One team of players uses limited resources to build turrets and drones to protect a building and they are also involved in fighting , while the other team follows an AI-controlled attacking convoy with the goal of destroying the critical building along a predetermined route.
This mode allows players to respawn, but requires a long cooldown
The attacker can choose the unit to attack each time within limited resources, either by voting or by dividing the resources equally among each person, allowing the attacker to destroy the defender’s turret and drone, while the defender can only repair it after cooling, and when the attacker reaches the end, it can deal damage to the target.
when all the attacking team’s AI-controlled convoys are destroyed, the attacking team cannot be revived, and when all the attacking team’s forces are destroyed, the round ends.
The durability of key buildings carries over to the next round, and resources do not change with the destruction of enemy forces