"Witch Hunt" 2022

The workbench of “Witch Hunt” 2022

Hello, survivors!

As you already know, the big update named “Supercharged” is scheduled for release on October 25. Despite the huge number of novelties, we haven’t forgotten about the traditional Halloween brawl - “Witch Hunt”!

In addition to the fun gameplay, a themed workbench will also become active, which will allow you to produce some pre-upgraded parts. While we usually show you the workbench’s contents during the official livestreams, we’ve now decided to do it a little in advance. After all, such information is never superfluous, right?

ZS-33 Hulk

  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Sinus-0

  • Durability: +10%;
  • Damage +5%;
  • Spread increase reduced by 17%.

Synthesis

  • Durability: +10%;
  • Shot charging time: -6%;
  • Range: +15%.

M-37 Piercer

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

Kapkan

  • Mass: -17%;
  • Reloading time: -9%;
  • Shot range: +15%.

Trombone

  • Mass: -17%;
  • Explosion radius: +15%;
  • Projectile speed: +15%.

Incinerator

  • Durability: +10%;
  • Fire puddle radius: +15%;
  • Projectile speed: +25%.

Ghost

  • Mass: -17%;
  • Self-destruct explosion radius: +10%;
  • Power: +20%.

Pyre

  • Durability: +10%;
  • Explosion radius: +10%;
  • Rocket turning speed: +15%.

Interceptor

  • Durability: +10%;
  • Active time: +25%.

MG13 Equalizer

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

Yokai

  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Blight

  • Mass: -17%;
  • Delay before self-destruction: -20%;
  • Mass limit: +10%.

Caucasus

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

Spectre-2

  • Resistance to all types of damage: +10%;
  • Time to overheating: +10%;
  • Spread increase reduced by 17%.

Remedy

  • Durability: +10%;
  • Time to overheating: +10%;
  • Range: +15%.

Bigram

  • Mass: -17%;
  • Power reduced by 15%.

Astraeus

  • Durability: +10%;
  • Damage +5%;
  • Spread: -17%.

Ermak

  • Mass: -17%;
  • Delay before self-destruction: -20%;
  • Mass limit: +10%.

Icarus VII

  • Durability: +10%;
  • Acceleration efficiency increased by 10%.

Icarus IV

  • Durability: +10%;
  • Acceleration efficiency increased by 10%.

Small track

  • Durability: +10%;
  • Tonnage: +5%.

Catalina

  • Durability: +10%;
  • Delay before self-destruction: -20%;
  • Power: +20%.

RN Seal

  • Durability: +10%;
  • Radiator efficiency: +42%.

Thresher

  • Durability: +10%;
  • Damage +5%;
  • Projectile speed: +15%.

“Buggy Wheel” (ST)

  • Durability: +10%;
  • Power penalty reduced by 15%.

Buggy wheel

  • Durability: +10%;
  • Power penalty reduced by 15%.

Skinner

  • Durability: +10%;
  • Reloading time: -9%;
  • Range: +15%.

Cricket 1M

  • Durability: +10%;
  • Reloading time: -9%;
  • Spread: -17%.

Daze

  • Durability: +10%;
  • Active time: +50%.

ZS-34 Fat Man

  • Mass: -17%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

King

  • Mass: -17%;
  • Damage +5%;
  • Enemy reaction speed: +25%.

Varun

  • Durability: +10%;
  • Shot charging time: -15%;
  • Projectile speed: +20%.

Quasar

  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Executioner 88 mm

  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Yongwang

  • Durability: +10%;
  • Explosion radius: +10%;
  • Projectile speed: +15%.

Sabbath

  • Durability: +10%;
  • Power penalty reduced by 15%.

Nest

  • Mass: -17%;
  • Damage +5%;
  • Ammunition: +15%.

Retcher

  • Durability: +10%;
  • Time to overheating: +10%;
  • Projectile speed: +15%.

Fortune

  • Durability: +10%;
  • Explosion radius: +10%;
  • Projectile speed: +25%.

MG14 Arbiter

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

BC-17 Tsunami

  • Mass: -17%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Cyclone

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

Scorpion

  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

Porcupine

  • Mass: -17%;
  • Reloading time: -9%;
  • Max. projectile lifetime: +4 sec.

Breaker

  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.
1 Like

“we’ve now decided to do it a little in advance”

Does this mean there could be other upgrades considering they have stated it in this way ?

I think there will be other stuff on the bench, like probably decor. I think this is only a preview of the fusion event. that way folks can grind up some resources ahead of time?

1 Like

What is the Catalina cab and the Daze module

I have a stack of sabbath wheels I have been saving to fuse :slight_smile:

I’m fusing my Cyclones. Just bought 2 and crafted 1. There is a huge difference at range between a -Spread Cyclone on Bigrams and any other Cyclone. Also, the defense and overheat are huge. I would probably prefer blast radius to overheat, but they are both very good.

I’m also giving serious consideration to the Incinerator fusion. A 15 percent increase in fire puddle radius is the same as a 24 percent increase in fire puddle area. Also, bullet speed means that you can shoot the fire much further downrange.

The Skinner fusion is also nice.

For this event, I was hoping for a -Mass +Mass Nova for my Cyclone Spider and a +range Flash fusion.

I doubt I’ll be fusing many things, but I will be taking advantage of the resource price boost that comes with these events and see how much coin I can make.

1 Like

There isn’t anything on the list that cry’s out to me as I need this now.

Yes please to both!

I was really hoping for a flash fuse, I’m working on fuseing a quad flash build.

1 Like

No drone buffs?
Developers need play those too and remaking balance too.
Like OWL or ANACONDA, those is a old weapons what is totally underpowered.
Never get buff but in years those weapons get nerf directly or passive nerfs even more.

Passive nerfs=this weapon stat do not change but other weapons got buffs in time to time.

2 Likes

I started playing in winter 2019. I was there through Grenadier and then Annihilator metas. They weren’t fun. Some things should stay dead.

That sounds NASTY. Make one of them a Spark for extra power drain.

I’m glad they tossed cyclone on the list as the price is way down via the workpieces given out. Same situation with a few others on the list.

The only two that kind of peaked my interest a little on the list was the fatman and quasar upgrades.

No one is asking for them to be OP again.
Just a little buff to the drones that need it.

No weapon should ever be dead.

3 Likes

Yeah, I was wondering about that.

I do currently have a triple flash, single spark on a beholder build.

One of the Flash’s and the spark are already fused.

So what I’m wondering is, does a triple flash + single spark work better then 4 flash, or would it be more powerful to get the max flash drain of the flash faster with 4? (I was figuring that the stacking effect would be 25% faster with a 4th flash)

I can’t really test the negative effects in my garage :slight_smile:

I would opt for a triple Flash/Spark with modules. Putting two on an omamori, having a radiator, a cloak and a doppler would make it much more versatile. Especially if you put it on a Beholder where you could close the distance without taking too much damage using the +cloak, have sustained fire w/ the radiator and also the ability to tank dual scorpion shots on two of your three guns, and also much higher effective cab HP if you mount the omamori on the cab as well.

But sometimes it’s just about the shock and awe of quad guns.

Bad news based on the stream, we aren’t getting any new decorative parts with this witch hunt outside 1 range object (a wicker man), other than that it’s the same old led signs, shining and freddy paint with the harvest, mummy and glow in the dark spiderwed, horror film hologram, same old d minor, why so serious and hearse horns and the usual skull pipes, stickers and pumpkins

Neither of those were that bad. Sidekick’s.

Both of these weapons are severely under powered. One is stationary and rarely fires more than 2 rockets, the other is directly above the player… and rarely fires a second one before being shot. A tiny decrease in time between shots would go a long way toward bringing them up to purple level.

1 Like

I would like it if they released a Halloween Portrait and/or Banner.

1 Like

ba NOT enough parts to fuse blah.