Uranium Raid idea (+ leviathan participation)

I have an idea about Uranium War as well as increasing the participation of leviathan into fighting players, since that 500 leviathan win achievement takes forever.

I think this integrated idea will increase the activity of player-made leviathans, as well as allow players to earn Uranium outside of Clan Wars, Gauntlet of Survivors, and Battle for Uranium.


Part 1: Uranium Raid

Format: Frontier Defense / Steel Cradle only.
Minimum Power-score requirement: 12000PS.
Fuel cost: 180 Litres.
Weekly limit: 20 units of Uranium.
Earnings: 1 unit of Uranium (or 200 Engineer badges after reaching weekly uranium cap) for win, 100 Engineer badges on defeat.

“Steel Cradle” Uranium Raid
Instead of faction leviathan, a player leviathan is loaded in as final boss, and their difficulty scales as follows:

  • Cleared 2 objectives excluding faction boss vehicle: 50% total player PS
  • Failing 1 objective excluding faction boss vehicle: 75% total player PS
  • Failing 2 objectives excluding faction boss vehicle: 100% total player PS

And in addition, the original faction boss vehicle will be replaced with a player leviathan with 50% of player total PS.

“Frontier Defense” Uranium Raid
3 player leviathans will be used in the raid instead of faction boss vehicles. Leviathan difficulties scales as follows:

  • Wave 1: 50% total player PS
  • Wave 2: 75% total player PS
  • Wave 3: 100% total player PS

Faction benefits applies for any kind of Uranium Raid, i.e. player leviathan can receive buff from Scavengers support drones if Scavengers is the active faction during rotation.


Part 2: Player Leviathan participation

For the Player Leviathans, their participation wave rewards depends on if they’re 50%, 75% or 100% of the total player PS, and their Engineer badge gains will be on a separate page of the same invasion reward tab.

If players failed Uranium Frontier Defense at any stage, all participating Leviathans (i.e. the leviathan have showed up and dealt damage) will receive the victory reward and count as winning the “invasion”.

Any leviathan win in any Uranium Raid counts towards invasion leviathan win.


By creating Uranium Raid which allows player leviathans to participate, players have an increased incentive to built a leviathan, as well as having an actual alternative (from the stupid GoS/BFU a.k.a. Clan War lite) to earn Uranium.

This should increase player retention, while also allowing players to practice about taking on potentially Clan-War-capable leviathans.

Please give me constructive feedbacks so that I can polish this idea and present it on Reddit where the community manager, Faley016, is more active on.

People are acting like uranium raids would be easy farm for the sheepies but in reality it would have a higher skill cap than BfU’s

An interesting idea! I’d go for it.

Alternatively, I had an idea for a Uranium Mini Campaign, but I’ll post it elsewhere so as not to hijack this thread.

My interest in it would really depend on the payout to fuel ratio. I normally do straight electronics and you get 3 of those for the same cost that’s being preposed. I wouldn’t expect it to be any easier but that ratio margin would have to account for the 10% tax for the sale too. I wouldn’t want to have to sell to buy electronics and end up with less for a larger effort. The difference between prices is over 10x on the uranium side too, that price difference would probably have to stabilize as well.

I would be in general interested in higher PS min raids though. The majority of raids I do though tend to only be half populated already, so I’m not even sure if the game can support them right now.