Time to ponder this sucky weapon and how it might be made better, because even after they received a buff way way in the past, they still absolutely suck at being proper weapons
The first comparison is with the Yaoguai, and it is just way better to the point that Vultures as they are now should be an epic weapon, and Yaoguais the legendary one.
Other than that it’s a very flawed weapon, at area denial and control it can not do it because you can’t scatter enough of them and they don’t stay active long enough to do that job properly. At dealing damage, the explosion might get a lucky hit on a module maybe once every 100 years, but the whole drilling part is absolutely worthless. It won’t drill through any armor, or really target anything good either as like all drones it targets the cabin.
I see how the devs thought it’d work, you farm them around, they stay invisible a player drives past or under them, they give chase and as they fly after the enemy while targeting the cab they might get in a lucky hit on a module, ammo box, generator etc close to the cabin, the drilling action helping in getting past some armor, but in practice none of this works as intended.
You can’t really spread them around, they fail to give chase or lock on to any players even if they drive right under them, and the range of detection feels like half of a Yaoguais, they keep shooting at you even though you’re miles away from them, while you can drive by a Vulture without anything really happening, or already being out of the drones range once the red laser pops up for a split second. The drilling part barely tickles any parts and feels like something that just gets in the way of the main explosion, which also lacks any kind of real impact, that many smaller explosive weapons like the Thresher and Impulse suffer from.
These weapons need a change, either in staying active for a longer time while waiting for an enemy to drive by them, or by being able to shoot two drones per a Vulture gun, like a Jubokko. Or for the damage of the drone being worthy of being so clunky to use. Or boost the explosion radius, and change the worthless drilling aspect of the drone into something else, like jamming the weapons like a hammerfall when the drone attaches to a build, or draining power or weapon rotation or acceleration or whatever. Even heating the part it is attached to rather than doing any drilling would be instantly lots better than the “bloat” damage before the main boom that serves no other purpose than delaying the explosion.
Or just boost the drilling into being actually able to drill into a build