Why doesn't the speed add up?

I recently got a fused Kronos cabin for speed. I like being at 130 km/h with the fin whale I bought for cheap off the market a while back, and it works well now. Before, I had to use Phobos for max speed, but now I can pick whatever codriver I want… or so I thought.

You see, it works great on ground builds, the math works out nicely so I cap the maximum speed limit without boosters (I might even be over). But there’s an issue.

Helicopters don’t account for the speed fuse?? When I use the same setup for the ground builds, but add a rotor instead of wheels, the speed DOESN’T add up to the 130 km/h I should get. (And no, it’s not the rotor, maples and impellers don’t have a speed cap.)

Lemme do some math to see what I SHOULD be getting:

Kronos (unfused): 111 km/h
My Kronos (Fused for speed): 114 km/h
Fin whale (unfused because I’m poor): +15% speed (15% = 0.15 for math purposes)

Unfused: 111+(111*0.15)=127.65
Round that to the closest whole number: 128 km/h

Fused: 114+(114*0.15)= 131.1
Rounded: 131 km/h, but the cap for max speed is 130 km/h

Fused part 2: 114+(111*0.15)= 130.65
Rounded: it’s still 131, but the cap is 130 still.

I’m not sure if the fusion affects the engine bonus or not, but that is irrelevant because I should cap it out either way, so why is it only showing the max speed is 128 still??

Furthermore, is this affecting all cabins or just Kronos? Let’s see…

I have a fused Nox for speed, which caps out at 111 km/h. I started as a normal ground vehicle. I put the Nox onto a single frame. It shows 111 km/h top speed. I change the blueprint to a helicopter (same exact setup, just a helicopter this time). Top speed shows 108 km/h.

Why does the fused cabin with extra speed not apply to helicopters?? :sob:

Sorry for the wall of text btw, I was trying to get you all to understand, but I realize it’s a bit much.

To summarize: cabins fused for extra speed don’t get the extra speed on helicopters, even though they do on ground builds. The math is above.

i believe it was announced a long while back in a patch that they reduced the speeds on helis… correct me if im wrong. you would have to do some digging in the old patch notes but im pretty sure they made it so helis were slower and the fusion perks dont apply to them?
it was a while back but i think i recall them saying something about nerfing the speed.

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That’s because devs REALLY love using two different ways of computing stuff as a “feature”.
Like, fusing something to -17% mass actually gives you - 1/6 mass. Apollo (1152kg) when fused for -mass weighs 960kg instead of 956kg.

Same with “protection and resistance” BS. Things like averter give 23% DR instead of 30% DR as stated because of this.

I’m pretty sure I remember this too. Maybe a few months ago?

i have a few cabins to that are fused for higher speeds and they all drop back down to their regular speeds and not their fused speeds. it has no effect on cabins at their normal speeds, examples include blight at 101 and aggressor at 106, but it does drop the speed of fused cabins back down, examples jannabi from 104 to 101 and manitou from 109 to 106. im unsure whats going on there.

he says hes using maples which dont have a speed cap to. im unsure… maybe this is a bug?

My team ran into a tripple spark heli zooming around like mach jesus with boosters a couple nights ago…those are so dam toxic :confused:

theres a combination of words for my vocabulary :joy: