Small problem here

I have a build for raids, It’s like a bunker with wheels, very sturdy. with two cyclones…and i’m not satisfied with the weapons. It feels lacking.
So i went and did some tests with what i have in my garage and i was shocked with what i found.
Ok, i don’t have the latest in gear but, it was the same for all setups.

the build itself

As you can see i used all available energy to support the weapons ( i can have 2 more points for a module or another radiator), but hey, if you have ideas…

Now, with cyclones

with three piercers

with three sinus

with two sinus and a pierce

with two whirls and sinus

And so on

What am i missing here?

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Cyclone has splash which also gives some extra damage - in raids this is crucial as you can get exploding modules / weapons / wheels more efficiently.

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Cyclones let you just jam a potato chip up your mouse and you can still do reliable damage on a pretty long range, AND where you aim. Machineguns require you to burst fire or click repeatedly instead of holding the mouse button, same with whirls. Othervise half of your shots will miss the target entirely and half will spread across the enemy build, unless if you’re right up their ass sniffing distance.

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HP. Simple as that

1 Like

thank you

But that’s the thing,
when against scavengers they take forever to get destroyed, just yesterday in the shipyard something map, at the beginning of the raid a scaveger truck just went from one generator to where i was ( near a wrecked ship close to where the leviathan spawn or B cap, under fire, and managed to get near me, i was aiming at the cab the all time, plenty yellow numbers coming out.
When i put a cyclone with an AC-80 i see more things popping out quicker but i’m not sure if the Alpha damage? is greater.
This is a thing that’s been bothering me for a while, today i went to the orb and saw special weapons ( not a full set, mind you ) doing the same kind of damage.
Ok, i know, they are regular cyclones but so the other weapons i tested.
I have Whirls, AC-62s, Rapiers ( AC department )
am i better off with something else or should i put a module?
Cause i think the weapons are well supported , they shoot for a while and they are fast to recover, i even changed the engine for the cyclones turn faster

Sounds like the Raid scaling mechanic working as intended. The stronger your weapons the more the raiders gain resistance to damage.

if anything cyclones overperform…
if you wanna know how broken they are well… i was in a raid using different builds. i was using a catalina with reapers and my build with dual rippers with a hadron.
both were incredibly outperformed by cyclones. on legs cyclones are just busted.
i scored around 25k damage while someone running triple cyclones was hitting in the 60k damage range. even with the boost from catalina and jackie i was underperforming in comparison to cyclones.
now idk what these people run with their cyclones but good lord was that damage gross.
i hit around 20 - 22k with rippers with the fastest reload i could get on them and around 20 - 25k with reapers, catalina and jackie.
i still say cyclones are busted. in raids they are absurd. it doesnt matter what enemies are in the raids they always overperform.

Cyclones have taken a serious hit; too many players (including me) were using them because they were so OP. The PS scaling hits them even harder after the nerf. They’re still viable, just dethroned. A Delores/jackie/reaper will put out the same if not more damage with a side of penetration ability. Super unpopular opinion, but it’s true. Also as far as raids go, damage =/ score. Even if out damaged, penetration weapons score higher because they kill faster. My triple cyclone raid build has been canned and I’m back to reaps. A good reaper mech will be about 12k ps, comfortable for PS scaling. Cyclone users tend to be salty, they will outright quit when out DPSd by reaps (incoming cyclone users)

Why bother with cyclones. Use shredders