What you are saying makes good sence, but heres why for around half a year now, they are NOT doing a good job.
- CO-DRIVERS:
Many of the items released, expecially utilities+movement parts had a structure attuned to the damage numbers that existed until that summer.
Then suddently, BOOM, BIG DAMAGE AND DAMAGE REDUCTION HERE,THERE EVERYWHERE! All that without changing practically anything in the entirety of the games item structure.
And you can see that they tried to “balance” it around the fact that co-driver damage increases have some “prerequisites” and tankyness does not come instantly, while tankyness buff is a little higher than any damage one.
Which has lead to either paper car and maybe extra damage (but when you get it, which is not that hard usually,its DAMAGE), or not paper car (having grizzly feels almost like the cars felt before new co-drivers).
But why? Are all those huge numbers necessary? They are not, the game would be perfectly fine with much smaller increases in damage, and they could very well build it more around utility.
- Recent battlepass:
So, in order to counter their bad co driver design, they had to find a way to decrease the huge damage increases they just put into the game, in comes OMAMORI AND KAMI (they were afraid that heated damage will get off rails, plus counter to firedog meta). Averter existed, but its size and percentage value probably didnt feel enough, even though hover builds were already enjoying advantages from it.
Now vehicles that dont run omamori to its fullest potential feel weak and subpar.
As for kami, congratulations, you countered the firedog meta (which was already very counterable in clan wars), but now you have the first cabin in the game which directly heavy counters specific guns!
There was nova, but nerfing the shield was more than enough, so enough that it almost feels underwhelming now, plus it was always a frontal shield on long cooldown if you dont break it that any smart player can outplay.
Now you just press a button and its counterplay, on a short cooldown too.
- And finally, SUPERCHARGED!
They said no more sideways, then they changed to yes sideways but we will make normal cabins better, they said they will make the game slower, but all they are doing is buffing speeds, they are about to do console merge…
Have you seen console clans play? I have nothing against people on other platforms, but if they play with pc they will get slaughtered mercilessly, to the point most of them will quit.
I sincerely hope thats not the case, but from what i have seen in console streams thats my understanding.
In conclusion, since 2017 i could see the direction the devs wanted the game to go to balance wise, i could understand the devs choices even when they were mistaken. There were big ussues ofcourse, but there seemed to be an honest (slow) perspective of fixing the game.
After the spring of 2022 i cant understand anything, i dont know where they want to go, i dont see any direction and while the audiovisual aspect of the game has improved, its now a crapfest where some things work TOO good and most things dont.
Its not change that is the problem, its BAD change.