Suggestion re: mechs and aircraft PVP

I’ve been thinking about what the devs tried with allowing mech legs with modified perks in PVP, and I think I have a better idea.
While I want to see mechs (and aircraft) integrated into normal PVP, I found the modified perks for the robotic legs too constraining, and that it ruined the feel of them.
But I also understand the fear that if both parts were allowed in PVP without restrictions that they could take over and dominate the game too much.

My suggestion is to use the system many other games do, and restrict how many of those builds can be on a team.

Let’s say each team can only have a maximum of one aircraft and one mech, and that it has to be mirrored on each team.
If there aren’t many mechs or aircraft online, most matches will be normal. But if two mechs and/or two aircraft of similar PS are online, each team will get one of each.
I know some people will be upset if those build types end up scoring significantly higher, but if that turns out to be an issue, it could be compensated for by adjusting the scoring formula to give more of a payout for a win, and less weight put on damage done.
That way teams would be encouraged to work together more, rather than teammates competing against each other for the high scores.

Thoughts?

I’m really not in favor of mixing legs/rotors/wheels+tracks in the same mode, because the mech leggers own the battlefield. Furthermore, while I don’t have access to the numbers, I do believe that rotors & legs have only pushed the game even further out of reach for newer players.

Restricting the quantity of rotors/legs in a battle as a solution, might be reasonable, but could open up a whole new set of complaints:

  1. Extreme wait times for those people wanting to use rotors/legs

  2. Team A’s copter player has 14K ps copter, Team B has 7K ps copter (Team B: “We’ve already lost!”)

  3. Team A’s mech player has primo legs, Team B has the cheapo ones (Team B: “We’ve already lost!”)

And on and on.

Perhaps, since they already use a timed system for CC and BFU, they might do the same for PVP modes at 60- or 90-minute intervals. For session #1, wheels only; session #2 is rotors only; session #3 is mech legs only. I’m not recommending this myself, because it would suck as bad as what they have now. A rotor player wouldn’t like it, if he had to wait a few hours to play his rotor builds.

Maybe there is no viable solution? Personally, while I like my rotor builds, I miss the time when wheels, tracks, hovers, and bigrams, et.al. were the only options. I know the game won’t, but if for some reason, it was to revert back to that, I wouldn’t have any gripes.

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I know that in other games where the team makeup has restrictions, this has led to long wait times for people who want to play the most popular character/build. But I don’t know if that’s so bad. Helps keep the original vibe of the game, while expanding things a bit.
If it does lead to long wait times for those players, at least it’s not impacting everyone else. Might as well keep Next Step and Patrol open to everyone to play whatever they want, so people have options.

Matchmaker should still be in effect, so hopefully we’d rarely see a spread like that. And if that is an issue, they could balance it by giving the team with the weak aircraft/mech more high PS ground vehicles.

This shouldn’t be an issue if the matchmaker can keep up. In that scenario, the mech with the cheap legs would have higher tier weapons and durability to put it in the same PS range.

Wait times for aircraft and mechs could be an issue, but it does seem like other games that have gone with this type of system have survived, even if people complain.

this game has to be a free for all…
i posted we could have epic n special or legendary and relics play together
or brackets like 3 dps and 3 tanks 2 support builds…
but everyone said the match wait time would be to long…

so it needs to open for everyone…no biggy .

Couldn’t there be a middle ground, like what I’m describing?
Obviously the playerbase is too low to get ultra specific like your example. And while I would be ok with just allowing mechs and aircraft in PVP with no restrictions, I’m pretty sure most people disagree with me on that.

Mechs are op if added to regular pvp.
Mechs felt stronger in that brawl even though they were supposedly tweaked \ nerfed.
Right now my 1 heli build with therms ffs, is easier to get wins than regular pvp.

But if they add mechs to regular pvp, might as well add heli’s too. But why? Just keep them separate, why add an issue when there isn’t one.

  • I don’t like playing mechs.

sorry but this creates a whole new set of problems.
battlewalker legs in general are to overpowered. helis are rather irritating to deal with.
on top of the things people said above you need to also take into account that battlewalker legs are not available to everyone. newer players coming in will not have these and they cost quite a bit to get. the only leg thats available to build is flamingos and the rest you have to buy on the market place. AGAIN the reason why the devs need to add permanent blueprints! there is no reason why these legs should be locked behind a temporary thing. we have to many items now that are temporary and that the devs refuse to give us the blueprints to. i do not care about the argument that they will release them later on in events or packs its still a scummy tactic to make money out of these items.

they said a new raid will come so we can use helis in the new raid. im hoping thats the case. i mean they can make a raid for battlewalker legs to. they already made modes for them like in the ravager spider invasion.

idk man, theres just to much to process. i just want to have fun in the game and not worry about this stuff. the problem that i see with the game though is BWL are a type of part that shouldnt be in here. they dont really fit crossout imo. helis sort of do, i can imagine they send out scouts and stuff but other then that idk. i just hope they do something meaningful with these two parts.

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I hear your concerns, but with the system I am suggesting, it really doesn’t matter if few people own or play mechs/aircraft.
One of each on a team of six (or eight on PC) isn’t really a game changer. An average player can keep on doing what they always do, and once in a while will have a match with a single helicopter supporting their team (and hopefully distracting the other helicopter).
Worst case scenario, it turns out that lots of people want to play mechs and aircraft in PVP, and every match you have to decide how you want to play with them.
If we accept the belief that mechs and/or aircraft are OP, then you let them lead the charge and take most of the initial damage too.

The big problem with letting those builds play in PVP with no restrictions or modifications is that they could replace normal ground vehicles completely, but that’s not possible with the system I propose.

I feel like everyone is seeing this thread as a referendum on mechs/aircraft in general, rather than an attempt to address the issue. But I guess we all have our own perspectives.

wouldnt that make waiting times be alot longer though?

The idea is that if there aren’t enough mechs or aircraft online in that PS range, the matchmaker won’t include them at all.
So if few people are playing them, most matches would be normal. If lots of people are playing them, most matches will have one of each on each team.

Now there could be scenarios where there are more people online in that PS bracket playing mechs/aircraft than normal ground builds, and those matches would see the team filled out with ground bots, but I don’t think those parts are popular enough for that to happen often.

The only players who might see long wait times would be mech/aircrafts that are in PS ranges where there aren’t enough others. But since there can only be one of each on the other team, it shouldn’t be too hard to find a single player to round out the other team.

To put it more simply: there’s a maximum of one of each per team, but no minimum. So matches could proceed as normal, or with one mech per team, or with one aircraft per team, or with one of each per team. That flexibility should make any impact on wait times minimal, and only impact people playing the special parts.

balancing an OP build with just rewards or playercount sounds like a bad idea.
no builds for normal pvp are built to face mech legs or rotors

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That’s not true at all.

barely any builds are made to face rotors, and even mech legs are unusual because theyre so tall. its true

No it’s not. I play Next Step enough to feel confident in my belief.
And besides, with only one mech and/or one aircraft, there’s no need for every player to be able to counter either.
Most of the time the aircrafts are going to be targeting each other. If one or two ground vehicles can also help, that aircraft will go down easily.
And mechs can be countered by a wide assortment of ground vehicles, not to mention the mech and aircraft on your own team.
Crossout is not a 1v1 game. It’s a team game.

sometimes i wonder about that myself with how some people treat their own team mates. i see many videos of being being jerks to their own team mates.

I bet you that every one of those players think they’re justified pulling that stuff because they think the other player did something to deserve it.

“GASP! that cars wheel is ONE PIXEL OFF! i must right this wrong and ram him off a cliff!!”
hey thats how i imagine some people act lol :joy:

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that won’t work and you see that not only in other games but i this one as well.

As is on next step environment, and as a wheeled build you kind rely on your team mates for a Heli vs Helis, to keep the other guy in check as you can’t build for all, or you build for ground confrontation or you build for air confrontation but not all helis players are equal for a number of reasons, so even if you limited the numbers of helis in a match you will never achieve mirror teams.

Same goes for mech legs, overall they are much more manageable than helis, there are some tough hard hitting builds but others are just crap, their biggest advantage IMO, they are capable of putting together a much more capable build than a wheeled build for a lot less PS in the same PS bracket of said wheeled build.

Ad as is, Helis work very well in the three dimensions, the rest not so much, a lot of restrains, the problem are up stream, how they were implemented, weapons balance with the new class of builds ( they should have give new weapons, different weapons to helis or special versions not the same weapons as everybody else ).

a pvp game with them with mirror and with limited number of helis and mech legs on, will be the same as right now in the next step missions with both teams having the same number of helis and mech legs.
I’m not putting my hopes up.

I think it’s not all about being a jerk in many cases.
tunnelling vision and the mist of war and cheer frustration are the culprits in many cases
Hey, regardless the weapon i’m using, i’m all about physically dominating my opponent ( ram, pin him down, hug), so if you see me you can count on this, i’ll use, i’m using, or i’m about to use my own build as a weapon.
But at the same time if i see a melee build ( team mate ) or other close range build ( team mate ) I know i must give priority to him, i know but…not always that happens.

Other times i see settling scores of past matches i only can imagine why, if settling scores is getting out of hand or taking too long and if i can help… pedal to the metal and ram them both to try to break up the discussion