Every game last longer now because of squall campers and runners, no more quick grinding of scrap/wires/batteries.
Every game is now kill the Squall user that keeps driving away and locks you in place with kapkans.
i tried using the squall and… it sucks. sure if you manage to get someone in it it hits like a fricken freight train, but against bots? the bots just completely avoid it unless someone pushes them into it or their ai derps. their ai functions the exact same around kapkans, mines, incinerators, jotuns and mostly all drones, they just avoid them or drive out of their range or even just outright destroy them when it hits the ground before it can be useful… it makes the weapon practically useless.
the thing for pvp is i knew something like this would happen with pvp. give them an area denial tool and theyll use them… squall lasts a long time. i wouldnt know how to make this weapon less effective apart from just limiting the squall to 1 instead of 2.
This was already an issue with droners (especially the ones launched from launcher on a plunging trajectory.)
Squall is so bad tbh.
I could buy wolfpack pass rn.
I might idk, 2 more cicadas would be nice.
But nothing else interests me. I might like darlings but idk.
Squall i was hyped for the most but i’ve died to a squall less than 6 times sooo…
Morgans tho? Pretty bad.
Squall is op in invasion tho. Great in raids.
But pvp? I guess lower ps is best but even there squalls are trash.
I prefer squall enemies. Less people shooting at me etc.
At first I expected a nerf, +1 energy at least. But now? Might need buffs. We’ll see tho, kap kan is getting a slight buff so.
squall gameplay is abysmal, the maps are so tiny, so a single squall fully takes over a considerable chunk of playable space.
and the little beeping antenna is hard to see and even more hard to hit.
whether or not its statistically op, its an insufferable thing to play against.
same for drones, simply a cancer of pvp in a majority of cases