I just realized cheetah don’t work on the faster reload of drones for some reason, It works in wheeled mode but in helicopter mode it don’t.
It’s the same with a number of distance based perks. Kaiju won’t slow down your build while charging in heli mode either.
Yea pyre drone combo is where it is at definitely, also the train plow in front of the omnibox adds protection for the pyres and adds insurance if the score is close during the end of the match so you can still get kills even if you run out of ammo or lose your guns because you cant self destruct or you will lose the game if the score is close. Figured id pass on the chameleon and went with the flywheel because your gonna be hounded with way too many rockets for that one cloak to make a difference and rockets are easy to dodge anyways. I don’t think cheetah is working either to get a faster reload on your chameleon but I am not sure.
Sounds like any wheel-based perks do nothing while in the air, which seems fair.
Beholder for the free cloak, KA2 Flywheel, 4 Pyres, 1 Trombone… and of course, Goliaths for armor.
Pyres are mounted downward facing between the cab & tracks.
Shout out to the people using the Raven in battle seen it a few times. Also seen my flight ready buil several times with several different weapons.
I love seeing what people are doing with my “raven Strike” on PC.
No nonsense allowed. Cloak up, burst someone to death, go away. Can accept a Kaiju, two Millers, and a few other things with minimal modifications.
I’m starting to get the hang of it a little. The flight-controls are pretty rough, and it’s taken me a long time to figure out what, if anything, helps, as far as architecture goes. Not much, is what I’m finding. The controls aren’t effected by a lot, but I put a tall rudder, like a shark-fin, under one, and that screwed with the flight-character pretty hard.
This one is not as good as I’d like it to be, but it works better than most everything else I’ve built.
Making them heavy seemed to help a little, oddly. Practice and a good connection helps the most, as far as I can tell. I’m getting plenty of practice, but my connection isn’t always that great.
This one’s probably jumping the gun a bit by moving on into boats already, but I want airships, so I went ahead and did it anyway.
It works better than anything I’ve come up with so far, which is probably because of the aim-bot Owl in the back. That and it’s armored real heavy. It’s faster, and handles better than I would have thought, but I’m convinced there must be a trick to the physics that I’m not getting yet. Maybe not, as the physics for this flight thing doesn’t seem to be that dynamic. Things like weight distribution aren’t making a very big difference for me. I just don’t seem to have a lot of influence over the flight dynamics. I’m betting that in order to allow wonky ace builds to still function and be playable, they’ve turned the physics down, and all we really have is the controller input to influence the flight characteristics…if that makes sense. IDK.
I’m still tinkering, but I like the boat.
In this mode weapon power is greater then armor.
You need very little HP to be effective. Spend your power score on guns and modules. And then with what little PS you have left add some spaced armor on the edges of the build.
And done.
It only takes about 5-10min to make an effective heli build for this event. Spending a bunch of time to die in style in counter productive.
Agreed. Mine looks like a flying brick. I’m okay with that.
An easy way to score points is to find the enemy bots and kill them… There are usually at least a couple groind builds that are sitting ducks
Sure. Seems like anybody can just throw a META together in 5 or 10 minutes, if you have the account. I get your point, but I’d rather spend a bunch of time and build something that wins in style.
If you’re playing PVP, people aren’t that good anyway. It’s not like the “edge” of the META makes as much of a difference as the teams and matchmaker does…although the trucker-melee thing is pretty prolific.
Nobody needs the META to win in there, but it helps, I suppose. It’s either team work (groups and voice-chat), bot performance, which can be pretty aggressive lately, or the matchmaker leaned on the scales for you, that makes the biggest difference in PVP, IMO.
The META for a wide(r) range of power-scores is a Trucker with borers (Thanks, Savior), for example. Sure, anybody can build one. It’s mind numbing to play with and against, though. I don’t see the point. I don’t want to play a video game that bad.
The ugly girl is easier. I get it. I’m just not interested.
This game, in theory, is supposed to be one in which you can build whatever avatar turns your crank, however, in practice, it can be a lot about top shelf weapons and gear, rather than the build feature. To some degree, you can just build whatever, as long as it has the trending equipment installed, I think. Fit and form can be a good bit irrelevant (goodbye sideways hover), I suppose, when it comes to simply harvesting resources. Just put a bag over her head, and call it a night.
I like this better.
A full set of top-shelf fused MGs or plasma guns would make it very efficient, probably, I don’t have that though. If this mode was permanent, I might pursue it. Probably, a homing missile arrangement mounted on whatever silly thing would be the easiest win for this mode, but I don’t have any. I’ve seen course rockets be pretty devastating out there too, but I don’t have any of those either…doesn’t matter, because this one works, even without all the fusion (two of those guns actually are fused).
My problem isn’t winning. It’s building something that I want to be involved with. If it flies like crap, I’m not having fun. If it drives like crap, I’m not having fun (I’m not a camper). If it looks like crap, I’ll build something else. Even if it wins, is fun to pilot, and looks cool, I’m still going to build something else, probably. I always do.
What I needed, was to switch to MGs or some kind of rapid fire system, and load up the grill with some heavy weight bumpers in an effort to adjust the center of gravity to where it leans forward naturally. For me, the flight controls are easier to manage if it keeps it’s nose down, and if it’s heavy enough to descend responsively when I let off the throttle. Flying bricks, like what Roopull says he’s running, is what I’m finding works for that.
The over-soft flight controls are my biggest issue with this new feature. That, and things don’t always handle the same in matches as they do on the range, and that’s troublesome to adjust for. I’m striving for a build that will improve the handling. I’m a biker not an RV enthusiast. I like kinetics and a little danger. If is rides like a sofa and looks like the aftermath of a pizza-party, I’m not interested.
Obviously, a full order of premium aim-bot is what’s going to dominate this mode, but I’m mostly playing under it all just to avoid that game. Top shelf guns and modules just invites more aim-bots, I think.
100% man, have fun the way you want to have fun.
I’m glad you are enjoying building flying machines.
But for me this mode is just not fun enough or hard enough to need to spend a lot of time on it. I’ll be completely done playing this mode in the time it takes some people to build their cars.
I’m trying to, but I think it still needs some developer magic to get this mode into shape. Now that it’s actually in the game, I’m sure they’ll do things to improve its character. I hope they do, anyway. It has a lot of potential, I think, but I don’t like fighting wonky controls, which is why I ditched those hovers again. The wobbly thing they added turns me off, and I don’t like struggling with these flight controls either, so I’m trying to find some kind of build symmetry that helps. I’m not sure what the secret is yet, but for this feature, that is my objective.
I see a lot of kids have gone for the traditional chopper shape. I’m not sure if that helps, or if I just haven’t got the right architecture yet.
I tried boosters a little, but they didn’t seem to have much effect in the air. I might try them again, but I’m not sure if they are nerfed for this mode somehow, or if I just didn’t do it right.
These new maps might be fun with a flying booster build, without the rotor-blades, but homing missiles, that I don’t currently have, are the only way I’ve ever gotten that system to work.
I hope they continue to carry and improve this feature in the future. I like kinetics, and flying is hella kinetic.
armor placement means nothing raw health is better then complex or spaced armor on a copter. so building a traditional shape just gives something for the user to look at, other wise a brick with a rotor works.
Also for some reason the thinner your build the easier it is to dodge missiles when you get locked on… except for trombones almost no dodging those with out a cloak.
It’s called a square
Build a square of frame and drop the cabin in the middle. Blade on top, done.
There are much better weapons in the game for this mode, BUT so far I have had a ton of fun playing the below build and doing damn good with it. I have not seen any other triple flash builds.
As you can tell this build took little to no effect to make. But it works within the way the Crossout world works. I wash my brain of the real world, then start designing.
Ya, that’s pretty much it, isn’t it.
Much to my frustration this build flew just about as well as anything.
I’m guessing that’s by design, so players can just grab any old clunker, slap some guns and the chopper blades on, and away you go.
You’re probably right, it’s all in the guns and modules.
It’s hard to influence the flight controls at all with any kind of build dynamic, but that one did handle a lot better than anything I’ve done so far.
I’m finding shape matters more than weight. Most of the weight on this build is on one side, but it doesn’t care. The shape seems to make all the difference, in that, if I run it long and skinny the other direction, it flip flops side to side and falls upside down easier.
However, running the build long the other direction, at least in this fashion, has led to increased stability and more overall flight control. It’s a lot more stable, and less violent…other than the guns. The rider feedback is more enjoyable, IMO. It glides where I want it to, rather than flinging itself about.
I’m not sure how it will handle an actual match. It’s not really armed to the teeth, and like I said, the flight character in game is different than on the range. I suppose that’s because of lag. It flies around the range great though. It flies a lot better than that Ice Cream Truck, anyway.
Even though I’m not into your min-maxing, RoughMonkey, I do rely on some of your tricks to make my art-builds work in PVP. I hear you. Even when I don’t like it.
I see you put a little bling on your ride too.
Yeah I know you do
If I have not said it, I’m so glad your back. I do truly enjoy our conversations.
It don’t need to be ugly, or built quickly.
But I do think the best balanced flight is starting with a true square shape frame, with all the sides the same length (or pretty close). Cabin right in the middle center. Then blade centered on that.
It’s pretty much what I meant when I said the best builds will be UFOs. But in Crossout we can not do a circle frame or I would do that.
Then add your guns and modules. And like you said you don’t really have to worry if the build is weighted correctly. Then make it have some kind of “Doc” style with how you put the armor on it.
Is it going to look like a Helicopter from our Earth… well no. BUT it will look like a helicopter from the world of Crossout.
We need to work within the sandbox of rules they give us. Then abuse them to the max… ummm… I mean have fun and respect others
Ugly builds vs. pretty builds…
My copter I’m currently using is ugly as sin. If I keep playing this mode, that will change. All of my saved blueprints are a combo of form and function. I could probably build something uglier that works better, but I wouldn’t enjoy playing it as much.
Then again, there’s something rather satisfying about downing a “pretty boy” with what looks like a flying turd. LOL
I’m beginning to feel your ability to handle your copter acrobatically is the biggest key to success in this mode. I’ve fairly well mastered flipping over into a steep dive, barrel rolls, and rolling to one side & flooring the throttle for a hard turn. Staying behind your target or rolling your armor into oncoming fire is critical.
Mine too. It’s sort of a prototype. It’s a variation of that square Monkey mentioned. It’s cross-shaped, and will probably suit being dressed like a traditional chopper. It works good, but it’s not very photogenic. I plan on going back in and dressing it up a little. If it still works after that, I’ll post a picture.
I kinda feel the same way about clowning the META with my murder dolls and clown cars.