Shotguns are overpowered. And it ruins the game unnecessarily.
Shotguns are just weird, it seems they do their full damage on every little pellet they shoot.
Ive even had my double 600 hp frontal cannons blasted off while driving directly away from a shotgun build with the cabin in between.
Yeah they are just weird and overpowered.
I use shotguns frequently and the radiators I use with them had their shotgun boost perks nerfed enough, so please stop complaining. On the other hand, since you have to be at point blank range for shotguns to be useful, maybe they should nerf your mid- and long-range weapons so I have a chance to get close enough to even use them.
Has everyone memory-holed the years of the shotgun wedge meta?
For me, that was way worse than the brick meta, and lasted years before they got nerfed out of dominance.
I get the impression that a lot of people are getting pwnd more by speed, than the weapons it delivers. Speed is what Iām using to stay afloat, and it appears to me that builds that donāt have it get mauled by dogs often.
I have to say it again; people on wheels use reverse to evade the rush in almost every match in PVP, and I rarely, if ever, see that be effective. Even if some of us use more effective methods, the body count dogs accumulate from those players who do add up fast, and the rest of us end up faced with overwhelming odds.
I canāt say that shotguns and melee might not need some kind of nerf, directly or indirectly, but I think people could use better methods against dogs under the current system.
The only shotguns I use are my quad parsers, and they are good for medium ranges if you charge them. They are fun, but turn slower while charged, so if you are doing close range battles you shouldnāt charge them. They are reloading shotguns, so you have to reload between every shot, which makes sense i guess. I still havenāt developed a decent heli with them though. If you donāt like shotguns, maybe invest in some, and see how fun they can be? Just a thought.
sad, sad, day.
years ago now, my Spitfires were destroyed by the devs.
But cheer up, guys, we are in the year of the tempura, long live the tempuras
yeah, but SGs are bad, bad, bad
are we banning comments that say the f-word (erm freak) now? what is this place for?
This is the most pertinent answer so far IMO.
The problem isnāt really shotguns or impulses or tempuras or melee. The problem is closely tied to speed, as you rightfully pointed out. Now I donāt think speed in itself IS the problem. In fact it used to be very mediocre (Permastun Typhoon days anyone?), and cars were arguably a bit faster back then (not heavies, tho).
But Time To Kill increased dramatically over the last years, to a point where it is straight up impossible to do significant damage to an opponent before he closes the gap. Resistances went up (except melee resists which kinda went down), and we got Omamori, Finwhale, Hermits, Yeti, which all heavily favor builds that want to close the gap fast af. Whatās a cannon user going to do to a Yoko Oma Finwhale Grizzly brick rushing at it before itās too late? Nothing.
Whatās left of my clan exclusively plays CC nowadays. We donāt do shotguns, we donāt do temps, we donāt do melee. We just close the gap and slam opponents against a wall while crying tears of laughter in discord. We donāt even do Oma Finwhale because nobody plays ranged anymore, so being tanky while you close the gap has become increasingly irrelevant. This allows us to mop the floor with other ālets close the gapā teams who forget nobody plays ranged anymore and bring the Oma Finwhale expensive bullsh!t. What are they gonna do about it anyway if theyāre being held vertically against a wall or another teammate? Nothing. And itās going to sound like a flex, but our winrate goes up while the amount of efforts we put in goes down.
TL;DR: TTK is now much, much higher than time to close the gap, regardless of cab or weapon choice.
Cars were never faster than they are now, even the fast ones. The issue is that weight no longer factors into a builds acceleration and grip properly.
Disagree. 3 years ago I was doing tiny donuts at 80+ kmh with a Cohort Cheetah brick and perfect grip (thanks Hans), but it wasnāt the meta.
What changed since those days, is TTK. Even a tiny ass light cab build is basically unkillable with ranged weapons before it gets up your ass.
Iām going to assume a big cannon and missile buff is coming this year.
But maybe we need to start requesting that?
Iām not going to waste my time telling Targem how to balance their cashgrab tbh, Iām too busy enjoying monthly patches on Helldivers 2 rn.
ārequesting thatā is what everyone should have done from the total start. and im sure if a cannon buff ever comes, it will probably make dog builds or mgs completely obsolete because thats how targem operates
Well, instead of suggesting actual solutions like buffing cannons, some people just focused on raging about bricks.
And yes, it is likely that a cannon buff will shift the meta, because that is the whole point of a balance change.
Just keep in mind that when that happens, it doesnāt mean that bricks or MGs are obsolete, even if lots of people are suddenly playing cannons. A good chunk of those people will just be testing out the changes and seeing what they can do with them. Most will go back to their usual builds once the dust settles.
I know I am not the only person who eagerly awaits changes and immediately makes a bunch of new builds to test out those changes.
On a side note, I played a bunch of uranium war battles yesterday in both PS ranges, and I saw no evidence of bricks dominating. Yes I had some matches with 50% of the builds being bricks and dogs, but I also played matches with 90% hovers, and even saw track players on most matches.
Maybe thatās a console thing, maybe itās a region thing. Regardless, I saw lots of variety, and that is reassuring.
i invite you to play some PC games on eu servers, you will not find more āhold wā gameplay anywhere else
may i suggest he change his name to Phony4u
āitās all bricksā bruh.
and heli mode missions are still annoying Nestsā¦i quit when i get tagged by them, i will not play a game being annoyed by such bs the whole match.
Iām glad Iām not on PC then, because I enjoy build diversity!
It might also be the region you are in. Where are you based?
Iām sometimes wrong about things, but I try to be honest and authentic.
I myself was playing bricks for many of those matches, sometimes switching to more experimental builds. But I was often the only brick on my team, and faced many teams without bricks.
As usual, the teams that won were the ones that played well together, whether they were using hovers or wheels or whatever.
Coward! I never quit a match, unless I am called away from the game by real life. And there are so many ways to counter homing missiles.
The only nests Iāve encountered lately on console are coming from bots. Seems like everyone stopped using them after those flares were introduced. Or maybe Iām not playing the right PS range.
its global,called āEarthā
'its the heli rlf players using them,not bots.
just ban them or i just keep quitting.no worriesā¦
āJUST how many times can you Counter a Repeated attack by nestsā ?
its so FKN Annoying the whole gameā¦
so i just quitā¦let the game fix that crapā¦i fixed it my own way until thenā¦
Iāve been playing since 2017, and as I recall, shotguns (and rapid fire mgs) have always been OP. And they always will be, because the developers aim to get as many people playing as possible. The more people that play, the more money comes in (because the more people buy this or that in the game probably).
How do you get more players into the game? For example, by giving them a very obvious OP weapon that is very easy to use, making it very easy to get a sense of achievement. And of course, not everyone grinds out their Hammerfall or Gravastar etc., itās easier to put a few euros into the game and get instant success.
This game is largely about who destroys the otherās gun first. Shotguns and rapid fire mgs are designed for this, no skill, aiming required, DPS is extremely high. A hammerfall brick can easily take down a Mammoth on Omamori in the middle of the game when the guns are already damaged. On lower PS, gravastars are devastating with their stupidly high DPS. Sure you can counter, kapkan, mines, daze module, but using these will get your PS high, you can already get into the world of relic shotguns which are even more powerful.