[ Update ] Crossout: Storm is coming

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Crossout: Storm is coming - Crossout - MMO action game

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“Storm is coming” yeah you could say that
sips the 4th large cup of coffee today
Rumbling rumbling, it’s coming

[Argument]
I was worried about the damage eduction being too much, but the gun is better now. Not instantly omg-op-release the whales level insane performance update, but it’s better than before and I could already make it work before this buff and now it’s better. Arguments might finally see some wider use, but if you have some floating around, good time to dust off the dust and play them again

[Yokai]
Performance wise they stayed the same, they got more direct hit damage, but lost some main use-damage. Basically ground shots do a bit less damage now but if you hit movement parts etc by accident you do some damage to those parts as well, so it kinda balances out. If you could pull off accurate missed shots repeatedly every time they’re gonna suck for you now. If you could not do missed shots for the life of you and only through luck, they’re now a bit better for you. It’s a plus/minus zero kinda situation, overall performance is still the same old so it’s still not as good as it was way way way back when you just popped off everything left and right and explosions were not tanked by everything from deco items to everyone’s grandma
[Waltz]
It got a bit better, which is nice. Easier to hit shots while moving is a plus, most success I see with this gun is on fast car builds rather than hovers. Not an insane buff but it’s now better and that is nice
[Vulture]
A lot more better now, finally it feels like it kinda does something. One funny quirk of the more stay time + more range, is that due to the range being increased so much, you still can’t really farm/spam these to cover half of a map because they now give chase to enemies way sooner, so you can’t really farm them around as much as you’d imagine. Honestly the longer life time is not felt, the main thing is the slight chasing speed buff and mostly the range. For the first time ever, Vultures now can detect an enemy without the enemy needing to park directly underneath the Vulture for anything maybe happening

[Trombone]
I can finally hit enemies without needing a Steppe Spider, making it a lot more usable on many builds. If you needed to be at least 100 meters away from a build just to be able to hit it before, now you can be as close as 50 meters (rough estimates just for an example nothing is calculated) and still hit the enemy player

[Acari]
The extra damage seems low but…I dunno, on test drive it feels a bit more powerful, not sure how it is in practice though I need to test this even further. But I do have my hopes up

Edit: Yeah it’s a bit better now, if you use it to hit enemies 1-2 times, trying to hit as many people as possible to eventually nerf the entire team, it works about the same as before so no real super performance to support use in regular pvp. But, due to the increased base damage, you can now run 2 and play the kind of a build where you keep spamming shots into a single enemy, one after the other once they run out of juice, to weaken and eventually kill the enemy with nothing but Acaris. Before, you could not do this, but now you can. But doing it is not super effective still, but now it works and you can technically play a dual Acari build as the “main” weapon with some energy left for some random support like idk drone or something. I like this change, while it’s not anything optimal I like that the option to do this has now become available and actually works, even if not to some mind blowing omg degree

neat free pack, cool a few returning brawls will be neat

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i want to know which new player is going to watch that video they have in the patch notes, and tell me they would actually want to try the game out

Brawls are great for new players tho?

brawls would be good if there were any other gamemodes to play

speaking of storm it would be cool to have a map that has a tornado randomy roam around the map and if a vehicle gets to close they get sucked up and flung around and take damage then thrown after some time. :smiley:

I’m actually curious to the lore implications of such a word choice. does it mean that… The Ravaging is coming?

I’ve been testing out the buffed Argument’s. I had alot of fun last night.
Not meta, not really for long ranged. But feels like a shotgun with good range.
But they feel pretty decent, to the point i’ll probably fuse my 4 i have.

Still no nerf for Jupiters? Wake me up when crossout devs aren’t dips#$ts.

They were nerfed Slightly…
I think they deserve another Slight nerf.

Starfalls are equally strong if not better than jupiters tho, no nerf for starfall AA?