Let’s see which epic cabins people think are the worst of the worst, but because there are so many of them I don’t feel like making an actual poll, so just cast your votes by naming the cabs. You can name as many as you want, a reason why they suck, or none at all, free choice, basically just list bad cabins of the epic variety and let’s see how many get mentioned by multiple people
Beacon 11 - flawed perk execution, by the time you have any damage resistance up with the perk, you don’t have much HP left usually to make any use of the perk
Dusk - It just does not work with any missile or rocket weapon, there is always a better option for any missile and rocket. Lowered projectile speed and increased spread just makes the guns not function at all this cabin is supposed to be used with. Simply breaks most guns from ever hitting anything enough to feel the damage buff. Even going full reload speed with Waltz and having no parts that buff the missiles themselves is way more damaging and efficient than trying to use this supposed big damage missile cabin. It’s just absolute trash, the worst of the worst
Savior - you can’t ram into enemies at all most of the times because this is classified as a heavy cabin, 9 times out of 10 you’re chasing after enemies and never managing to ram them to get any damage buffs, or never manage to sneak up on any enemies and take them by surprise, because you are just too slow and sluggish to ram anything in general
Cerberus - bad shape of the meelee weapon, really hard to deal any consistent damage with it, not to mention if you don’t take extra steps with building, or loose those parts, the shape of it makes you climb on top of most builds when trying to deal damage to them, leaving you not doing any damage and a sitting duck
Those are my personal votes. While I don’t find the Werewolf to be any good in general, it at least offers some novelty value with the drone, while these cabs just make you get frustrated and offer no joy
This might cause an argument, but here goes…
I think the Aggressor cabin sucks. Who can actually travel in a 100% straight line with NO turns and NO stops (Which you have to do for the perk btw)? It’s only use is for a cheap(ish), but fast cabin, but the shape is a bit wonky and once you get Cockpit (very popular) or Kronos (super underrated, and the one I use), the Aggressor becomes basically useless.
Counter-argument: Kronos has a weirder shape than Aggressor, and so does cockpit.
Counter-argument against the other Counter-argument: Kronos is faster by 5 km/h, and the perk is at least somewhat usable (I use it all the time, just sit by a wreck and try not to get shot). As for the Cockpit, You have a lower profile, making you slightly lower and (potentially) harder to hit. Plus, if you add 2 Hermes boosters with it, the perk is so much easier to use than Aggressor’s perk.
In summary: Aggressor’s only purpose is to be fast for the players that can’t afford actual good cabins.
Run it with Bigfoots to charge the perk quickly, and use it with either ramming weapons or autonomous weapons.
The perk charges even when your wheels are spinning, so if you pin a victim you can charge the perk while plowing into them.
It’s not my favourite cabin, but it’s not useless either.
I disagree.
Aggressor could be used like a universal cab, it’s perk can be used by all weapons, and it’s perk it’s fast to charge, and it has a good way ( clear way ) to warn the player.
Since it’s last change, the perk is more useful than before, before was situational, now it’s slightly more forgiven, it’s shape is not wonky, it’s easy to build around it, but it’s a large cab for the type.
I find more difficult to build around Harpy cab, not for being wonky shaped but for being a massive cab for the type.
Both occupy unnecessary real state that could be used for something else
For me the downside of Aggressor is being a light cab.
You are comparing a epic cab vs a legendary cab which it’s not fair.
@FuggDaDevs
First of all thank you for the warning about beacon 11 i was going to buy it but i saw that topic in time.
I would like to talk about the cab i bought instead of beacon 11
Not the worst but it has a defect that makes a good match for me, not a perfect match
I like very much the cab, it has top of the class parameters, almost perfect fit ( when compared to FAV cab) but i can’t use it’s perk.
Using the perk means undermining the structure of your build, it has a corrosive effect on the tanking capabilities of the build is mounted in.
I’m talking about inferno cab
thats not a cabin good sir! 
but if you want my take on it…
manitou: perks useless now that we dont got unlimited ammo. your limited to 2 rounds on naguals and it gets rid of all of your ammo just for a 20% boost to damage. yes this applies to all reloading guns like the corvo, emily and the naguals but the perk is so bad now outside of raids and even then thats pushing it.
werewolf: 20 ammo on the little drone that comes out. sure you can drive around with the tiny thing for unlimited amounts of time but 20 ammo is pretty limiting on it. this is probably just me though.
dusk: it just sucks. use a steppe spider cabin instead.
inferno: this cabin is hot garbage… no pun intended. heating your cabin up just to deal insteased damage on top of heating any and all parts attached to the cabin is stupid. even if its 20% i see no reason to ever use this thing.
jannabi and satori: drifting sucks. though it might just not be my style.
quantum: just seems useless to me. not taking damage for 4 seconds raises the damage of your energy weapons. taking damage resets it. its a useless perk honestly because in battle you ARE going to be taking damage. im guessing this is more or less just for pulsars or quasars.
cerberus: melee weapons useless on it.
muninn: a completely useless cabin. sure it has the ability to focus your drones on someone but that ability is awful. 7 seconds of increased damage then your drones go poof, oh but dont worry as they charge 35% faster! … no way dude id rather run a harpy with 3 fuzes then this.
thats what i got.