Weapon specific cabins can not compete with other cabins

As an example I’ll use the inferno cabin. You could make a facehugging snowfall build with a Dusk, but Inferno does it better. You could make a Manitou revolver build, but Inferno does it better. And so on.

There are some cabs that really need to be reworked and we complain about them all the time, so I am making yet another complain thread about the same stuff. I don’t think there is a single “Weapon specific cab” that can compete with the more better cabs that offer a way better damage boost, on top of it being universal for many weapon types. Maybe Steppe Spider, but That thing got buffed and buffed and then buffed even more, it’s got a perk so good and multi-use it should be rebranded a legendary by now, being the only missile cabin in the game for the most part.

So why are the other cabs left to rot so much? Manitou and Dusk are the most obvious examples, but so many cabs have become extremely outdated and there is no reason to use them over the way better options, that also seem to not be completely abandoned and forgotten. Like the inferno for a simple example, nobody was using it, so they buffed it, and now everyone uses it over any weapon specific cabs specifically designed to be used to make certain weapons good (on paper but not in practice)

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agreed. other cabins like muninn for example are terrible. its a slow medium cabin that only functions for one type of drone. sure, you can use it for other drone types but itll be much, MUCH less effective. this cabin was made specifically for fuze drones and nothing else. im pretty sure there are others to that im not thinking about right now.

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GHOST ftw…
:grin:

Nah, don’t use muninn at all
Droners are supposed to be fast, muninn only does 83 kph, meaning you don’t do your only job as a droner. Pick satori as its speed it 104 kph stock

They did the Muninn so dirty. Almost as dirty as the Dusk. Given it never was a super mega good cabin to begin with, but the reason it even was a “legendary drone cabin” was that you could assign enemies to target with it. And the they just gave it to all drones as a stock thing they can do and Muninn lost it’s purpose. As it is now, it’s not a legendary cabin anymore, at best a very bad epic one. The leftover perk is bad because it’s just half of the original Muninn perk. Half of a legendary is an epic by logic if you ask me

Once again, Muninn was useless because of its speed
It’s like giving a cab that boosts melee weapons but has a top speed of 75 kph lol

no, muninn is useless because it targets one specific type of drone. fuzes. again though, you can TRY to use it with other drones, being turret and quad drones, but you will get absolutely nothing out of them before they go poof. even if it had the speed of a werewolf cabin with a cheetah it still wouldnt make a difference.

i want to point out to that they nerfed it.
you used to be able to do 100% more damage with it for 7 seconds.
they removed 30% damage in order to give it 3 seconds of active time… thats fricken horrible!
it doesnt matter if its 7 seconds or 10 seconds, you only get seconds for your drones to hopefully sneak up on someone and do some damage, its just not usable. some drones go slower then most vehicles and their steering is something to be desired. this cabin is completely pointless to use.

No, it’s not that bad.

while I may agree with you at the end and only because it’s a legendary cab and not an epic one, 2100 vs 1500 PS. But if i could build one inside the PS bracket i normally play…

the way i see it
First, all the people see is the freaking perk, many drones don’t need a cab with a perk, they already have the co-driver, cheetah and BFs, you can have the luxury of having the cab you want, and do not forget the biggest perk of all… weight.

Muninn has lots of good things going for it

It’s heavy for a medium cab, it’s relative fast ( it’s faster than inferno cab e.g.) and besides, doesn’t need to be a fast cab, the wheeled drones are not fast and are best used in a zone, so the cab needs to be tough to handle the incoming fire, keep others away from the drones , They are easily squashed, shot down and so on…and you need to be near your drones, inside a certain threshold to take full advantage of the co-driver’s perk
Flying drones, there you will need speed, at least, some speed , but then again…you can’t stack the pods like you can do with wheeled drones, so, your build will not be as compact, you will need more steel, more weight.
but weight is good, cause and for the class you are extremely heavy ( especially if fused) , you could drag/pin down/push others like no other,
when you drag a dragger or kill a melee or cannon only by standing there, or you go head to head with a lancer…twice,…and survive and the other guy don’t or when you go pass through other build like that build wasn’t even there…in a one punch…or when you see the other guy panicking and turn away or recover his skinner…then you know, the hunt begins.













I’ll always favour this perk ( weight ) all over the others whatever the weapons ( not only drones ).

the Muninn catch as the way i see it is only one, being a legendary, despite of the perk being focus on drones…uhmmm. Outside the crazy damage numbers i see ( on YT ) i can do similar with what i have.
1500/1800 PS vs 2100 PS… i’m afraid i would end up right where i’m right now before but with a lot of coins less…
Know, being bad! i wouldn’t say that.
The problem is the weapon itself, it’s durability, no matter how though i make a drone build it’s weakness is always the same
And for that kind of coins i would be better off with something else than a Muninn.
That’s the problem

Who the hell plays Fuzes in the big 2026? Fuzes are useless on their own because

  1. their speed is still from 2018 when even 95 kph was extremely fast, now 120 is a norm
  2. random explosion timer meaning they can explode far away from the enemy and deal 50 damage or not explode in time and just ram into enemy, causing the drone to die and never explode

For the Muninn, no, its nail in the coffin is speed, drone builds depend on speed alone. If you lack speed you can’t just shit drones all over the place and escape making the enemy deal with your drones instead of actively focusing you.

Please don’t. Forget these exist. They’re absolutely useless and nothing will make them work

You have to member he thinks he’s meta when he isn’t. I know it hurts but it’s true…

i used to play fuzes in 10k ps. not now cause they nerfed them to hell but they used to be usable without muninn.

i mean their speed isnt really the issue, its their awkward hitbox now.
before when i ran them id take off chunks of armor from brick builds. now? you can barely take off one piece let alone chunks.

sometimes they could just run into someone and destroy themselves, sometimes they run into walls for an eternity, sometimes they just explode far away from someone and do minimal damage.
the drones are… weird… in how they function. not to mention, they are suicide drones, drones that EXPLODE. i feel that these drones need a pretty big buff to them. cause even with the harpy cabin they are still not that good. you can either use the harpy for a bigger explosion radius or you can use the muninn for double damage… none of them are good options… i mean harpy also gives you more ammo with them so maybe itll help more?

the ones that need to be forgotten they exist are the anacondas and owl drones. they are so useless i feel like playing a laugh track anytime they fire a shot and it misses… which is 90% of the time.