Nice to see that they realized how unfair of an advantage hover bros had, I suggested the hatchet thing not too long ago to fix how hovers could sit on a ravager’s head like a hat and not be infected!
This is nice and all but not gonna change anything, people are all gonna just focus on the ravagers and not even try to shoot the bloody towers most of the time!
This is way too little of a reduction as it shouldn’t be a gate at the end let alone a timed one, 45 seconds is still too long, anything over 15 seconds is silly and too long, 10 seconds would be great if the devs wanted an unnecessary timed gate at the end!
I assume this is the task of destroying 20 peeps in this mode that they reduced to 8. If so that’s good as drunks and flood this mode and it’s extremely hard to do these tasks!
About bloody time, none of these goofy kill farmers (hovers) running back to the start of the map like they’re looking for from their mama’s
Thank you! This was an extremely annoying bug that wrecked this game mode
Is this a google translate issue when the devs translated from Russian? 350 points 2 times per battle … HUH?
No clue why they changed it other than it was the easiest task to do to deactivate a terminal at the first gate as half the people stayed at the spawn shooting off at the ravagers!
So that didn’t need to be fixed.
And for the rest of that stuff good on them to try to fix it, I say try as I wouldn’t be surprised by fixing these bugs they don’t create new ones
on snow and ice - as opposed to last year, without snow or ice,
against the Icarus VII that still flies at least 2 blocks too high, at up to 95 km/h.
I have a theory the advantage gap between hovers and wheels has been increased in order to cultivate a favored class of players. So that new players could easily see that the Icarus VII has a big advantage against wheels, and they’d readily spend money, either on the Creation pack, or on some crosscrowns, to then buy coins, to buy some hovers, as well some higher-tier weapons to go with those, e.g., the Destructor, which is still OP.
This should’ve been done before the event started.
It has definitely reduced the amount of Irises that can be obtained with just the BP. Thus perhaps serving as an incentive to buy levels.
Instead of apologizing and rolling back to the old map, which looked like an improved version of the new map, they just pretend they were right, ignoring the deluge of complaints. Typical Tard’em.
With the previous map, one glance told me:
The raid location. Useful for those whose raid vehicles didn’t do well in some of the maps. It also made it easier to avoid the Fortress on Sundays, especially soon before the reset. When the ‘Sunday warriors’ wake up, the Fortress becomes particularly hazardous, turning plastic raids into hard raids.
The raid type.
The raid dificulty.
Now I need to click some more, which isn’t a big issue, but it’s disappointing that the map change had to happen.
One thing the previous world map was missing was coloring the raid icon to show what faction was in that raid. That’s the only thing that could have been changed, but it only occurred to me now, after the better world map was sent to a gulag, to join the co-drivers. (Btw. I’m still missing Hans and his +2 sec. flight time to the Clarinet.)
But then it’s developers fault, and their problem. They afraid someone get some extra irises and won’t pay any more sweet $? Again, their problem. Also, no official announcement about retroactive restriction. This is VERY BAD decision, as they fail to deliver even stuff they promised.
I mean event rewards are already mostly junk, but i am a new player, and need new toys to play with. And what’s the point of ticking timers if they show wrong values again?