Iâd love a game that took the basic mechanics of Crossout, but instead of little battles, have it be one giant open sandbox. Battles would happen within this giant version of Adventure, and you could also do little PVE missions, but they would be accessed through this larger world (kind of like how GTA works).
Instead of factions, players would gradually unlock movement parts and options.
Like Crossout, start out with small armoured cars. As you drive around the world, you can pick up scrap resources by breaking down the wreckages from other playerâs battles (or from enemies youâve defeated).
Engaging in PVP or PVE missions will give you experience, which you can trade in to âlearnâ about new parts, which you can purchase by trading in the scrap youâve accumulated.
New movement parts would get unlocked after winning a certain number of missions. After wheels you get tracks. Then legs. Then rolling parts. After that, hovers.
Either in the very beginning, or after unlocking hovers, you should get the ability to build a base, which would be located along a shoreline of the larger world map.
Because youâre on a shoreline, you can now build a dock and unlock boats! And next make a helipad, to unlock aircraft. Eventually make yourself a runway, and make yourself some planes. And then for the grand finale, you unlock the rocket launch pad, and get yourself some spaceships.
Once youâve got a spacecraft, youâll probably want a space station, and facilities to process the resources you are harvesting from asteroids, or pirating from other players.
Did I mention you can raid other playersâ bases and space stations? Of course we have auto repair technology, so when you log back on you donât actually have to rebuild your base if you were raided while offline, and if your base is well defended, you might actually win some scrap from your attackers. We should probably let players defend their bases with leviathans.
Basically I want a combination of Crossout, GTA, No Manâs Sky, and Clash Of The Clans.
Edit: forgot to include my vision on how wasteland skirmishes would work.
When driving around the wasteland, if you encounter another player you have the choice between attacking them, running away, or hailing them on your radio to group up into a gang.
When an enemy (or enemy group) is defeated, they will leave behind wreckages which are worth a resource amount that scales to the PS of the vehicle, and which every member of the gang can get.
This means that a bunch of lower level players could team up to hunt down a whale, and if they succeed would get a good resource payout. While a whale (or group of whales) hunting small fish wouldnât get much of a payout.