click the Link…
The good:
-dakimakura (just hope it’s not gonna need so many stabilizers you needed to magically know this item was coming 2-3 passes ago)
-new wheels are not as torpedo-busted as thought for movement
-4 new wheels instead of 2 rare W even if it took them a little time to realize this (wish they had realized this in the previous pass and the hyenas they oversteer with about every other movement part than armored tracks)
-the Exodus is actually pretty nice
The bad:
-Dooms got overnerfed, the whole longer time before self destruct and retaining more damage is not noticeable in practice compared to the old Dooms and definitely not in any way helping at all with making the damage nerfs less extreme and noticeable, so all in all they just got a damage nerf to normal shots and a massive one for fully charged ones, in their current state there is no need to ever fully charge Doom shots, running three the normal shot is 140 damage, half-charge is 480 and full charge is 550 so you can just half-charge and spam them. They also made the weapon a lot less ranged combat and more spam at a close range / at a choke point in a map, so I hope the people who wanted them nerfed were after more Doomspam rather than charged shots being used
-Ouroboros is still bad, honestly I don’t spot much difference in use to the original Ouroboros, it’s still lacking, at least on reload weapons
The rest is neutral