Speed test 2: special engines

In my last speed test thread, I discovered that with fast cabins like Kami, Falcon is actually a faster codriver than Phobos, and that Grizzly also gives a significant speed boost.

This time I thought I would take the special tier of engines out to the drag strip for a round of testing.

For testing, I used a stock Bat cabin, and tried both a long straight course and a half course. I also tried camber wheels vs twin wheels, and compared a skeleton build vs one with a realistic amount of mass added.

As most of you would have predicted, the dunhorse is the fastest on a light skeleton build, but just barely. Changing tires or adding mass made a much bigger difference than changing engines.

However, when adding mass to the build, suddenly razorback emerges as the fastest choice, on both the long and short track.
I’m sure that on a longer track dunhorse would return to being the winner, but there are few circumstances in Crossout where you could drive in a straight line that long.

Moral of the story is that stats continue to be misleading, and that testing is the only way to optimize for speed.

I used to think that top speed was the best indicator of acceleration, but I’ve come to realize that power and mass limit also have big roles in that equation.

On a related note, why can’t I get consistent times on the test track? I have to do several passes and take an average, which doesn’t make any sense. Could it be that finger pressure on my controller is leading to variations in my gas pedal signal? Or does the timing when I hit the gas change things? (I always hit the gas before the timer starts, but after I trigger it)