So as they recently did the whole “Game is 6V6 for a week” thing, it got me wondering, is there any other kinds of experiments you’d like to see them do? Change up something for an entire week to see how it works. For me personally
a week where aim assist is completely turned off for everyone
How about a week where it’s EASY to earn uranium by playing ANY mode. Something like, “for every 5,000 damage points, in any mode or combination of modes, you get 1 chunk of uranium”…and DON’T artificially deflate the price of uranium in the market. Consider what a tremendous benefit this would be to newer/poorer players.
The “experiment” in this would be to see how many newer players are retained by a simple gesture of goodwill like this. Player retention is poor, so they better start trying something.
A somewhat neat weekly thing that could work, a whole week where fusions on items do not work. Basically your fused pass weapons will function the same as stock weapons with no fusions and so on
Might be a nice reminder for people just how sucky some parts are in stock peasant mode
The most important parts to fuse is cabs. Most of them are literally unplayable if aren’t fused on -weight and +max tonnage.
Some tracked CC builds also need them fuzed for -weight
Any radiator / cooler also needs to be fused because its bonus is just too juicy
For weapons, it’s mostly guns like mammoth / compiler / raijin that need to be fused for -weight (and usually for CW only). The only weapon that does SUCK when stock is nest. If not fused for turning speed you need to be ~50m away from the enemy for your rockets to hit, compare that to fused which hit even ones that stand literally next to you
Here’s something I’d like to see. The “experiment” aspect of this is to see if they can “Make Players Happy About Upgrading”.
For one week, let people CHOOSE which attributes they want when upgrading an item. I was considering upgrading a pair of weapons, but I know that I won’t get the params I want randomly, nor will both be upgraded the same way.
Stabilizers only let you keep previously-upgraded parameters, when you upgrade a part for an additional time. “By using this small disposable device, you will be able to lock in one of the bonus parameters when you upgrade the part again.”
It would be fairer to be able to choose the parameters you want the first time you do an upgrade, instead of it being a random crapshoot. I have a set of 4 ruptures, all upgraded, and none of them have the same parameters. Same deal with my set of 4 goblins.
Any vehicle that is following the trucks in raids whom venture out further ahead of the truck . Beyond the order to keep the truck in motion as the program is already designed to do so. Said player will self destruct without warning.
Yeah, I see the same happening, especially in the easy raids. It can be a difficult thing to stay behind when you’ve played the same raid many times and have it memorized; you just wanna get it done and go on to the next.
I tailor my playstyle to try and match the people in it; if they’re newer players (judging from the builds), I hang back and give them every chance to earn points, often by crippling a car halfway and letting them finish it off. I won’t use my experience or better build to screw the other players intentionally. For what? On the other hand, if the group is all high ps builds, then all bets are off and it’s everyone get what you can. I think that’s the honorable way to play.
A week where at the start of regular pvp, you get to choose a droneapocalypse drone just like in the brawl. Then, when your build gets destroyed, you’re left with the drone you chose, just like on the Werewolf. On the werewolf specifically, you get 2 drones, first death the chosen drone, second death the stock werewolf drone
A week where all maps have that sandstorm thing happening at random (from that one brawl where you had to survive the longest while a sandstorm covers the map and deal periodic damage)
A week where we have at least 2-4 bots per team, but at the start of the match they do not move anywhere from spawn, just stay stationary. Won’t even attack any enemies who drive up to them. If a player dies, they get to take control of a bot, if there are any left waiting. First die first serve, so after all bots are “in use” no dying player gets to control any from there on out, or if they get destroyed before a player has gotten to take control of one, too bad