Anyone else feel like this thing could be due for a buff of some kind? I know they initially made it worse by changing how it works way back when it first came out, when it was too good at dealing with leviathans, mostly in leviathan clan wars so oh no shut it down shut it down, and it was being too efficient with Incinerators, and then after they nerfed incinerators when nobody was excited about Jotuns, it was too efficient with Jotuns.
But in normal pvp, even at 13k powerscore where you expect to run into more beefy opponents where this gun could do something, it just does not really do anything. No matter what gun I try to pair up with this, using that precious 7 energy into more modules etc and “maining” a weapon always works better than trying to pair up the Acari with anything. The Acari simply does not do enough as it is, even a fused one.
There is no point in running multiple Acaris and being a “support acari” build, and there is no point in pairing the Acari with another gun rather than pairing that other gun with some other weapon, or just 7 energy worth of modules. Even the big guns, like Avalanche for example, just benefits more on just focusing on going full avalanche, slapping on an omamori and a reload booster and so on, rather than using an Acari instead.
Acari just does not do enough
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Yep, with Acari gun doing damage over time to the whole enemy car, and Crossout’s score system giving points for parts destroyed, expect alot of low scores when you play with this weapon.
SIR, sir. kindly speak for yourself because i was excited for Jotuns and i love that gun. 
agreed, i actually liked the acari but it simply doesnt do anything anymore.
its really a shame because i used to use that gun in raids and pve alot. it would absolutely demolish bosses in raids but i feel that it needs a buff. maybe doing damage to everything minus frames and guns might help? the acari was powerful back when it came out but that things sitting in my weapons junk pile just collecting dust. i havent touched that thing in so long. i tried using it before in pve but omg it was terrible. i did more damage with my 3 arbiters then the acari did. often times when i shot a car with little armor it would only do like 3 - 20 damage plus the 40 from it exploding.
idk what this gun needs but it needs something.
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“why a specific support weapon that requires specific team composition doesn’t work well in a mode where you have 7 random sheepies that might have a loadout that doesn’t even works on its own, let alone synergizes with your weapon”
It’s still effective in Invasion mode.
I’m guessing it probably still works against CW leviathans too.
Would be nice it it worked better in PVP.
Might be worth trying with one of the cryo cannons.
I really wish there was some way to make this functional enough in regular matches
Acari + hovers + some support gun like incinerator
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I like it most with Jotuns.
Fun to watch frames pop and everything falling off a build.
I’d do this but I am already playing Incinerators + Hover + Daze with 1 less energy and it’s diabolical
Once again there just is something other than Acari that works better, because the incinerators by themselves already melt people about the same, adding the acari does not feel like it does much anything when fighting non-levis
Inci is arguably worse. It has a slow-moving, high-arcing projectile, you need to get a direct hit with that slow-moving, high-arcing projectile in order for it to be effective, and the remaining fire puddle deals way too little damage.
Acari has a fast-moving bolt that’s easy to land a hit with, plus you can synergise it well with any other weapon (because you don’t need to aim into the sky first like you would do with an inci lol)
Not every single weapon should be viable in PvP random battles. Acari is perfectly OK as it is, it’s a weapon that you use to chip away HP of a target that assumes defensive position somewhere
You say that, but is anyone you know or yourself using it? Ive seen your posts and i agree with most of them, but you do assume big-brain contrarian positions often enough to make me question whether or not you have a in-game PoV or just theory crafting. Yes it can be good vs targets that assume a defensive position, but is that how its really playing out? I think not. I think you saw someone say something that could be wrong and played contrarian. Just to do it.
Yes, i’ve been using it in CW. That thing is busted. And now, since you have commit (which is a weapon that’s made for targeting the structural parts), acari will be even better.
I, for the most part, only speak for BfU, CC and CW. Random PvP isn’t really worth talking about because you literally can make /anything/ work in here.
Womp womp.
It’s a weapon that you use for specific circumstances. They aren’t happening often in random PvP, but that’s not the point. It’s not made for these situations.
You’ll need two completely different tools to drive a nail in or install a pipe. A piping wrench is nice to have just in case, but don’t expect to do any pipe work when you’re in the living room
really? cause half the time my acari misses anytime i fire it and i have no idea why. id be aiming right at a car and it would just somehow miss. im actually a good shot but i have never in my life missed more shots then with the acari. half the time i cant even see the stupid thing when i fired it, it just vanishes into thin air.
Maybe it’s because of ping, i’ve been using it no problem.
I think that’s probably your issue: because it’s so hard to see, it’s hard to get used to the projectile drop. If you play it for a while you can get used to it.
For PVE, it’s really only useful in Invasions, or possibly high PS Patrol.
Yeah, commit might be good in levi invasion.
There’s this type of levis that are VERY op because you can’t degun them easilly. Commit might be useful against them because of insane structural part damage, and yes, chassis parts do count as structural parts
I was trying to think of some way to buff this thing, and I only came up with 1 idea, outside the “Just make it do more damage or last longer”
It does minimal damage upon explosion (40), but what if this damage was tied to how much/little damage it did overall during it’s lifetime? I’m not asking it to be Phoenix 2.0, but for example the less damage it did like it was supposed to (shooting it at a light build) makes the explosion damage be way more because it did not “drain” as much hp as it should in theory. That way, you could drain the hp of bigger builds and do very little explosion at the end, like it usually functions, and then if you shoot it at a build where the gun would not drain it much at all, the explosion is bigger so you can do something with it rather than nothing at all
Or then just boost the damage rate, the description says that these will keep sucking at an enemy until all their parts have 10% durability left but you can spam 30 of these into a singular enemy and it feels like you are nowhere neat that 10%, like you’ve done maybe a max 25% damage to all parts.