since when did they do that??
somebody at targem had to fill a quota
Varun Crossbow - Iāve always known it was awkward and clunky but was looking at spike and the phoenix and checked it out quicklyā¦
This is a joke right? 13 energy, 1755 power score and does about as much damage as an avenger 57mmā¦
Must have missed something surely?
When they first came out they were turned into automatic crossbows by players running scripts, while they barely worked to anyone trying to play them normally due to very bad servers in general, so the devs nerfed them to the ground so that they suck with or without scripts, and justified it with āIf we make them good people will run scripts so we canāt make them goodā and that was the end of Varun, I have fused Varuns that I never use because I need god-like internet connection and server stability just to feel like I am doing anything and even then they just suck, just like my Astraeus, I canāt land charged shots with them because of lag spikes. Especially bad with weapons that need you to charge and let go at a steady rhythm, I have not had a singular match where I inexplicably just not fire for 2-4 charges because of a lag spike happening and me still charging and firing at the pre-spike rhythm and failing to get any shots out.
Charging to fire is not a function that works in this game for the majority of people to be honest, click-2-fire is just way more superior because itās a bit more easier to land shots even with servers shiddin and fardin themselves
they could arrange it, likeā¦ ātap-autocharge; tap-fireā ā¦ and ditch the whole āholding button down to charge shot shtickā
ā¦imoā¦ ā¦it might require a bit more ātimed tappingā but to me itās better than holding down the button to do the sameā¦
I find it weird how Varuns were made the way they were, because I remember them coming out right after they got rid of the old firing mechanism for plasma emitters and made them fully auto, because firing them like you used to have (hold button, let go, hold button, let go, hold button, let go, hold button, let goā¦) to was such a big downside.
And then hereās a new weapon that uses that same firing mechanism
CODRIVERS Rework Suggestion
codrivers are now split into two types
- FACTION codrivers: are unlocked at certain faction levels (7 & 14) and once unlocked they are always available. also, Faction Codrivers have more narrowly focused perks that are āin line with the factionās creeds or somethingā
- M.E.R.C. codrivers: are a new type of codrivers āRentable (with Intelligence)ā from the M.E.R.C. Sub Faction
M.E.R.C. Sub-Faction
Leader: The RAT QUEEN
Affiliation: Engineers - a recently formed sub faction of the engineers, M.E.R.C. aims to train and rent codrivers to whoever pays (hence the name M(ercenary) E(ducation) & R(ental) C(abal) )
this sub faction does not require āleveling upā even though it has 15 levels. for every 2 levels that he player raises engineers, the sub faction automatically rises by 1 level (lvl 15 at engineers lvl 30). the sub faction does not have prestige levels per se, but various items could be added to the engineersā prestige reward crate such as:
- coupons for rental of codrivers (like 50% INT discount or a certain codriver being free for a set time)
to rent a codriver from MERCs, the player needs to have:
- a high enough level with MERCs (MERC codrivers have a F(action) R(ating) which determines the minimum faction level required to be able to rent that codriver)
- enough INT(elligence) to pay for rental. every MERC costs 2 INT x F(action) R(ating) per Day
so a codriver with a FR of say 7 would cost 14 INT per day of being hired
AND also to be noted, UNLIKE Faction Codrivers, ALL M.E.R.C. Codrivers have a DEMERIT (a debuff, if itās easier to understand )ā¦itās just to add some colour/diversity (donāt panic
)
FACTION CODRIVERS
LUNATICS - Billie (lvl 7) & Peta Arda āFIRECRACKERā (lvl 14)
NOMADS - Jay (lvl 7) & Nin Jah āRATTLEā (lvl 14)
SCAVENGERS - Grizzly (lvl 7) & Gimmi Kuss āGADGETā (lvl 14)
DAWN CHILDREN - Hertz (lvl 7) & Roe N Tgen āSHORTCIRQUITā (lvl 14)
STEPPENWOLVES - Falcon (lvl 7) & Mark S Mann āLONGSHOTā (lvl 14)
FIRESTARTERS - Atitlan (lvl 7) & Practy Kuss āGLUEā (lvl 14)
M.E.R.C. Codrivers (as of yet)
Phobos (only they would have himā¦ )
R2D2 (canāt remember the name atm; the payās better it says)
Oliver Slick āOILSLICKā
Ice Flow āVanillaā
Arwe Clear āTEACHā
Madder Wishna āDERVISHā
William T R Hood āARCHERā
Yuki (forgot to write her when i wrote thisā¦lol)
ā¦finā¦next episodeā¦faction codrivers, an id-depth viewā¦stay tunedā¦for next wheneverā¦
Sadly Fafnir is still the worst single shot shotgun, to the point that a fused Junkbow is way better than fused fafnir, or at least performs similarly as much but you arenāt relying on a bad perk and do more reliable damage with the junkbows.
Fafnir perk should be reworked honestly, these just do not have the range to make use of the increased accuracy, and even with the perk going at max you arenāt getting as big of an accuracy boost you can keep any distance.
Only time when this gun does any acceptable damage to anything is when you have the perk at max, and you are pretty much hugging a build, but you loose that damage the moment the perk even dips to 30% because the spread on these things is just that bad. By how the perk reads / functions youād imagine you can take shots at enemies from a little bit more of a distance away when the perk is going, which would make sense because you need to be driving fast to even have the perk going, and then close the distance and deal damage with the perk going down and not needing to drive as fast, but no it needs the perk at max and to be very clos to even hit anything to a point of the damage being acceptable. Even my fused for more range Fafnirs just can not, even at full perk, make any use of any kind of distance, and junkbows have the exact same distance but are just more accurate even at that range because rather than having a bad accuracy perk, they donāt have any it just works way better.
And you canāt even facehug with these things as good as junkbows because if you donāt have any of the perk going, they do minimal damage even at facehug distance
Honestly the perk itself turns this gun to a less reliable Junkbow. Itās like this gun is a Catalina (starts out with nerfed damage, but if you get the perk going high enough does insanely more damage, but you start at -something% damage rather than 0% damage increase), where the gun itself, with no perk boosting it, suffers from a reduced parameter (accuracy in the case of Fafnirs) and only does ānormalā accuracy damage if you have the perk going halfway through or something
Itās like rather than the perk boosting the weapon, you have to have the perk active for the weapon to function at all. Honestly they could give this gun the stock accuracy like junkbows and give it any old random bad perk, like damage resistance while reloading (too small to notice) or more rotation speed with faster you go, or +5% damage resistance while firing, it would instantly make this a better gun