Surely removing hit-scan that worked fine since launch would bring balance, right? right?

Additional context: modern rifles can reach a muzzle velocity of 1200m/s. Since most of the MG fights are within 300 meters, it only takes a quarter second of lag. As human reaction time is about 0.5 sec on average, hit-scan on machine guns, corvo and shotguns are surprisingly, very appropriate. Surprisingly realistic compared to all these plasma guns, even.

On the other hand, the 6 Pounder gun (in-game counterpart is the rare turret cannon) has a muzzle velocity around 820m/s, somewhere at 2/3 of modern rifles.

In other word, instead of removing hit-scan from machine guns and shotguns, targem should’ve massively increase the projectile speed of cannons. this way it will make cannons very competitive against hitscan machine guns, since they will not require as much lead as they currently are, but still have that massive alpha damage to cripple any poorly built vehicles in a precise salvo.

of course, they still need to rework the damage resistance perk of fin whale & make aquilo cost 3e instead, but I reckon if we want to make cannon competitive against machine guns back when they’re still hit-scan, buffing the projectile speed of all cannons will make them much easier to use and hence, easier to incapacitate machine gun builds: every small machine gun you strip off gives you more effective survival time, since you literally chip off their dps per guns stripped.

Dude, post this stuff in one of the other threads you started. We don’t need a new thread every time you find a make a new meme about hitscan.
At this rate the entire front page of the forum will soon be just your Hitscan threads.

4 Likes

would’ve been a great idea if only the comment section wasn’t flooded by the same mentally challenged that refuse to break out from the reddit lie.

Are you saying you are spamming the forum with identical threads because you didn’t like the replies your other threads got? Are you 12?

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bold of you to assume i’m spamming, considering my feed still filled with bunch of other discussion threads.

Had I actually been “spamming” as you claimed, there won’t be anything else left.

It could be just your feed algorithm. I suggest you to just block me if me spitting facts with memes bothered you this much.

ok lets bring back hitscan… as soon as they give cannons of all kinds 95 - 98% resistance on bullet damage. this means miniguns, machineguns and any small caliber rounds… excluding ones like the reaper.
because seriously how the flying hell do you lose a literal cannon made of super thick metal to a little pea shooter? yes its a videogame but cannons should have SOME resistance to small fire arms. theres no way a 2000 kg cannon should be shot off by 4 pea shooters.
you want hitscan back? give cannons high resistance to bullet damage. THEN we can talk.

well well well…shotgun maces shoot up in the air since this happen making them useless,so all my upgrades went into the garbage.
not sure what happen but i can’t hit anything at close range/face hugging.
so what did they do? and how do they fix it ?

less tequila and more brain cells?
oh wait this is russia… more firepower? make the shotguns fire 10 shots in 1 round before reloading! yeah thatll fix it! :crazy_face:

my maces shoot 10 shots in 1 round.
in garage they dont shoot in the sky,but in game they shoot in the sky—not at the target enemy… :disappointed_relieved:

'was a great build,could strip weps,useless now.

I was trying some shotgun builds recently, since they increased the projectile size, and they’re feeling a lot better to me.
But I have also stopped hiding the guns behind armour/cabin, as it seems like many of them can’t be recessed anymore, which I think is completely separate from the hitscan change.

I think they changed the physical model on all the turreted shotguns, which means if you are on even a slight incline they won’t shoot straight.

sounds like your maces are drunk lol.

2 Likes

spoiler alert: they did not.

shotguns need their range back. they currenly rarely have any range advantage over flamethrowers, so you’re literally better off with firedog for the same energy cost, both epic and legendary wise.

In fact, I don’t even remember the last time I ever see a live player uses shotgun at all, only bots are using those.

because they broke them,they shoot up in the air now missing the target.
my upgrade still has the range
is not hitting the target anymore.
thats why no one uses them anymore.

1 Like

alternatively, increase the cannon projectile speed massively.

modern rifles can reach a muzzle velocity of 1200m/s. Since most of the MG fights are within 300 meters, it only takes a quarter second of lag. As human reaction time is about 0.5 sec on average, hit-scan on machine guns, corvo and shotguns are surprisingly, very appropriate. Surprisingly realistic compared to all these plasma guns, even.
On the other hand, the 6 Pounder gun (in-game counterpart is the rare turret cannon) has a muzzle velocity around 820m/s, somewhere at 2/3 of modern rifles.
In other word, instead of removing hit-scan from machine guns and shotguns, targem should’ve massively increase the projectile speed of cannons. this way it will make cannons very competitive against hitscan machine guns, since they will not require as much lead as they currently are, but still have that massive alpha damage to cripple any poorly built vehicles in a precise salvo.

If targem go all the way to make different wheels have different height group and tonnage recalculation for the sake of “realism” as part of their reason to do so, it only make sense to buff the cannon shells accordingly. If this buff turns out to be too much, we can always reduce its alpha damage to compensate.

it depends on the cannon though. for the tsunami and typhoon their range should be as long as some cannons. considering irl their effective range can be around 1kilometer to 2 kilometers before dropping off its safe to say they SHOULD have a much straighter trajectory before losing momentum and dropping. 1 kilometer is roughly 1600 meters give or take and thats a long ways. shorter barrel cannons should have shorter range like the fatman and mammoth but as they are now i think they are fine.

this person should talk bout aim assist and camera traction on console thats making players go heeeyyyyy yyouuu guyyysssss :rofl: :rofl:

1 Like

yes, exactly, I will cover this in my next meme.

1 kilometer is roughly 1600 meters give or take

no, 1 kilometer is literally said in its name, 1000m. you mistake that as a whole mile (1609.34m).

i mustve been looking at the measurements wrong then. im just having one of those brain fart days lol…
my brain just doesnt want to work today :sweat_smile:

What are you using nowadays?