Small update, November 27, 2024

Small update, November 27, 2024

Fixed the incorrect displaying of armoured cars in the player profile and at the Exhibition.
Fixed a bug that caused the change to the reload time of “ZS-34 Fat Man” (from 4.3 sec. to 6 sec.) to not apply.
Optimized the projectile effects for certain machine guns and shotguns.
Fixed a bug that caused the damage dealt by “ZS-52 Mastodon” to be reduced.
Fixed a bug that caused the perks of “Yongwang” and “Clarinet TOW” to not be displayed in the description.
Changed the perk of the “Oppressor” engine: the projectile speed increase now does not affect the projectiles that fly on a plunging trajectory.
Balance changes:
“Avenger 57mm”: damage reduced by 25%.
“Judge 76mm”: damage reduced by 12%.

Comment: the efficiency of these cannons was too high after recent changes, so we decided to make adjustments promptly, before the next balance update.

Ya, I thought they were wound up pretty tight.

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Of course, this weapons were too OP.

Common and rare weapons are the way to go, truly P2W at it’s best, judging by the amount of times they get nerf because as they say, they are too efficient.
Keep it nerfing cause they still are too OP.

My dual judge build could deal nearly as much as a dual mammoth, so they were rather strong…

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you are not helping :slight_smile:

Still…

did the fat man have the old reload this whole time?

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LMAO @ nerfing cannons.

Guess that explains why they were temporarily everywhere.
I’m pretty sure this had already been patched by the time I made my own Fatman build last night, because I was wondering why I couldn’t get it to reload as fast as others I’d seen.

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It is things like this that makes me wish they were more specific on what they mean. If it mans things like Heather, Mandrake, Swarm, that’s not so bad. If it means absolutely any projectile that does not fly in a straight line (everything from cannons to rockets to crossbows to who knows) then that sucks.

My guess would be, under assumptions of what is reasonable, that it means Heathers, Yongwang, Mandrake, Avalanche maybe? But then again Threshers, Impulse, Retcher also have a “plunging trajectory”. Who knows

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I’m curious which weapons this applies to as well, but I think it makes sense with any that have much projectile drop. Having your projectile drop constantly changing as you drive makes it really hard to hit anything.

Feel free to put the unlimited ammo back and just up the ammo count of the other weapons…

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Plunging, or parabolic, so heather, mandrake, and maybe incin?

I presumed this was a further nerf to cannons. Even I was able to hit things with cannons because the projectiles fired so fast and straight. I didn’t expect that to last.

Incin, Jouton… Apparently there was a bug report in issues (now marked closed) that stated the perk change on oppressor made the aim to be about 15% further out then where the crosshairs were. I’m not sure if it effected heather and mandrake but it probably did as well.

https://community.gaijin.net/issues/p/crossout/i/CzhU1MevhfKJ

The new perk should still work with the cannons.

I couldn’t find the bug report relating to this other then one that was left as open saying that it just wasn’t changed at all:

https://community.gaijin.net/issues/p/crossout/i/NyTPdd375jZj

Obviously the ones that use the artillery aiming system, because the projectile speed made the aiming circle inaccurate… So Incin, Jotun, Mandrake, Heather, and maybe one or two weapons released while I was looking away.

I played this game twenty hours max in the last 6 months, try to follow a bit… :pensive:

The tweak to cannons seems pretty good tbh. It’s somewhat dumb to have completely equalized reloading times, but I can get behind “less frequent opportunities to deal much bigger damage” from a gameplay perspective.

Hey actually, Imma play this game a bit, see if my fused LBs and Hulks are worth playing now :blush:

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