As suggested in my other post about poor matchmaking, creating a weapon type limit in each party group can help bring diversity to group play instead of the “spam” meta builds overwhelming the play lobbies. You don’t have to re-balance weapons and stuff but limit the build types per group ie. 5 shotguns per group etc.
Want to increase playerbase? Well, stop matching PUGs against clan groups who can spam meta builds. If you can’t fix matchmaking, limit the groups ability to use over-powered meta types. Answer is simple. SEAL clubbing is killing the game.
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But this could extend the waiting time enourmous. Did u think about that?
Who cares if the whales at the top have to wait longer?
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