So, which do you think will happen, will it get a buff and be usable like the Narwhal did, or will it suffer the same fate as Vulture of being completely forgotten with the “good enough” sticker slapped onto it and abandoned to ever do any better than it is in it’s current state?
I really hope they buff this thing, I’d directly compare it to all the other point at the enemy and shoot weapons, like Arbiters and Reapers in the usual PS scores ti ends up in, but unlike those two the bullet trajectory is so bad that hitting anything is way harder and on top of that it does not really do any damage. Basically 2 reapers or 3 Arbiters offer the same things the Lucifer tries to offer, but with much more efficiency and ease of use. Even on specific explosion, damage or revolver buffing cabins it just can’t really compete with much anything realistically in the PS bracket it ends up in.
Long story short it sucks and can’t compete against other weapons supposedly in the same “class” as it is, in ps or usage. Stuff we have already does whatever the Lucifer tries to do, and much more better than the Lucifer
The amount of mastery and skill needed to even make use of the weapon is not rewarded in any way, you could unload 40 missiles into the side of a build at a facehugging range, it does not do much damage. You could do the same at a longer range, still doe snot do much damage. The gun is so inefficient that the perk rarely activates, and even when it does, it does not really feel at all that it has, ending up with the enemy usually taking close to no apparent damage.
I have said it again and I will keep saying it over and over, they need to fix the explosion effect/damage it does not work, especially on weapons that rely on the explosion itself to deliver the damage, rather than it being some added extra effect slapped onto autocannons and cannons
I actually like it, and I’m not sure it even needs a buff.
My main lucifer build is a small fast Manitou build, which I tend to use at close range. Activate the cabin perk for extra damage, use atatilan for co-driver, and unload at close range into the heart of the build. Don’t bother trying to degun your enemies, and instead go for the interior and pop their generator and other explosives.
I’ve also tried it with Steppe Spider, which makes it a lot more viable at medium and long range. But it’s best at close range, because you’re not going to activate the gun’s perk much at longer range. You can still harass people at long range, and prevent snipers from getting comfortable, and lobbing them at groups can also be effective at range.
NGL Lucifer is a strange weapon. I agree that the weapon seems a bit weak most of the time because many people use meta builds and lucifer struggle against chonky space armor. It shreds bot builds and art builds though. The thing is, that perk punish heavily any build that has suboptimal pieces. The cool looking 5 health pieces you added will play against you.
Lucifer can’t be buffed too much or it will have enough damage to kill easily a lot of 30+ hp pieces and get too many resets against too many opponents. The idea is nice on paper but a perk that strong will be hard to balance and I fear that weapon can only hit like a wet noodle or annihilate your opponent based on how they buff base damage, nothing in between.
I have a dual Luci build with both Luci’s fused. It still seems weak, But puts on one heck of a light show though. Yes the Lucifer’s need a buff. Even firing at an enemy that is under a flame or Cryogenic weapon it takes 4 volleys to do any damage.
Low ammo count for a basic non ammo box build. Those 6 rounds may just tickle the enemy a bit or torque them off making you a sitting duck.
i think the gun needs a big buff to the ammo count, theres far to much risk in running the gun. low damage, low ammo, needing ammo boxes to counteract the low ammo count… its just to risky.
with how the gun is, if you want to use it with the manitou its going to take alot of precision to make sure you dont lose that 20% damage boost on account of running out of ammo.
but the issue is it has extremely low ammo.
5 ammo with 40 shots each, in total thats only 200 rockets. not to mention this weapon has pretty low damage and it reloads. manitou is great for it, but also take into account that in order for the manitou to activate it needs to sacrifice that 1 ammo count, reload and go from there, so your going to be down 40 rockets from the start if you do that. the ammo count is dreadfully low, it needs more.
With a large fused ammo pack and running Atatilan as the co-driver, I have yet to run out of rockets.
But I haven’t used it in PVE, so I might in those modes. At least raids have ammo drops.
Draco ammo is a much bigger issue for me.