As you already know, the big update named “Supercharged” is scheduled for release on October 25. Despite the huge number of novelties, we haven’t forgotten about the traditional Halloween brawl - “Witch Hunt”!
In addition to the fun gameplay, a themed workbench will also become active, which will allow you to produce some pre-upgraded parts. While we usually show you the workbench’s contents during the official livestreams, we’ve now decided to do it a little in advance. After all, such information is never superfluous, right?
I think there will be other stuff on the bench, like probably decor. I think this is only a preview of the fusion event. that way folks can grind up some resources ahead of time?
I’m fusing my Cyclones. Just bought 2 and crafted 1. There is a huge difference at range between a -Spread Cyclone on Bigrams and any other Cyclone. Also, the defense and overheat are huge. I would probably prefer blast radius to overheat, but they are both very good.
I’m also giving serious consideration to the Incinerator fusion. A 15 percent increase in fire puddle radius is the same as a 24 percent increase in fire puddle area. Also, bullet speed means that you can shoot the fire much further downrange.
The Skinner fusion is also nice.
For this event, I was hoping for a -Mass +Mass Nova for my Cyclone Spider and a +range Flash fusion.
I doubt I’ll be fusing many things, but I will be taking advantage of the resource price boost that comes with these events and see how much coin I can make.
No drone buffs?
Developers need play those too and remaking balance too.
Like OWL or ANACONDA, those is a old weapons what is totally underpowered.
Never get buff but in years those weapons get nerf directly or passive nerfs even more.
Passive nerfs=this weapon stat do not change but other weapons got buffs in time to time.
I do currently have a triple flash, single spark on a beholder build.
One of the Flash’s and the spark are already fused.
So what I’m wondering is, does a triple flash + single spark work better then 4 flash, or would it be more powerful to get the max flash drain of the flash faster with 4? (I was figuring that the stacking effect would be 25% faster with a 4th flash)
I can’t really test the negative effects in my garage
I would opt for a triple Flash/Spark with modules. Putting two on an omamori, having a radiator, a cloak and a doppler would make it much more versatile. Especially if you put it on a Beholder where you could close the distance without taking too much damage using the +cloak, have sustained fire w/ the radiator and also the ability to tank dual scorpion shots on two of your three guns, and also much higher effective cab HP if you mount the omamori on the cab as well.
But sometimes it’s just about the shock and awe of quad guns.
Bad news based on the stream, we aren’t getting any new decorative parts with this witch hunt outside 1 range object (a wicker man), other than that it’s the same old led signs, shining and freddy paint with the harvest, mummy and glow in the dark spiderwed, horror film hologram, same old d minor, why so serious and hearse horns and the usual skull pipes, stickers and pumpkins
Both of these weapons are severely under powered. One is stationary and rarely fires more than 2 rockets, the other is directly above the player… and rarely fires a second one before being shot. A tiny decrease in time between shots would go a long way toward bringing them up to purple level.