Strategies and other neat little tips

Let’s share some not so commonly known little tips and tricks. Or just stuff you imagine people are not aware of in general

Like this one: When you are playing a hover, and your engine gets blown off and you get way too heavy because of it, you drop to the ground and barely move/turn very sluggishly/basically slowly rotate in place with no real control over you build. But if an enemy shoots off enough parts to make you not be over-encumbered anymore, you pop right back up and suddenly move like normal.

This has come in use a few times when you’re basically stuck and an enemy player just parks his build near you and starts to slowly destroy parts, thinking you are a free kill or wanting to honk his horn a lot while blowing off random parts before getting the kill, you can surprise them pretty good when all of the sudden you spring right back into action thanks to them blowing off enough parts to make you not be too heavy no more. Even possibly ram-killing them if you have no guns, or taking out a movement part or two, or just escaping the situation all together and then playing time to win the match due to capture progress and such. Or if it’s fuzes, you can get blown to be light again by the first one and then avoid the rest enough not to die and help deplete the stock of fuzes the drone player has

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ok, i’m game…

omniwheels slippage: happens when you turn too fast, so learn to turn slower and it doesn’t happen too often.
also, if you want to shift from forward to backwards moving without having to stop, there’s a little trick that you can use, though it takes some practice…and is a bit hard to explain…namely you must press movement keys in this order: forward, forward+side (any), side, side+backwards, and finally backwards. if you perform these maneuvers corectly you should be able to go from forward to backward without having to stop and accelerate again.

rocket jump mech legs and forward movement: this little trick allows you to use rocket jump legs to glide froward while almost being on ground level, but it also requires quite a bit of practice to achieve.

  1. use the thrusters to perform a short jump motion by holding the jump button for a split second.
  2. upon starting to fall (need to time this right) press and hold the thruster button and you should be able to glide along the ground. this move lets you move faster than walking for the lenght of the remaining thruster (the jump will eat a fraction of your thrusters so the less you spend on the jump part the more gliding time you will get)

well, hope this helps anyone
:grin:

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Radio.

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try different servers and play with different players.
it helps with CC and other modes.

screenshot-250328-103029(25;3;46)

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Here’s a very simple tip: Stay away from drones unless you really really know what your doing. Drones can be effective but only in the right hands. I have played good droners before and they are out there but they are a diamond in the rough.

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Don’t give up too quickly on items that don’t immediately perform well.
Some things just need time and practice to use effectively, and really weak items are often eventually buffed into relevance again.
I regret selling more things than I regret buying. These days, I keep almost everything I acquire.
It also means I never get too bored. If I get in a rut, I can just pull something out of storage and try some new tactics.

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I agree there but reason I specifically mentioned drones is that they are most likely never gonna get buffed, people stay away from them for a reason and it is also a weapon type that never come up in balance changes ever. I’d like to be a droner myself but drones are just soo weak and I don’t like sucking too too much. I don’t mind playing builds that under perform slightly but ill never have fun scoring in 8th place in pvp game after game.
Now on a side note drones do perform decent sometime in clan confrontation especially fuze drones but in pvp bots just take them out in a blink of an eye.

If your hover sags to the ground after losing its engine, then you’ve built it wrong. Normal hovercrafts should have its engine placed in the middle so when the enemy destroys it, you’ll lose enough mass beforehand.

Omnis are trash anyways, don’t even bother using them.

Most items in the game require a precise cab + movement part + weapon combo. Catalina+scorpions+hover is a cw meta, but replace hovers with tracks and you’ll suck.

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Aight, gonna elaborate too.

  1. Don’t bother mixing different TYPES of movement parts. Mixing different types of wheels is fine, though.
  2. Any wheeled build that has more than 6-7k PS should have at least 6 wheels.
  3. Don’t even bother with augers if you want a sub-10k PS build. No less than 4 augers (or 3 augers+GE if you’re that desperate).
  4. Any hover should have at least 5 IV’s for survavibility, 2 in the front, 2 slightly behind the CoM and 1 at the back.
    4.1) Don’t use VII’s if you can’t constantly get MVP’s and 2+k score in CC. VII’s are tricky to use.
  5. Don’t EVER mix guns. There are a few exceptions to this, but these are mainly high-PS examples, so don’t.
  6. Humpback, mars, satori, catalina are basically the only 7-11k PS meta cabs.
    Nova, omnibox, harpy, quantum, aggressor, jannabi, whaler, photon and cockpit can be a solid picks for certain builds.
    6.1) If it doesn’t boosts raw damage output - throw it in the trash. Favorite, echo, huggin and hadron might seem tempting to use, but DPM is way worse than raw alpha damage increase.
    6.2) If you use werewolf i’ll personally come to your house at 3 AM and glue legos inside all of your boots. There’s 0 reason to use that cab besides “haha funny drone go pew pew”. It MIGHT win in 0.1% of the situatuions, but just get a damage buffing cab to not even get in these situatuions in the first place.
  7. PLEASE FOR THE LOVE OF GOD don’t use omnis, atoms or any sort of tracks BESIDES THE ARMORED TRACK.
    7.1) Also use armored tracks ONLY if your gun can reliably tank lots of damage. In this case, having +hp / DMR cabs (like machinist or ermak) also can work. Two armored tracks should be enough.
    7.2) Same can be said about any spider build if you don’t plan having a full lineup of spider teammates. You’ll just be a burden on your team.
  8. There are 3 components to any build: chassis, cab and weapons. Don’t invest in the survivability of only one component.
    Sure, you might have 6 titans at 9k PS, but what’s the point if your cab (for example) has 1500 hp and your weapons have even less. Swap them for the buggy wheels and boom, you have 600 more PS (for example) and you can put omamori to make your guns live longer than 2 seconds.
  9. Check the minimap. Don’t even stray far from your team.
  10. If you just forget about your teams existance and try to engage 1v4 in CC’s then i will also glue legos inside all of your boots.
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Drones are always in a disadvantage, in all scenarios, there are only two things a droner can do to succeed by himself.
Be aggressive and mask/ try to fill the gap of his fragilities the best he can
Anything else depends on third parties.
Many successes depends how badly the other guy underestimates, how badly the other guy tunnelling vision or how fast the other guy buckles under pressure.

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I agree with most of your points but come on echo and hadron in the trash? 65% increase reload is no joke and the perk is very easy to get. It got the best tonnage of all epic cabs, the perk also gives you info if enemies are nearby, it got good power and can make for some really tanky builds with fewer movements parts hence less power drain at a lower powerscore.

That got to be an extreme exaggeration, like yes increased damage is more important than reload for a multitude of reasons these days: you don’t chew thru ammo has fast hence less of a need for ammo packs, It is also better for a shoot and scoot or playing behind cover and getting your damage in faster but to say say to throw echo/hadron in the trash when omnibox is way worse than both those cabs and yet you recommended omnibox. Echo and hadron got it’s uses I don’t care what you says, What you should of said is that cabs that boost reload are a little on the overrated side when compared to cabs that boost damage but your throwing the baby out with the bath water here.

I also might add hadron is a very potent cab for pvp with the king minelayer so the bots are shooting at the mines and not you. The kingminelayer is great for cheesing bots and with the juiced up reload speed you can can get some pretty insane high scoring games with it( It is also like the defacto porcupine cab i might add for just about everyone that uses porcupines), it is also one of the best cabs for raids for the very same reason.

you know the drone from that thing has only 20 ammo i believe and shotguns suck ass right now soooooo… yeaaaah…

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Горынка Упорынка

I know your one of those meta clan war player types and I’m not arguing that your wrong but a lot of people in the game (myself included) like to have their own style so what I does is that I like to balance my builds to something I enjoy and not completely sucking at the same time. You can lossen your requirements for pvp as opposed to clan wars so go ahead and use those omnis/hadrons etc. Think about how boring the game would be if everyone stuck to the same exact thing(big reason why I don’t play clan wars). I kind of partly take back what I said about the drones, you know if that’s your thing that’s fine just try not to suck too too bad with it and you can have the best of both worlds of playing the builds you enjoy while also still pulling your share of weight.

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Yes.
If you enemies possess at least a little bit of intellegence, you’ll already be degunned loooong before you can actualy break even with, let’s say, +30% dmg from the humpback perk.
If there are 2 enemies nearby, you’ll need 10 seconds to fully charge your perk. In the same 10 seconds 2 out of 4 players in CC can be easilly degunned with the basic meta.

Hell, i can kill two humpback bricks in these 10 seconds with my cockpit yongwang, if i attack from the sides or from the back.
And for the hadron? Just hadron does nothing, don’t even try. Hadron+king? Sure. But you’ll end up losing either 5 or 6 energy (not 7, because swapping a light cab for hadron is making even less sense).
So you’ll end up losing jackie (so you’ll end up losing 15% of your MULTIPLICATIVE damage btw), downgrading from cyclops to the flywheel (further DPM loss) and a 1/2 energy module (chameleon, argus, doppler or oculus).

It all adds up in the end. You’ll get SLIGHTLY more DPM (which doesn’t even matters since if you picked anything other than adron+king, you’ll have cyclops, so your advantage diminishes when you start to lose the gun HP), and because you don’t have jackie anymore, you also lose some damage, so you gain virtually nothing but handicap yourself.

Like. Why in the world would you do that. Just use mars or something.
Adron is viable on a single weapon in the game, that being porcs. For the other stuff? Ehhh

I agree with that, though.
Porcs have way too much damage per 1 unit of energy, so you actually can use hadron+king with them. I mean, you have lots of damage even with 3 porcs, so by default there’s lots of spare energy to use, which means that you don’t hardware-handicap yourself by swapping to hadron

Well, there’s nothing that forces anyone to follow my advices. They are for someone who either wants to play more competetive-ish… or sucks at the game because they build something like picrelated and then proceed to have 5% WN in CC, with half of their losses ended up with less than 40 points so they didn’t even got scrap for that.
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blah, blah, blah…did you not read the 1. post properly?
the title of this thread is NOT “let’s all be metaslaves”…
and just because you don’t like / aknowledge some parts it does NOT mean that people can’t have fun with them…some people play to have fun, ever heard of fun?
so, yeah, you’re free to be a metaslave, nothing wrong with that. but don’t assume everybody thinks/wants to play like you…
…just saying
:grin:

because obviously being a low winrate sheep that’s constantly burdening everyone on their team is better, at least you aren’t a self-proclaimed “metaslave”, but whatever floats your boat i guess

Another neat trick, so when your hover has it’s engine hidden inside the build destroyed by a piercing weapon of any kind or something lucky like Imugi grenade bouncing in just the right way or ammo box popping and so on, without doing enough damage beforehand so that your build will be over the mass limit, you drop to the ground and barely move/turn very sluggishly/basically slowly rotate in place with no real control over you build. But if an enemy shoots off enough parts to make you not be over-encumbered anymore, you pop right back up and suddenly move like normal.

This has come in use a few times when you’re basically stuck and an enemy player just parks his build near you and starts to slowly destroy parts, thinking you are a free kill or wanting to honk his horn a lot while blowing off random parts before getting the kill, you can surprise them pretty good when all of the sudden you spring right back into action thanks to them blowing off enough parts to make you not be too heavy no more. Even possibly ram-killing them if you have no guns, or taking out a movement part or two, or just escaping the situation all together and then playing time to win the match due to capture progress and such. Or if it’s fuzes, you can get blown to be light again by the first one and then avoid the rest enough not to die and help deplete the stock of fuzes the drone player has

Absolutely 0 further questions from me
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