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This isn’t a “war.” Simply grinding XP by playing any mode is the most simplistic way to collect points for an event. The outcome isn’t up to skill, so it really shouldn’t be called a “war.” It would make more sense to integrate this event with a dedicated mode which would be the only source of points collected to decide the winning side. That would better correspond with the term “war.” And not this retardation.
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The Brotherhood’s numbers are being inflated by cowardly noobs that beeline for heavy armor. They have no skill, they’re bad at everything, so their best bet is to strap on HP and hope to survive long enough simply by tanking. Which is not to say there aren’t veterans that use heavy armor. Of course there are, it’s a normal thing. But I see those noobs all the time, and now they’re even easier to spot, prancing around on their Gerridas and blocking, or crashing into me sideways, because they can’t even walk their spiders. But there are noobs on tracks with heavy armor too. They go for tracks because they don’t stop and think that maybe the turn radius is too big, and theyr’e so important that they have to push me out of the way instead of driving around. Or any other possible configuration - I can tell the difference, so I know how many there are.
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It takes 70 days to reach level 15 with a faction. Then it’s 15.8 days per prestige level. So a lot of new players will happen to want to level up the Scavengers and the Steppenwolves during this event, whether they really want the Brotherhood’s rewards or not.
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Many will want to collect rewards from a single theme, so they won’t switch sides at any point.
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For some, the longer they participate in the event, they more their ‘faction identity’ will be reinforced. They’ll feel that they belong in the Brotherhood. Which will make it harder to switch sides.
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And now it turns out the percentages aren’t resetting for a new stage. Typical Tard’em.
For all the above reasons, the Brotherhood is going to win all five stages. I knew it hours after the event started, when I logged in and saw the Kaganate at 46% and dropping. Some will want to switch sides for a specific reward, but the resulting inertia will cause the majority to stay on the Brotherhood’s side. There are just too many noobs grabbing that heavy armor. It’s not an event, it’s a travesty. I hope the developers will see that and change the reward distribution system to a more personalized one, where each player’s rewards would depend on which side they contributed more XP towards at each stage.
Back in 2017 and 2018, the exhibition was full of wild-looking, Mad Max-like cars bristling with spikes, and horns, and whatnot. I was actually amazed how popular the Lunatics were at that time, despite there being all the other options. And it went on like that for a long time, maybe up to 2 years. With those players, the Kaganate would have had much better chances. But they kept quiting, and were being replaced by less adventurous, and less creative ones. Those casual players need to feel safe behind some thick armor. I can see that in the way they build and fight. The playerbase’s background and inspiration has shifted from Mad Max to Robocraft. But that’s on the PC.
Alhamdulillah! At least you guys managed to keep the fire going!
Why would that be? Does the PS have better player retention, and thus was able to preserve more of the original spirit, and keep the players, from when Open Beta launched, or even from Closed Beta? Because those were more hardcore, and more engaged, creative, so less likely to simply fall back on heavy armor for combat effectiveness. That would be my guess.
And what about crossplay? When it’s finally rolled out, it’ll be weird realizing that specific factions won on each of the platforms only because of the different proportions of player types. Also, if the reward distribution system isn’t changed, the kind of event decor used would indicate who’s from which platform. Making this event mostly a statistical experiment. For the first time, we’d have a transparent example of where they get their stats from.
As a negative side-effect, this event is already dividing the playerbase, and will alienate some of those on the losing side. Just when Crossout should be avoiding it the most. Just another factor to make someone quit. For such a simplistic reason. Not because someone couldn’t fight, but because the other side ground more XP in any mode, with skill and effort, or not.
As a further implication, the developers could even use the statistical data from this event to add future content themed after particular factions. Which would cause even more division and alienation among players.
And you’ll have to stay with the Brotherhood all the way, if the majority’s inertia holds up. How many of them knew that Hekla is Crossout’s Imperator Furiosa? And she’ll end up not making into her own game (on the PC), if the change I proposed above isn’t made.
Nice.

On the other hand, how intolerant can he be, in that men-only club?
You’re in the Brotherhood. Contributing to the inertia effect that’ll probably sway the entire event’s progress to that side. But I’m working on a surprise that even the infidel will be able to enjoy.