Waltz energy change

Let’s talk their attempt at making a unpopular weapon more popular, and how they have completely destroyed the Waltz for the future with it.

So they lowered the energy so that you can run 3 of these. That might sound cool and all, but sadly they still are very bad. Some might argue that three Waltz is way worse than just running 2 because you can’t run the million different support modules it needs just to function, and I say yes. Anyway, this change, not only failed at making the Waltz any better, screwed it over for the future. How so?

The Waltz is not good, and now that you can run three of them, they can not buff it. If they make make it good enough to run 2 of them, 3 will be OP. If they make 3 be the only viable option, just running 2 won’t work, and will never work because it works if you have 3, please pump more money into our dying game te-he. Once again it is yet another thing that was handled like swamp-ass.

And pretty much since the Waltz appeared, people have been complaining, for years now, about what makes it bad, things that would make way more sense to try to buff the “popularity” of the gun, but nope. These things being mainly having to hold down the button for forever just to fire, the spinning trajectory and how sometimes depending on enemy bumping and terrain, you can I kid you not hold the firing button down for multiple frustrating seconds as your guns try to spin up and shoot the missiles, but then stop because your own build got in the way, or just spew out 1 singular missile and then none of the rest for the same reasons. And even if you manage to unload all three, the damage and payoff is laughable at most. It’s way too tedious to get it to actually fire and when it does fire, it does not do the kind of damage that warrants that kind of tediousness.

So basically now Waltz will never be good because even before they think of addressing those kinds of issues, they won’t be able to balance it for shits to make it viable in both 2 and 3 guns set-ups, and will give up like they do with just about everything they ever do or make or think of changing. No seriously they just try to change something, do poorly, and then abandon the entire idea, over and over again

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Uhhh… no.

Three 11 energy weapon setups are (usually) much worse. You have 3 weapons but much less survivability, so your 3 weapons magically transform into 2 weapons with no survivability / damage boosting hardware.

Well-presented critique, but…
Who cares about the Waltz?
Cut your losses and move along.
Lower energy is lower power score. Run two and cut power score and seal club.
Ignore the propaganda. Nothing to see here.
I saw nothing, I heard nothing. I know nothing.

People who want weapons to not be abandoned entirely
People who fight against the game being the same 5-10 viable guns only with another battle pass gun taking the place of the last one when it finally gets nerfed (they launch a new pass and have to sell it somehow)

i never liked the waltz, i thought it was the most useless gun in the game. its spinning trajectory makes it one of the most frustrating and awkward weapons to use. some people give me crap for it cause they say “you get used to it” NO. no i wont get used to it.
the more insulting thing is it has a far more broken relic form which is the helicon which i STILL think needs a hard nerf.
the helicon fires straight, does far more damage and heats parts. it doesnt require charging the shot either… so what in wades secret trunk went wrong with the waltz?
idk why they thought the spinning trajectory was a good idea. i have TRIED using these in the past and i could NEVER get these stupid things to hit anyone or anything because of the ridiculous flying pattern on them. if they are moving? nah man forget about it youll NEVER land that shot unless you are the single best sharp shooter in the entire land.
id rather use the… was it the snowfall? the epic rarity one. id rather use that over the waltz.
just make the gun shoot straight and dont have a charge time to shoot. simple fix really.

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