Sweet spot for weapons energy usage

Hey all,

I really dig building cars in Crossout! I appreciate all the choices that we as survivors have in making our Magnus Opus or Master Crafted build.

One of my wishes is that we can have more weapons that have energy points at around 9 points. This allows for extra’s to be placed on the cars and hopefully gives the possibility of diverse load outs. (I’m thinking of 3 weapons at 9 energies would be 27 pts)

For balancing there would have to be tradeoffs to make sure the 9 energy points were not OP.

Very curious what weapons you survivors would like to bolt on your rides for 9 energies? Also, what cool combo’s your vehicles could now include. Now that you wouldn’t have to take a relic generator.

Looking forward to hearing your feedback.

Sincerely

-MC-

Are there any 9 energy weapons currently?

I see 9 energy weapons more as a way of balancing weapons without having to change their other stats. Like if an 8 energy weapon is over performing, bumping it up to 9 could balance it without having to alter the way it works at all. Or buff an underperforming 10 energy gun by lowering it to 9.

In general, I would prefer they balance weapons by altering energy consumption, but I also know that pisses off a lot of users because it can break builds, and some people hate rebuilding.

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Fukibari is the only one I know of.

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Thanks, guys, for the info!

Bad idea.
Devs (at least for most epics and almost all legendaries / relics) balance the game at assuming you’ll have a loadout where weapons take 24 energy total.
That means two 12 energy weapons or three 8 energy weapons. Maybe four 6 energy weapons for some (like imps, equalizers etc).

Of course there’s a few exceptions. Shotguns (like Hammerfall or Shredder) have 9 and 11 energy because they’re radiator-dependant. Meanwhile Corax doesn’t require a recharge booster so it gets 13 energy instead of 12. Some weapons have a 13 energy drain because they have more damage than usual, like Mandrake or Assembler.

The problem? 9 energy weapons are either 18 or 27 energy per setup. BUT, 18 energy (2 weapon) setup will have terrible damage and 27 energy setup will have insane damage but basically no hardware and still sucks too. It was a problem with 5 energy weapons before the energy rebalance, so…
So you’d need to either make it independent on hardware or make it so OP that two weapons is enough (Fukibari)

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I always like mixing weapons, but at the same time sadly I always find that fully comitting to a singular type of weapon works way better than trying to mix, like samegun builds always outclass mixed weapons builds

I’ve had some fun recently in the past with a 2 Acari 1 Fukibari 1 Phoenix loadout, but at the same time a straight up 3 fukis or 3 phoenix or 4 acaris would still be way superior and still fall to the same ps range, and even lets you get more specific with a cabin specifically tailored for your damage type (heating cab for fukis, blast cab for phoenix and so on) than going with something very basic like reload speed if mixing guns

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Thank you for your wonderful insight and feedback. Sorry I am not able to translate your handle. but I do appreciate you taking the time to post.

Keep rocking the Kasbah!

-MC-

It’s a wordplay on Dracos and a name for a facehugging playstyle in the Russian-speaking part of Crossout basically, even though i don’t play Dracos anymore

Should probably buy them back…

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Nice! Very cool and thank you for explaining!

Draco’s shiver… I fear them!

-MC-

I guess this too falls to the same category, sort of
I wish there was more purely support-like guns that were specifically made to be paired up with other guns, rather than running many of the same specific gun. But still being good enough to replace 1 gun in a 3 of the same gun kind of a build. Acari kind of is, but nobody really was using it before, and now that it got buffed, multiple acaris seem to work better than having 1 acari + other kinds of guns

I still have some fun with a 2 Executioners + 1 Acari build, I call it the poor mans Typhoon

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Wordz

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