What the TOW should be

double damage would b op asf. I think their problem is that the devs made them the most confused weapon class because they mostly do 2/3 bullet damage and 1/3 blast. Some are 50/50. Blast isn’t enough to do shit, but neither is the bullet damage. So we are left with cannons that have piss poor single target bullet damage for degunning/cabbing/dewheeling, and piss poor AOE.
Bullet damage could use massive increases across the board, atleast 50% buffs for every cannon. Reduced mass because everything has been consistently getting lighter for years. Finally they need zero aimtime and less bloom because they are too clumsy and unergonomic to use for more precise aim. With all the easy stuff like hitscan or AOE damage vomit like gl’s, fortunes, fire etc theres no reason for slow turning ballistic weapons to have an aim time.

Avalanche would jump up 2 tiers instantly if the devs removed aim time on all cannons.