…etc.). it takes about 2 sec for modes to switch with a 2 sec “cooldown” before switching again is available.

Turrets:

  • Mode A: Perimeter Defence > in this mode, the turrets are visible on enemy radar, but target aquisition and engagement is faster (like 1-2 sec to “aim & shoot”).

  • Mode B: Ambush > in this mode, the turrets are in a “powered down but active” mode and are thus NOT Visible on radar. as soon as an enemy gets “close enough”, which is again determined either by the turret’s ITP or the owner’s detection C & R, the turret wil engage the enemy. target aquisition and engagement is slower in this mode (like 2-3 sec to “become active, aim & shoot”)

Drones; Air (Copter):

  • Mode A: Evasive Maneuvers > in this mode the copter drones will (periodically, like every few sec) change their position to a random place within 10 - 15m around the owner. target aquisition and engagement is slower in this mode (like 2sec to “end evasive maneuvers and engage”)

  • Mode B: Overwatch > in this mode the copter drones will “form a circle” centered on the owner’s vehicle (a 10-15m perimeter around the owner’s vehicle, evenly spread around) and will fire as soon as an enemy is in range. target aquisition and engagement is faster in this mode (like 1sec to “engage”)

Drones; Ground (Wheels/Tracks/Legs):

  • Mode A: Escort > in this mode the wheeled drones will position themselves to the sides and rear of the owner’s vehicle and will Always remain up to 20m away from the owner’s vehicle and will Not leave the owner’s vehicle to engage enemies (though they will shoot as soon as an enemy is in their weapon range). target aquisition and engagement is faster in this mode (like 1sec to “engage”).

  • Mode B: Seek & Destroy > in this mode the wheeled drone is “sent after a specific enemy” and the drone will hunt it’s target until it is is destroyed ( :rofl:), or until it looses the target (invis or smt…in case that the drone is, for whatever reason able to “engage the target for 10sec or more”, it will return asap to it’s owner), it is recalled (as in with a mode switch), or it is destroyed/ammo depleated. in this mode target aquisition and engagement is slower (like 2sec to “lock on and engage”)

Drones; Launchable:

  • Mode A: Perimeter Defence > works in the same way as for turrets…

  • Mode B: Information Warfare > in this mode, the launched drones function similarly to a detector (Max or Dop style) and reveal any non-cloaked enemy for the entire friendly team. target aquisition and engagement in this mode is slower (like 2 sec).

…next ep: co-drivers rework suggestion, so stay tuned… :thinking: :grin: :rofl: :crazy_face: :smiling_imp: :japanese_ogre: :sob: :scream:

They don’t have their own ammo count that is basically just controlled by the time out. Many are also still hitscan.

drones are worthless in pve because of how quickly the bots target them. they die within a few seconds of being out. some people say “it helps distract so your team mates wont get focused” well i find that bullshit. the whole point of running drones is to help back up your team mates and deal damage, how can you be dealing damage when your drones die as soon as they hit the field?

drones like the owl and anaconda NEED a rework or a massive buff or SOMETHING to mak them functional. these drones suck so badly im surprised anyone even buys them. their damage is laughable, the turrets missiles hit the ground half the damn time, they are big targets, you can have an entire 3 course meal by the time they reload and they just arent that good for what they are.

the entire drones line need a rework and to make them more survivable versing bots. i die inside every time i drop a drone and it gets instantly deleted by a bot before it can even do anything. the only things that seem to last a little while is the barrier drone but thats only because it has the barrier to protect itself… unless a bot is assholish enough to go in and kill it…

grenadiers and annihilators dont need anything, they are fine where they are. the other drones however need more love. its shameful how the devs said the anacondas were good enough as is.

…Oh…ok…ty :grin:

…weeelll…kinda true, but w being able to deploy twice as many, and a (legendary… :rofl:) micro factory…you gotta admit they’d be more viable…which was the whole point…kinda…like, i know they suck atm and have for quuuuiiiittteeeeee sooooomeeeeee timeeeee… :grin:

I shot a fuze drone with a Raijin and it didn’t explode…

I like that drones totally suck and they should stay that way. Less drones = more fun!

We don’t want to go back to the sidekick barrages and grenadier meta’s, truly dark times.

2 Likes

I play drones a lot…I’m not sure I have any weapons that don’t suck, frankly, but I think I’m pretty OK with where drones are. I wish the Grenadiers weren’t quite so stupid sometimes, but whatever. I do agree that this game is better when drones are under powered rather than over powered.

I’m content to make it work how it is, I do remember how awful the sidekick plague was, and I hope we never see anything like that again.

Kapkans - This may trigger some people but they need to be made usable again!
I really don’t know what’s wrong with them but they simply don’t work at the moment, played 5 matches with them yesterday and managed to snag 1 enemy…1 out of about 25 and there were a lot more it could/should have snagged but simply didn’t fire. Had far more success in PVE which is outrageous seen as bots/raiders almost immediately shoot them.

I read somewhere there was some mass/speed calculation now and a firing direction? I think that should be scrapped.

What I would do:
It should be the same firing mechanic of before, so get rid of “turret style direction” if that is the thing because you never know which way it faces anyway, have a delay when first deploying, same as the king, so you can’t just immediately snag someone… perhaps 1.5s - 2s is fair.
The time it holds for is then based on cabin type, so for instance a light cabin for 5s, medium for 4s and heavy for 3s.
Get rid of the 45s timer on them but keep it so you can only ever have 2 at once.
Reduce ammo count back to 4 and ammo boxes only give half of the extra, so 20% and 55% for the rare and epic.

There are so many counters to these, show up on map if you have any sort of radar detector, can be shot, argus disables, drones and bots immediately shoot them ect that they don’t need to be so bad. Imo they were never OP in any power score before so not sure why they got nerfed so hard.

no, drones need more love then what they get man. why have them in here if they are going to be useless?

who says that we have to? there are ways to balance the game other then bringing them back to absurdly strong metas. id love for drones to be at least usable because currently they arent. id love to be able to use drones more in pve and i feel they had been nerfed to hard.

the main reason they were nerfed were because of grenadiers and annihilators. two metas that dominated in clan wars, minus the relics and their metas. they were all you saw at low tier clan wars and it was absolutely frustrating dealing with and coming across them all the time, big bulky builds stood no chance against either one. thats why all drones were nerfed across the board.

you have drones that are laughably weak for their rarity to. anacondas and owls are laughably bad, you can have a 3 course meal before they reload to fire another missile and their damage is so horrific that the only way youd kill someone is by them laughing at you so hard long enough for your drone to kill them.

i love drones and i want them to be playable and usable, but they got nerfed far to hard. hell even fuze drones arent a threat anymore. i used to run them in 10k powerscore on a glass cannon build and now they do next to nothing. even the stupid cabin with the self destruct 7 second buff to them isnt good enough for them.

you think sidekicks were bad? dude grenadiers were worse.
and some drones need a buff dude. anacondas and owls are unplayable and so pathetically weak. also bots need to stop focusing drones so damn hard. its so frustrating not being able to use just 1 of them because bots delete them the first chance they get.

The only was I would want drones to be buffed in any way is if you could only run 1. I suspect when they were designed that this was the intention. Other than that, absolutely not. Zero skill weapons should be bad full stop. I’d go as far as to include Caucasus and all the homing rockets too. Anything that doesn’t require you to aim/pay attention should be at best 50% as effective as the real thing imo.

I guess you didn’t play in the sidekick plague, you could literally just release them at the beginning of a match and they would run off and hunt down your enemies.
Grenadiers at least needed to be dropped near the enemy.

2 Likes

dude homing rockets have far to many counters to be considered good. i agree with some like the nest but others arent that bad.

then that would be pointless wouldnt it? theres some modes where you dont want to be aiming and paying attention to where your going and drones help in that regard. modes like the ravager one thats going on is an example of that.

design choices can change. sure its irritating to have drone boats but crossout was designed with freedom in mind… assuming your not using a leviathan.

i mean it is kind of but this weapon aims only for the cabin. there arent many weapons in the game like it and it does have its downsides. drones are kind of the same but you have no control over who they target, with the caucasus you do.

i also want to say to that drones have been limited as well. they have limited range and effectiveness so they wont chase you across the map anymore. they are also limited by your radar to and your distance from your target, turret drones are stationary and require the enemy to be in range, wheel drones have to keep you in range and same with the quad coptor drones. they have been limited enough dude.

caucasus has decent durability, but drones dont. if anything the max hp a drone has is about 150 or so from what i gather, even less in lower rarities. this is low amounts of durability and practically any gun can delete them in little time.

  • limited range
  • limited to your radar
  • low hp
  • low damage

if anything turret drones should be buffed because they are stationary and cannot move from where they are placed. they are far more vulnerable to being deleted in 1 or 2 shots.
anacondas need a buff to and so do owls. you know what the base cabin damage for a anaconda rocket is? 75. yes 75 damage. the blast radius is a joke and their damage sucks and they are an EPIC WEAPON for christ sake! even if they dont buff the durability, buff the reload speed, damage and for god sake make it not hit the ground every time it shoots.

this isnt those days anymore now is it? drones have been nerfed badly yet your saying nonsense like they arent nerfed and they are a big threat to you.

i agree there is no reason for them to exist. shouldntve been a thing in the first place. but now people actually own them so they cant just flat out delete them

true, i own a few myself. the thing is, i think a few drones should get a buff at the very least and not be so hard focused on by bots. anacondas and owls need that buff because they are so useless and people just laugh at you when you pull one out of your tail pipe and set it up. they have 4 chambers for rockets so why not fire all 4 at once or launch a barrage of 4 missiles one after another with a little bit of a reload on them? it wouldnt hurt and even if they did 75 per hit it would add up. hell even buff it to 100 or 145 per hit on the cabin, SOMETHING to make them useful or even decent to use.

its a matter of making the AI not be godlike and simultaneously useless and also giving the drones some attribute apart from being tiny aimbots with wheels

1 Like

but turrets dont have wheels :slightly_smiling_face:

yes we dont need another grenadier / annihilator screw up but i think the anacondas wont be that broken. they are a stationary, epic weapon. they should act like and deal damage like one.

he said Drones :wink:

turrets are classified as drones though… arent they? :thinking:

it use to be Turret or Drone now it’s …