Speaking of things that are overpriced

narwhal is 18k coins. we are running into the same situation here before as the stillwind and the thor when they were 17k and 14k. we NEED blueprints in the game to avoid these giant increases in prices. what is even the point in releasing factions if they arent going to get any blueprints? whats the point in releasing weapons if the only way you can get them is through events? are you devs going to shovel out ANOTHER mini battlepass this time with narwhals after this one?

im sorry but im growing tired of this crap. something needs to be done. weapons should not be this high in price.

also to note
narwhal: 18k coins
finwhale: 12k coins
pegasus: 10k coins
starfall: 9500 coins

only reason the omamori, stillwind and thor arent 10k+ coins anymore is because of the mini battlepasses they released handing them out. this is NOT the way to balance the game and this isnt the way to maintain supply and demand.

item supply and the entire market itself is obviously entirely artificial, so everything is going as intended. prices are insanely high for op items and the devs can point fingers at the playerbase itself

Devs after making unobtainable items in BP, then waiting and re-releasing them in mini BP a few months after the original release:

mr krabs showering

The Stillwind seems to do too much damage, and it doesn’t even have a perk that increases its damage, like the Whirlwind. The Whirlwind gets bonus damage all the way up to its max range of 800 or 850 m, and the perk seems OP, especially in Crater raids. I sometimes get teamed with 3 AC towers that camp at the crater edge near he starting point the whole raid. In general the ACs seem to do too much explosion damage.

As for Crater raids, there could be some toxic cloud or random mortar shelling beyond the edge, to prevent campign there. And resurrecting at the crater center, by the tower.

BTW the Barrier forcefield can be destroyed by firing 3 Whirlwinds twice, from some 300+ meters. That’s some 2 seconds. But that may have been before the change that recuced the forcefield HP and energy requirment, I don’t have the current data. Anyway, the Whirlwind seems OP in some situations.

whirlwind has massive damage but its a gigantic and easily strippable cannon, uncomparable to cyclone for pvp

the barrier 9 used to have 2000 durability…
ok so i had a look around and found that the shields durability was nerfed by 19% meaning its new durability would beeeee… 1620 durability. i have a upgraded one with an added 10% durability to the shield so thats 1782 durability… i honestly think they should make it 2000 durability again or at least 1900.

sadly this seems to be the case. im saddened that they arent taking the time to improve the game, instead just doing what they always do, milking players for as much as they can get. :pensive:

but are narwhals really that overpowered? i dont find them to overpowered or broken, then again i dont play pvp so i cant say. i only know they do decently in pve.

I believe the Narwhal is a support weapon for the most part. When I use it, Its for challenges mounted on a Heli build to support ground troops.
Generic.

except for narwhal being the best cannon by far for pvp (or at least before it cost 13 energy)