Starfall supposedly bad

So I hear people complain a lot on how Starfall is not very good and needs to be buffed, but honestly this thing is already pretty good. Not being as good as cyclone is not a proper argument, Cyclone is already way too strong.

Honestly these past few days I have ran into multiple gerrida backing up indefinitely meta with Starfalls and these things are devastating, keeping distance seems to go really well with the perk and these things blast off parts way faster than cyclones at similar range. Maybe they don’t do very well if you’re straight up ramming into people but honestly these things don’t need a buff at all.

Are people just playing these wrong, thinking they are to be used like Whirls and Cyclones, rather than how one would use Whirlwinds and Stillwinds? Honestly two of these feel way better at times than triple whirlwinds, on top of firing more rapidly if you miss slightly you get a damage bonus and explosion rather than just missing a shot, and even at closer range people seem very good at utilizing the perk and dealing massive damage and just annihilating weapons and movement parts.

Can someone enlighten me how these are supposed to suck again?

The suck comparatively. The starfall is actually fairly balanced, perhaps even slightly OP by some game’s standards, while everything else is straight up OP.

If the incoming buff happens they should be competitive with cyclones.

Simple. It’s same old story ever again. Like Thyrsus.
A noob make pile of PS costly parts, sticks wrong weapons on it, and expects it to go against CW-grade builds.
Starfall just don’t have that much damage. Again like Thyrsus devs probably stuck with this dillema - giving it more damage would make it OP at low PS builds (7-9k) and at the same time it can’t really go high-PS like some other legendaries capable to compete with relics and top tiers.

with this buff of 10%, it would put it about 7-8% behind current Cyclone dmg.

Probably about where it should be imho. Extra explosive damage, extra elevation and extra attachment points are part of the balance. Extra energy point though.

The entire autocannon line seems in a pretty good place for their respective PS. Maybe a small 5% nerf to Cyclones?

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I really wouldn’t call them sucking.

From what I can tell it’s the lower bullet dmg and normal blast dmg (defaults to less then the WW) that is causing the issue. i.e. if your not activating the perk it’s at a disadvantage currently. Even with attempting to keep the perk activated the spread tends to send shots outsize the perk activation zone. This tends to increase the missed shots further degrading dmg performance as you’re already aiming as a miss.

I’ve been enjoying them regardless of it though. They are one of the best sounding guns in the game IMHO. Which funny enough really does increase my enjoyment of them… I’ve mostly spending a lot of time in raids with them with a scope trying to see how often I can keep that perk up. I think some users might be trying to just land their shots which could be some of the issue too. I can’t really dissect what they’re doing though outside of seeing where their scores are falling in comparison to my own in the same raids.

I’m hoping I can jump on the test server today (missed it yesterday by a few hours) and see if the change helps when not attempting to use the perk.

Starfall is a pathetic weapon that I straight up ignore unless I’m in a heli. Even then, its only virtue is to allow mediocre shooters to turn no DPS into bad DPS.

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