The saltiest change for you?

That’s a lot to diss if you ask me.

Game Economic: Engraved Casing and Coupons being removed from Adventure and Raids.

Game mechanic: it has to be the hit-scan removal. Messing up with a mechanism that worked fine for YEARS is nothing but brain-rot move. Not to mention it actually has more to do with power-creeps, while a handful of toxic players throwing off the balancing sheets by handing out free degun to hit-scan MGs, assuming a single aegis module will save their clustered weapons on top of their roof.

Game progression: Clan Confrontation. That is the most braindead thing i’ve ever seen, and locking Engineering badge weekly challenges + rewards is a major blow to the community. Up to this point the solo players can still only earn 1100 badges per week compared to 2850 pre-confrontation era.

And of course, we have the matchmaking system failure: players are now forced to uppercut enemies over 3k PS of themselves, and sometimes literally twice their PS. The matchmaking system used to fill the lobby with bots to flatten the PS slope within 1000PS difference per lobby. They throw out this perfectly fine matchmaking during the player count spike at Supercharged update and refuse to put it back.

these two are what i have some of the biggest gripes with in the game. it wasnt enough that they removed casings and coupons, causing an avalanche effect where the coupons and casings went sky high in price but you know there are wallet warriors out there who bought up the entire supply and are waiting for demand to go up just to tell them back for ridiculously high prices. the devs didnt help this situation by insulting the player base with the ravens event that just passed, forcing players to use engraved casings as the resource.

as for the CC thing i always said that was an awful move on their part. players dont want to be locked into a clan and do clan confrontation just to get badges. me being a solo player i like being mostly by myself, i dont do CC or clan wars at all if not that much. its just depressing seeing the game being this screwed up. on top of this you HAVE to get your CC rating up or you wont get anything. the badges are tied behind leagues and you have to get your ranking up just to get any badges, add to that the crazy amount of CW / CC you have to do just to get the badge reward from the legendary rank and how many people you need to defeat in those modes. not all people in a clan are going to want to do CC or CW and get the required points to get the rank up to max to get everything. its exceedingly restrictive and you got the shillers and wallet warriors of course defending it.

Do they even need the start progression if they are concentrating on a live streaming pay in?

The addition of yeti stealth to the game, and its rune1 boost.
For myself, would be chord use and wins in 14k ps classic pvp, which is all i need to progress really, which is the only mode i play, in paticular because it doesn’t have neverending respawns, which i consider needy like some people need repair kits for raids.

Happy grinDing
Stickytackygoat

i used to think it was op. And in a way Yeti is.
I don’t have any Runes. But don’t they explode? Either way the weight and ps and then yeti is 3 Energy. I say its kinda balanced .
Sure there’s a case for a nerf. If it’s justified I won’t be upset.
I got my fused Yeti for 4500 coin from a pas mini bp\ event

Off topic

Then so are you Buster :clown_face:
Actually you’re waaaay off Topic. After Re reading your comment :crazy_face::joy:

You were off topiC first, then i was off topic on your off topic secondarily, and 2 is bigger than one, sooo.

The addition of yeti stealth module and its rune1 boost, still saltiest change, in my astute opinion.

Happy grinding
Stg

I once looked at my perfect ~6k build and noticed through updates devs tried to nerf like every thing about it:
Obviously some nerfs of Piercers although I used them long before they became meta. The physical mode made me redesign the armoring around it which is frustrating little change. They nerfed Torrero by moving it’s PS, they nerfed explosiveness of modules. I used barrel rams and often got kills with 1 smaller barrel while I used 2 as cascade… The setup still worked last time I played but way less effective than it used to be. Devs nerfed structural parts by changing PS and stats… They changed the way armor works by making everything penetrative. They even f*cking nerfed wheel mechanic itself but then gone back on it realizing it was too much(if you remember that weird attempt to add “realistic physics” but basically made them just more sluggish and unresponsive although fun contrast with cheat moving options like omnis and stuff).
So at some point I looked at my craft and realized devs as if specifically nerfed every aspect of my build. It must have been really OP to stay still best option to use after all the nerfs lol.
Most time I used it actually was when hovers with cannons and MGs were like plague by how effective they were.