Rework(s) Suggestion(s) 😁

since when did they do that??

somebody at targem had to fill a quota

Varun Crossbow - I’ve always known it was awkward and clunky but was looking at spike and the phoenix and checked it out quickly…

This is a joke right? 13 energy, 1755 power score and does about as much damage as an avenger 57mm…
Must have missed something surely?

When they first came out they were turned into automatic crossbows by players running scripts, while they barely worked to anyone trying to play them normally due to very bad servers in general, so the devs nerfed them to the ground so that they suck with or without scripts, and justified it with ā€œIf we make them good people will run scripts so we can’t make them goodā€ and that was the end of Varun, I have fused Varuns that I never use because I need god-like internet connection and server stability just to feel like I am doing anything and even then they just suck, just like my Astraeus, I can’t land charged shots with them because of lag spikes. Especially bad with weapons that need you to charge and let go at a steady rhythm, I have not had a singular match where I inexplicably just not fire for 2-4 charges because of a lag spike happening and me still charging and firing at the pre-spike rhythm and failing to get any shots out.

Charging to fire is not a function that works in this game for the majority of people to be honest, click-2-fire is just way more superior because it’s a bit more easier to land shots even with servers shiddin and fardin themselves

they could arrange it, like… ā€œtap-autocharge; tap-fireā€ … and ditch the whole ā€œholding button down to charge shot shtickā€ :crazy_face: :thinking:
…imo… :grin:…it might require a bit more ā€œtimed tappingā€ but to me it’s better than holding down the button to do the same…
:thinking:

I find it weird how Varuns were made the way they were, because I remember them coming out right after they got rid of the old firing mechanism for plasma emitters and made them fully auto, because firing them like you used to have (hold button, let go, hold button, let go, hold button, let go, hold button, let go…) to was such a big downside.

And then here’s a new weapon that uses that same firing mechanism

CODRIVERS Rework Suggestion

codrivers are now split into two types

  • FACTION codrivers: are unlocked at certain faction levels (7 & 14) and once unlocked they are always available. also, Faction Codrivers have more narrowly focused perks that are ā€œin line with the faction’s creeds or somethingā€
  • M.E.R.C. codrivers: are a new type of codrivers ā€œRentable (with Intelligence)ā€ from the M.E.R.C. Sub Faction

M.E.R.C. Sub-Faction
Leader: The RAT QUEEN
The RAT QUEEN
Affiliation: Engineers - a recently formed sub faction of the engineers, M.E.R.C. aims to train and rent codrivers to whoever pays (hence the name M(ercenary) E(ducation) & R(ental) C(abal) :rofl:)

this sub faction does not require ā€œleveling upā€ even though it has 15 levels. for every 2 levels that he player raises engineers, the sub faction automatically rises by 1 level (lvl 15 at engineers lvl 30). the sub faction does not have prestige levels per se, but various items could be added to the engineers’ prestige reward crate such as:

  • coupons for rental of codrivers (like 50% INT discount or a certain codriver being free for a set time)

to rent a codriver from MERCs, the player needs to have:

  • a high enough level with MERCs (MERC codrivers have a F(action) R(ating) which determines the minimum faction level required to be able to rent that codriver)
  • enough INT(elligence) to pay for rental. every MERC costs 2 INT x F(action) R(ating) per Day
    so a codriver with a FR of say 7 would cost 14 INT per day of being hired

AND also to be noted, UNLIKE Faction Codrivers, ALL M.E.R.C. Codrivers have a DEMERIT (a debuff, if it’s easier to understand :wink:)…it’s just to add some colour/diversity (don’t panic :rofl: )

FACTION CODRIVERS

LUNATICS - Billie (lvl 7) & Peta Arda ā€œFIRECRACKERā€ (lvl 14)
NOMADS - Jay (lvl 7) & Nin Jah ā€œRATTLEā€ (lvl 14)
SCAVENGERS - Grizzly (lvl 7) & Gimmi Kuss ā€œGADGETā€ (lvl 14)
DAWN CHILDREN - Hertz (lvl 7) & Roe N Tgen ā€œSHORTCIRQUITā€ (lvl 14)
STEPPENWOLVES - Falcon (lvl 7) & Mark S Mann ā€œLONGSHOTā€ (lvl 14)
FIRESTARTERS - Atitlan (lvl 7) & Practy Kuss ā€œGLUEā€ (lvl 14)

M.E.R.C. Codrivers (as of yet)

Phobos (only they would have him… :grin:)
R2D2 (can’t remember the name atm; the pay’s better it says)
Oliver Slick ā€œOILSLICKā€
Ice Flow ā€œVanillaā€
Arwe Clear ā€œTEACHā€
Madder Wishna ā€œDERVISHā€
William T R Hood ā€œARCHERā€
Yuki (forgot to write her when i wrote this…lol)

…fin…next episode…faction codrivers, an id-depth view…stay tuned…for next whenever… :crazy_face:

Sadly Fafnir is still the worst single shot shotgun, to the point that a fused Junkbow is way better than fused fafnir, or at least performs similarly as much but you aren’t relying on a bad perk and do more reliable damage with the junkbows.

Fafnir perk should be reworked honestly, these just do not have the range to make use of the increased accuracy, and even with the perk going at max you aren’t getting as big of an accuracy boost you can keep any distance.

Only time when this gun does any acceptable damage to anything is when you have the perk at max, and you are pretty much hugging a build, but you loose that damage the moment the perk even dips to 30% because the spread on these things is just that bad. By how the perk reads / functions you’d imagine you can take shots at enemies from a little bit more of a distance away when the perk is going, which would make sense because you need to be driving fast to even have the perk going, and then close the distance and deal damage with the perk going down and not needing to drive as fast, but no it needs the perk at max and to be very clos to even hit anything to a point of the damage being acceptable. Even my fused for more range Fafnirs just can not, even at full perk, make any use of any kind of distance, and junkbows have the exact same distance but are just more accurate even at that range because rather than having a bad accuracy perk, they don’t have any it just works way better.

And you can’t even facehug with these things as good as junkbows because if you don’t have any of the perk going, they do minimal damage even at facehug distance

Honestly the perk itself turns this gun to a less reliable Junkbow. It’s like this gun is a Catalina (starts out with nerfed damage, but if you get the perk going high enough does insanely more damage, but you start at -something% damage rather than 0% damage increase), where the gun itself, with no perk boosting it, suffers from a reduced parameter (accuracy in the case of Fafnirs) and only does ā€œnormalā€ accuracy damage if you have the perk going halfway through or something

It’s like rather than the perk boosting the weapon, you have to have the perk active for the weapon to function at all. Honestly they could give this gun the stock accuracy like junkbows and give it any old random bad perk, like damage resistance while reloading (too small to notice) or more rotation speed with faster you go, or +5% damage resistance while firing, it would instantly make this a better gun

yes…this IS a thread about reworks…so next time, Please…INStead of a page of complaints…
…stay on topic and post A REwork, that you believe would Work better…
…tyvm m8 :grin:…

CODRIVERS Rework Suggestion pt.2

- THE RAVENS’ → ā€œFrom the Skies, Pluckin’ RedEyeSā€ -Raven
RAVEN Changed

basicaly,…the ā€œheli factionā€ā€¦with Raven as the boss
(faction codrivers → W.i.P.)
(new) items:

  • rare-tier tail rotor: engineer faction part (will explain later)
  • special-tier tail rotor: Ravens’ progression level required

…a few digressions before i continue…

  • Reworked Crafting Table
    1 > All Normal And Rare Items are transfered to the Engineers’ Faction…they helped everybody else ā€œto set up campā€ā€¦so they should have it all…
    2 > All Special, Epic, Legendary, AND Relic Items are distributed (…as equally as possible…) among all other factions (lunatics, nomads, scavengers, steppenwolves, dawn children, firestarters, founders, hyperborea…etc.).
    3 > Players May Spend Engineer Badges TO AQUIRE (the appropriate) Crafting Bench Cupon…FOR ANY Faction…or Fuel, as soneone already mentioned… :thinking:

  • Flag(s) Rework
    1 > Flag(s) Do Not Count towards Max Number of Parts…efectively max 80 parts (+2)
    2 > A Max of 2 Flags can be present on the same vehicle…1 flag slot can either hold an engineers’ flag (the 25% perma boost…so to speak)…or a Clan Flag (BUY CK(s) :smiling_imp: in Shop), while the second slot can Only hold the flag of the faction currently selected by the player (lunatic,…etc)

  • Mech & Heli only PvP Rework
    1 > This is NOT me saying ā€œseparate by vehicle typeā€ rework…simply a few suggestions…

Mech only PvP > use Judgement Night stage (from the brawl) and add a few floors upward (like just "glue a copy of those big containers after rotating them by 90degrees ")…and leave ā€œthe pickups from JNā€ā€¦wouldn’t that be fun…single or team deathatch; capture the flag( :rofl:)…etc.
…or the ruined city from ā€œenemy in reflectionā€ā€¦or new fuji, that map is made for Mech vs Mech games…
…game mode ā€œKing of the Hillā€ā€¦1 base atop…a ruined hyperbuilding,…etc.
…equipment rework/suggestion…flamenco mech legs are moved to Rare tier and the engineers’ faction crafting tree for the same reason as all else…
… new mech legs > GrassHopper (special tier) < makes the vehicle perform a Short Diagonal Jump Forward…the jump is Neither as long as a dash, Nor as high/sustained as a rocket-jump
…it’s a simple mechanical (spring&coil-propelled :rofl:) short range jump forward…no other dirrection can be used, only forward…

Heli only PvP > the same ruined city from ā€œenemy in reflectionā€ is a decent map for Heli vs Heli games…as i mentioned before, ā€œrework basesā€ into pillar shaped capping points, then…
…landing speeds up cap time by 50% ; hovering up to 5-10m speeds up cap time by 25% ; and all the rest allows capping at standard speed…this would allow DogFightCapping and may give certain weapons an extra venue of use

…to be continued…
:crazy_face: :grin: