Not that was any of my interest but there was a proposition that considered those ugly monstrosities with only a few movement parts touching the ground.
The problem with it is that the movement part should not yield any tonnage as long as it doesn’t touch the ground/not at the appropriate altitude (with the obvious exception of vehicle jumping from the cliff or being turned over).
Which means you should get more Bigrams instead of slapping a few wheels on the back and getting free tonnage even when those don’t touch any ground.
But having your movement parts completely turned off because reasons cuts the crafting possibilities. Which weren’t the best from the beginning, if we’re going to touch that subject.
ppl should think twice before they complain
Great, now all my wheeled builds are turning more sluggish than before, with an added bonus of a 1 second lag before any turning even begins to happen. I had a basic 4 wheel build with st wheels and normal wheels that worked fine yesterday, and now it no longer turns as nimble (read as in it’s like trying to steer an 8 sabbath wheel heavy cabin build). Feels like all turning now needs constant spamming of the handbrake rather than just the sharp turns.
But 3 wheeled builds seem to be performing a lot better, especially a mix of front facing and regular wheels
What about Goliath tracks? UPDATE messed them up so bad… They slide around now and its totally not realistic at all… also the ride height is not the same and effect many players builds… Is that correct? WHY does suck a massive track feel like I am on ICE???