Serioulsy this is the most fun I Have had with a brawl in a while.
It would have been fun but I was fighting off my own team harder than the opposite team. I kept getting shot at and rammed into traps by my own team. WTF
Yes this brawl is definately alot of fun, and the effort put into it by the devs shows they still care, even if this is supposedly a “dead game”. It allows for both relaxed and aggressive playstyles, and the rewards are decent (especially the cherished and much-sought-after fart horn). The various traps and hazards add to the overall excitement.
My fave cars are the Moonwalker with the pulsar and the Racer with the threshers.
I didn’t find my teams to be any more of an impediment than in any other mode. Then again, usually I’m the one who’s the impediment.
Nahhh. This is a blatant lie
First of all (you only need to watch the first 10 seconds to understand what’s going on)
YUP, that happened. The green parts are supposed to be undestructable. They achieved this by making them with 100% resistances to any damage. BUT, skadi can remove there resistances since it’s a cryo gun… and technically speaking, the map is made with actual builds, that were connected to the game area via 1-3 parts… get where i’m going?
BTW, we have an invulnerability in the game (you remember that one PvE event on sinto-city where you slain the khaganate? there was a bot that casted full invul with a white aura).
They could make green parts with a full invul, just remove the white effect. Or make the green parts
have 999999hp so they couldn’t be destroyed, but the chose to outright remove skadi LMAOOO
Also this slipped through the cracks at playtesting, isn’t the first time when their brawls come out half-baked. Becsue they barely test /anything/ before releasing it to the live server.
The balancing in this brawl is trash, only ONE car (sheriff) out of all is viable. 600 burst dmg? More DPS than any of available picks? More range than anything? Yeah, sure. Balancing 101
There’s just so many wrong things here that it isn’t funny anymore
I like the idea, but they would need to polish this a lot more
For one the car selection is very limited, I thought the 5 would rotate like in the drone mode and there would be a lot of options, but no it’s just the same 5 cars.
A lot of the cars have skinners, but they have such an even power etc that none of them can drag the other into any direction, any car skinnered to another just comes to a halt when both try to drive in opposite directions rather than anything being able to drag or fling a build into the traps on the map
Talking of the traps, they’re a bit too big and avoidable, only real trap is shooting the floor out from beneath an enemy player or the sneaky tempuras. The “map” is a bit of a mess honestly, yet at the same time extremely streamlined. I’d rather it be more square shape than a rectangle. It’s a bit too Powerplant, when i was expecting it to be more Crater
The weapon selection is also a bit wonky, too many 1 gun per build, that are not that great guns to begin with. And then double thresher because who knows and it still can’t compete that well.
It’s a nice idea but they’d need to work it a bit further. Also this being clearly “fun” themed, it feels to me like they’re trying to find new alternatives for the april fools event (droneapocalypse) and honestly this one isn’t it, at least in this current state.
It has promise though, but rather than having lots of fun I’m not feeling it, feels very meh like a lot of the brawls that you only play to finish daily challenges but not outside of it.
Basic b1tch tier cars with 0 thought in a whacky zany fighting arena that is not that whacky or zany or arena as it tries to be once you start looking into it. For something that was supposed to be fun and funny, it’s so bland and boring. The idea behind this brawl is very solid and fun, but what we got feels lacking in soul and fun, like something put together by an ai algorithm in 10 minutes just to call it a day and move on
100%, I love this game mode.
Doesn’t take itself seriously, just fun for no other reason. Rewards are trash so no need to even worry about not getting them.
BOOOH to all the negativity!
i dont mind this mode but i wish there was more to it. like that there were several layers to the map instead of being just 1 layer with some indestructible platforms. there could be a few floors to the map like 3 or 4 floors with different elevations to them.
i mean the horn and the… wheel??? arent to bad but the rest need an improvement.
we need 3 more of them and we can make an inflatable wheeled build
I have 4 of those horns already and never used a single one of them.
The wheel… Ok it’s quite cool but still only a rare
Things I would change/add to this mode to make it better:
More cars and more specified cars, like instead of almost every car having a skinner, I’d have 2 specified skinner builds one could choose from. A fast light one with boosters, and then a more heavy slow one. 1 for trying to fling enemies into traps, and 1 for dragging. Also a bit more weapon diversity would be cool, Thresher and Lucifer, Nagual and Pulsar are pretty much the same builds in 2 different configurations, and then there’s 1 cannon and some equalizers.
And change up the maps a little, I feel like the whole battleground would be more interesting with the destroyable/undestroyable areas a bit more spread out rather than basically straight line in the middle of non-destroyable flor, destroyable floor on both sides. It just turns most matches into camping matches where both parties just hang around near spawn points and try to shoot at each other because all the destroyable floor is gone and there is no point in trying to drive to the enemy team. Would be neat to have more random holes spread out all over the place than one singular straight-line catwalk
Reconfigure the Tempura traps all together, I still have no idea how they work, do they fire right away when any player is in front of them? Do they fire randomly at X second intervals? I do not know because it feels like both are true. I’d make them spark a few times to give a small half-second heads up before firing at the least, unless they already do that and I just can’t see it because of the lag problem. I would prefer timed Tempuras, rather than only firing when something is in front of them
And maybe add more traps and fun stuff honestly, we have jump pads, energy rings that destroy a builds parts, those meat grinder floor parts, explosive barrels etc on test range building and those could fit in here as well
Hater!
I think the whole idea is that you’re playing with “toy-sized” cars inside a leviathan build, sorta like a kid playing with his toys inside of a cardboard box. Since the parts that make up the leviathan are scaled-up standard parts, and have to behave like their normal-sized counterparts, to make the thing even larger might cause serious performance hits.
All in all, I’m happy with it just as it is; it’s the first time they did something like this, and I think they did a good job with it. The only quirk I see is that if you’re pressed up against a wall by another car, your view is on the outside of a wall and you can’t see what you’re shooting at.
i spawned right in a tempura trap and lost all my weapons so… im guessing its when you get near them.
i think what wouldve fit this is having the mode instead use fireworks as weapons instead of guns from the game. like from twisted metal small brawl they had things like bouncing roman candles, small homing rockets, power rockets that do a ton of damage but only fly in a straight line, they had an item in there to like a fireworks cake that exploded in a massive explosion if someone came near it or ran into it… it was fun back then lol.