Destroyed vehicles stay too long, I play with a cockpit over my car unable to move for most of the game…
I would get used to not ramming into enemy.
I can no longer play the way I want in the game? I have to play escaping and going back, how boring!
The wreckages have done a good job at nerfing wedges. Feels like you hardly see them anymore. I don’t miss them!
it didn’t stop me…
I pulled out my old flamethrower car the other day, and while it’s still performing reasonably well, getting stuck under wreckages is a new challenge. I don’t mind though: keeps things interesting, and I like the added realism.
I noticed a new tactic being used by hovers using wrecks. Since they are typically at a higher elevation they can fire over the wrecks while ground vehicles lower to the ground and close to the wreck sometimes don’t have the fire angle to shoot back. Pretty smart to use the wrecks as cover placing your enemies who are less mobile at a disadvantage. (Note: this only applies to very close combat). The counter is to have your buddies at a distance who can give you cover fire. Still very cool that the game evolves with the updates. “Hats off to Gaijin for keeping the game fun and interesting!”
That’s true, but at the same time in other scenarios the hover can’t take effective cover behind wrecks because they are floating too high, while smaller cars can become invisible if they hide behind a burning wreck.
I really enjoy the randomness this inserts into matches. Depending on where the wrecks accumulate, the entire landscape can change a lot.
i’m tryin Small Tracks now and they seem to push through the wreckage and back out better than wheels…
you all should give it a try…
and post ur thoughts…
Thanks, MudnBeer,
I appreciate your advice!
Definitely will give it a shot.
Thanks for your awesome help and support!
Keep rocking and rolling survivor!
-MC-
I was playing a quad meatgrinder cohort whirl build this week, and found it had no problem pushing wreckage around.
Traction of the movement part seems to be a big factor, but also the mass limit of your cabin, and the mass of the wreckage.